Quote:
Originally Posted by sultanchik
I was banned on this channel for asking questions. Do you want to answer like that and write why to ban? I can at least read any information. Very inappropriate actions.
The discord chat is run by an individual with business interests. The Skype group is more open in that sense. As long as you are not spamming or being abusive, I don't see why you would be removed from it. PM me if you would like me to add you to the Skype group.
Quote:
Originally Posted by RiverJohn
Is there a way in Monker Viewer to display exact percentages that each hand takes each action?
When I look at the provided cloud solutions, I can press ENTER and it shows graphically what proportion each hand takes each action, but not the exact percentages.
What's more, I have a group of solves that I received and put into the "local" tab. When I press ENTER, these hands do not change in the same way (to show proportion of each action). Instead, each time I change focus to another part of the tree and back, the actions change somewhat among those hands that have mixed frequencies.
How can I show specific frequencies as numerical values, and how do I get the imported solves to do this as well?
I believe this is simply a limitation of the Viewer. For more detail, solves should be viewed with the solver.
Quote:
Originally Posted by thegibson
Can someone explain or point me in the direction of how the "strength buckets" work? The solve I got was preset to 140 buckets but after reading on your site it said for home computer use it should be set to 15-20. Which drastically reduced the amount of ram from 332gb to 60ish. I just dont completely understand, are the buckets for hand strength like..overpairs,top pair, second pair, etc..?? I'm running a sim at 15 buckets (which it's been 9hrs so far) and how will that differ from say the monster 140 buckets? Will there be less mix frequencies postflop? More?
Thanks in advance I'm just learning about how to actually use the software and am sooo glad i didnt buy that server! Lol
http://monkerware.com/compare.html
From the website: "This reduction is achieved by merging strategically similar hands into "buckets", which must then be played with the same action frequencies."
So yes, in some cases it might mean, depending on your abstraction setting, that all overpairs could be lumped into the same category, especially with a low strength bucket setting.
The more buckets you have, the more detail is essentially available to the solver, so I would expect less accuracy with mixed frequencies from the higher abstraction setting (higher meaning less buckets), not necessarily more or less mixed frequencies.