Two Plus Two Publishing LLC Two Plus Two Publishing LLC
 

Go Back   Two Plus Two Poker Forums > >

Poker Software Poker-related software official support, e.g., poker trackers, solvers, equity calculators.

Reply
 
Thread Tools Display Modes
Old 04-16-2019, 01:50 AM   #1001
DevWil
veteran
 
DevWil's Avatar
 
Join Date: Feb 2009
Location: Tactical Pot Limit Omaha
Posts: 2,142
re: MonkerSolver

So, I recently ran some sims and I have to admit I'm not totally clear on the drawbacks/viability of the settings/etc I used. I'm hoping folks in this thread can help me learn more about what I'm dealing with.

I wanted to run some 40bb 4max PLO preflop sims (as kind of an abstraction of 6max, which I'm experimenting with a 40bb buy-in for), first to see what preflop ranges were deemed optimal in a high-rake environment and then to see what ranges were optimal in response to different highly non-optimal "strategies" that are commonly played in these games.

Before running anything, I was playing with the settings and saw that doing perfect/30 flop abstraction with none/15 turn & river supposedly allowed me to run these situations on my home computer (which is relatively powerful but not amazing).

First thing's first: am I just sacrificing too much with my abstraction? Or will my results be somehow worthwhile, still?

Second... in order to create the exploitative sims, I'll give an example of what I did and see if folks think I'm on the right track:

In order to model a whale in the CO (or earlier; they aren't really positionally aware... reasonable abstraction imo), I went into my database for RFI and open limp frequencies for that player profile (as determined by DriveHUD). I then started a new run of the game tree I describe above, paused it ASAP, and then did the following:

Right click CO's CALL column... Force CALL frequency... Force frequency... type in their open limp CO%. Ditto the POT column and their CO RFI%.

Then I ran everything until it got to 10+ I/N. Rinse, repeat for different player profiles in different positions.

I mean, the short version of what I'm asking is: did I do everything right here? Haha.

Many thanks in advance.
DevWil is offline   Reply With Quote
Old 04-16-2019, 05:32 PM   #1002
wildfangames
newbie
 
Join Date: Aug 2012
Posts: 27
re: MonkerSolver

I am having trouble loading a saved game, and then running it. When you load the saved game (all streets HU FLHE) it starts running right away, no? It doesn't seem to be doing anything and is frozen. And, if I hit stop then it cancels the whole sim and goes back to the state it was before any iterations. BUT, the status line reads

'Status -> Running, 00:04' and the run-time changes, but the solution does not really change. I find it hard to believe it finds the HU solution almost immediately, and I'd expect it to change.

The iterations line stays at '1,283,559 0.00/s 0 thread(s)'

and the rest of the lines are stagnant. Is it running or not?
wildfangames is offline   Reply With Quote
Old 04-17-2019, 03:12 PM   #1003
AlphaScorpii
See my coaching listing
 
Join Date: Feb 2010
Posts: 636
re: MonkerSolver

I want to check some of my runs with you guys because I'm really confused about some results.

I've done several runs of defending vs locked 3b OOP whose size is 9bb vs our 2.5bb open and my monker is mostly folding and 4betting, almost none calling.. even vs range which is like ~14% wide (linear). Rake is set up to 750 mchip and postflop sizings are fine + there are several nodes, so it's not like oop is lacking some options of raise or whatever. If I lower IP's 3b size to ~8bb, then monker starts to call more.
Similair thing is defend vs locked cold 4b ~7% linear.. OOP will defend a lot more for 11->25bb then vs 26bb.

Seems like this 1bb is making huge difference.

Did anyone notice this?
AlphaScorpii is offline   Reply With Quote
Old 04-17-2019, 04:21 PM   #1004
wildfangames
newbie
 
Join Date: Aug 2012
Posts: 27
re: MonkerSolver

^ fixed it... hit the '+' button to add threads. the process is running on 0 threads when you load it!
wildfangames is offline   Reply With Quote
Old 04-17-2019, 05:32 PM   #1005
Grethe
old hand
 
Grethe's Avatar
 
Join Date: Aug 2011
Location: Waiting for the heater
Posts: 1,302
re: MonkerSolver

One open spot for getting hands solved. Pm for more info.
Grethe is offline   Reply With Quote
Old 04-18-2019, 12:19 PM   #1006
brasil270
newbie
 
Join Date: Aug 2018
Posts: 23
re: MonkerSolver

I had the same problem supert seemed to have, sometimes the monkey will briefly pop up but often it does not. I have 64GB of RAM and have changed the xmx variable to 58, still nothing happens, any ideas?
brasil270 is offline   Reply With Quote
Old 04-18-2019, 04:10 PM   #1007
wildfangames
newbie
 
Join Date: Aug 2012
Posts: 27
re: MonkerSolver

is there a way to take a solution and then put it on anther machine amd change the settings to continue to solve it?
if you purchase a tree can you continue to solve it with different hardware?
wildfangames is offline   Reply With Quote
Old 04-18-2019, 05:19 PM   #1008
ibrajitovic
stranger
 
Join Date: Apr 2018
Posts: 3
re: MonkerSolver

Hello guys: I try to make the payment of 499€ to buy the solver., but appear one message saying:
Payment could not be processed
What happens? Someone to whom the same thing happened?
Thanks!
ibrajitovic is offline   Reply With Quote
Old 04-18-2019, 05:20 PM   #1009
ibrajitovic
stranger
 
Join Date: Apr 2018
Posts: 3
re: MonkerSolver

I tryied to pay with 3 different cards and with everyone the same message.
ibrajitovic is offline   Reply With Quote
Old 04-19-2019, 05:01 AM   #1010
insyder19
Carpal \'Tunnel
 
insyder19's Avatar
 
Join Date: Jun 2007
Posts: 6,163
re: MonkerSolver

How do I only let the solver raise to full pot? Like if I add "33%,50%,75%" it can bet and lead for that size but also raise to those sizes. I want to be able to bet such sizes but raise to full pot only.

Another question regarding the syntax: how do I filter for KKss only? So pocket Kings with two spades for example that are King high.
insyder19 is online now   Reply With Quote
Old 04-19-2019, 02:29 PM   #1011
aernout
enthusiast
 
Join Date: Oct 2011
Posts: 56
re: MonkerSolver

Hey, I was wondering how does the force frequency feature work when trying to solve PLO turn strategies? I tried locking it at 45% and after 30-40 iters it was at 70% then 40 iters later it went back down to 15%, keeps going back and forth
aernout is offline   Reply With Quote
Old 04-19-2019, 08:16 PM   #1012
chickens
centurion
 
Join Date: Jul 2012
Location: Kanada
Posts: 168
re: MonkerSolver

Hey guys, having a weird issue with a 40bb 8h tree. The moment I change three stack sizes to short stacks the RAM requirement for the tree immediately jumps from 120gb to 3000gb. I can only handle 256. When I click around to determine what got auto added I don't recognize anything out of place. Any ideas? Thanks
chickens is offline   Reply With Quote
Old 04-22-2019, 01:35 PM   #1013
brasil270
newbie
 
Join Date: Aug 2018
Posts: 23
re: MonkerSolver

I have changed the _Java_options part to -Xmx250 for my 256GB drive, I've uninstalled all other javas prior and installed the 64bit offline and I still get the java error w/ no workarounds, anyone still have this issue with these alterations?
brasil270 is offline   Reply With Quote
Old 04-25-2019, 01:13 AM   #1014
zxjaexz
old hand
 
zxjaexz's Avatar
 
Join Date: Nov 2006
Posts: 1,346
re: MonkerSolver

I recently downloaded the trial version and then updated my Java to windows offline 64 bit but now whenever I open the solver nothing happens and nothing opens.
zxjaexz is offline   Reply With Quote
Old 04-27-2019, 08:08 AM   #1015
/ / ///AutoZone
banned
 
/ / ///AutoZone's Avatar
 
Join Date: Jan 2018
Location: FRAM extra gaurd oil filters $3.77
Posts: 406
re: MonkerSolver

i have 32gb and a 2core cpu 3.8hz. what's the max i should set the thread count to in a solve?
/ / ///AutoZone is offline   Reply With Quote
Old 04-29-2019, 11:22 AM   #1016
mongoose0141
centurion
 
Join Date: Jul 2017
Location: PGH
Posts: 185
re: MonkerSolver

2 newb questions

1. does anyone have a guide on how to use macros? like what the syntax is?

2. how do you change out the hand rankings monker uses when you enter ranges by percentile?
mongoose0141 is offline   Reply With Quote
Old 05-01-2019, 10:33 PM   #1017
zxjaexz
old hand
 
zxjaexz's Avatar
 
Join Date: Nov 2006
Posts: 1,346
re: MonkerSolver

im assuming support no longer responds here. They don't respond to my emails either.
zxjaexz is offline   Reply With Quote
Old 05-02-2019, 12:37 PM   #1018
insyder19
Carpal \'Tunnel
 
insyder19's Avatar
 
Join Date: Jun 2007
Posts: 6,163
re: MonkerSolver

Does anyone else experience monker to be freezing whenever you copy paste a range and then try to ctrl+a mark it to remove it?

How do I force close Monker in win10? It seems like it doesn't appear in the task manager at all
insyder19 is online now   Reply With Quote
Old 05-02-2019, 02:31 PM   #1019
bicyclekick
luckbox
 
bicyclekick's Avatar
 
Join Date: Oct 2003
Location: waiting to ski
Posts: 7,070
re: MonkerSolver

Maybe not allowed to post this here but so many folks wanting help and getting none.

If anyone wants monker tech support I'd do it for $150 an hour. pm me
bicyclekick is offline   Reply With Quote
Old 05-03-2019, 03:40 AM   #1020
bdorn
stranger
 
Join Date: Sep 2018
Posts: 6
re: MonkerSolver

Quote:
Originally Posted by insyder19 View Post
Does anyone else experience monker to be
How do I force close Monker in win10? It seems like it doesn't appear in the task manager at all
In the task manager, shut down Java. It is easy to find since it'll be eating your resources.
bdorn is offline   Reply With Quote
Old 05-03-2019, 03:52 AM   #1021
IsaacAsimov
old hand
 
IsaacAsimov's Avatar
 
Join Date: Oct 2006
Posts: 1,704
re: MonkerSolver

Quote:
Originally Posted by Eudaimonia View Post
But i need those ranges :S i guess ill have to invest in better software/hardware
I would recommend loading fewer ranges upon launching Monkerviewer. Monkerviewer is known to be slow starting up when you have a lot of files in your ranges folder, even on relatively fast hardware. I wouldn't recommend upgrading your hardware solely to try to resolve the issue. It likely won't hurt, but I wouldn't expect it to completely resolve your issues.

Quote:
Originally Posted by DevWil View Post
So, I recently ran some sims and I have to admit I'm not totally clear on the drawbacks/viability of the settings/etc I used. I'm hoping folks in this thread can help me learn more about what I'm dealing with.

I wanted to run some 40bb 4max PLO preflop sims (as kind of an abstraction of 6max, which I'm experimenting with a 40bb buy-in for), first to see what preflop ranges were deemed optimal in a high-rake environment and then to see what ranges were optimal in response to different highly non-optimal "strategies" that are commonly played in these games.

Before running anything, I was playing with the settings and saw that doing perfect/30 flop abstraction with none/15 turn & river supposedly allowed me to run these situations on my home computer (which is relatively powerful but not amazing).

First thing's first: am I just sacrificing too much with my abstraction? Or will my results be somehow worthwhile, still?

Second... in order to create the exploitative sims, I'll give an example of what I did and see if folks think I'm on the right track:

In order to model a whale in the CO (or earlier; they aren't really positionally aware... reasonable abstraction imo), I went into my database for RFI and open limp frequencies for that player profile (as determined by DriveHUD). I then started a new run of the game tree I describe above, paused it ASAP, and then did the following:

Right click CO's CALL column... Force CALL frequency... Force frequency... type in their open limp CO%. Ditto the POT column and their CO RFI%.

Then I ran everything until it got to 10+ I/N. Rinse, repeat for different player profiles in different positions.

I mean, the short version of what I'm asking is: did I do everything right here? Haha.

Many thanks in advance.
I wouldn't recommend setting texture settings to none for the turn and river for any solution that involves betting past the flop.

Quote:
Originally Posted by wildfangames View Post
is there a way to take a solution and then put it on anther machine amd change the settings to continue to solve it?
if you purchase a tree can you continue to solve it with different hardware?
If you change any unlocked settings, you invalidate your run.

In order to continue solving a run, it needs to be saved with the option to continue calculation later. It doesn't matter that the hardware is different.

Quote:
Originally Posted by insyder19 View Post
How do I only let the solver raise to full pot? Like if I add "33%,50%,75%" it can bet and lead for that size but also raise to those sizes. I want to be able to bet such sizes but raise to full pot only.

Another question regarding the syntax: how do I filter for KKss only? So pocket Kings with two spades for example that are King high.
Use a semicolon after the first sequence of bets, so "33%,50%,75%;100%".

"ksk:ss:wwxz".

Quote:
Originally Posted by aernout View Post
Hey, I was wondering how does the force frequency feature work when trying to solve PLO turn strategies? I tried locking it at 45% and after 30-40 iters it was at 70% then 40 iters later it went back down to 15%, keeps going back and forth
Are you solving starting from the turn?

Quote:
Originally Posted by chickens View Post
Hey guys, having a weird issue with a 40bb 8h tree. The moment I change three stack sizes to short stacks the RAM requirement for the tree immediately jumps from 120gb to 3000gb. I can only handle 256. When I click around to determine what got auto added I don't recognize anything out of place. Any ideas? Thanks
I think this could be considered a "bug" in the current official release. What you are seeing is real though, the RAM requirements are higher when you have asymmetrical stack sizes.

A future update should address this issue. I would recommend trying to email the developer at support@monkerware.com with your issue. He can possibly help you out.

Quote:
Originally Posted by brasil270 View Post
I have changed the _Java_options part to -Xmx250 for my 256GB drive, I've uninstalled all other javas prior and installed the 64bit offline and I still get the java error w/ no workarounds, anyone still have this issue with these alterations?
Are you using the free version of Monker? It should work.

Quote:
Originally Posted by / / ///AutoZone View Post
i have 32gb and a 2core cpu 3.8hz. what's the max i should set the thread count to in a solve?
Depends on what the exact CPU you are using is. You should be able to see this in 'System Information' under Windows. Either way, a dual core CPU is not suitable for solving with Monker. You may want to look at an entry level build like this one. It will be much more suitable to the task.

Quote:
Originally Posted by mongoose0141 View Post
2 newb questions

1. does anyone have a guide on how to use macros? like what the syntax is?

2. how do you change out the hand rankings monker uses when you enter ranges by percentile?
For the most part you can filter hands using PPT generic syntax.

Quote:
Originally Posted by insyder19 View Post
Does anyone else experience monker to be freezing whenever you copy paste a range and then try to ctrl+a mark it to remove it?

How do I force close Monker in win10? It seems like it doesn't appear in the task manager at all
Look for 'Java(TM) Platform SE binary'. Monkersolver will be running under that.
IsaacAsimov is offline   Reply With Quote
Old 05-03-2019, 05:44 AM   #1022
go_spurs
stranger
 
Join Date: Nov 2018
Posts: 3
re: MonkerSolver

Does anyone have any recommendations for servers with >256 gb of ram? I've been using contabo but would like to run some heavier preflop sims and 256 gb wont cut it. What are my options? Thanks!
go_spurs is offline   Reply With Quote
Old 05-03-2019, 03:24 PM   #1023
Hamsterduck
enthusiast
 
Hamsterduck's Avatar
 
Join Date: Dec 2012
Posts: 70
re: MonkerSolver

Is there a way how to drastically reduce the size of .mkr files when saving? I bought a course recently that featured a couple solutions with .mkr files that were around 5MB each but still functioned properly and could be opened with the solver, as well as edited. My own .mkr files are usually at least several GB.
Hamsterduck is offline   Reply With Quote
Old 05-04-2019, 05:12 AM   #1024
PlumpSquirrel
newbie
 
Join Date: Mar 2015
Posts: 44
re: MonkerSolver

Quote:
Originally Posted by go_spurs View Post
Does anyone have any recommendations for servers with >256 gb of ram? I've been using contabo but would like to run some heavier preflop sims and 256 gb wont cut it. What are my options? Thanks!
How much would you need and for what kind of tree? I have access to a computer with 1024GB RAM, you can PM.

Unless you require triple perfect quality with hundreds of buckets most trees can be simplified into smaller trees with lesser RAM requirements.
PlumpSquirrel is offline   Reply With Quote
Old 05-04-2019, 08:04 AM   #1025
sabai
stranger
 
Join Date: Mar 2019
Posts: 3
re: MonkerSolver

hey guys. how i can increase memory in mac os x? cause i don't have MonkerSolver.l4j file there
i tried to redact start2.sh (change -Xmx6g to -Xmx12g) but it doesn't help me
can you help with it? thanks
sabai is offline   Reply With Quote

Reply
      

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off


Forum Jump


All times are GMT -4. The time now is 02:11 AM.


Powered by vBulletin®
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 2008-2020, Two Plus Two Interactive