Quote:
Originally Posted by Adgey
What sort of RAM is required for solving 6max NL spots from preflop say with about 20bbs with one raise size/3b size and 1 size on each street postflop? Would 32gb be enough with abstractions to still get good results? Thanks to anyone who takes the time to answer.
I believe you can solve this tree with 32GB of RAM at a reasonable accuracy, yes.
Quote:
Originally Posted by insyder19
Thanks a lot for the reply. Just tried running a turn sim with 4 threads and it works really well. I wonder whether the amount of threads changes the speed of Monker solving a spot? Like, let's say I am fine with my computer lagging for the next 10 mins, should I increase the amount of threads just to speed it up?
With an i5-7500u, increasing your threads above 4 should not lead to a speed increase. If you want to continue solving on your local machine, I would recommend looking into purchasing a new system, more suited to the task. Even AM4 systems for under 1,000 USD would significantly outperform what you are currently working with. Here is an example of such a build from my blog:
https://solveoptimized.com/ryzen-7-1...-solver-build/
I'll be releasing an updated version of this build soon, but this may serve to give you an idea.
Quote:
Originally Posted by jook
Looking to get started with this software and was wondering if the new iPad Pro is compatible and enough power to use.
The new iPad Pro is indeed very powerful for a tablet, more powerful than some desktops, however iOS doesn't currently support running desktop applications, so I fear it won't be compatible.
Quote:
Originally Posted by nuggetz87
Hi guys. I'm having a problem, hoping Isaac or someone else can help.
Problem:
In two sims now, Monker is having BB incorrectly fold way too much if there has been a flat call in front.
Notes/facts:
-The trees are correct; they don't have anything weird going on postflop with BB autofolding, being unable to raise, or anything like that.
-The HJ open and BTN call range look standard.
-The BB defend range with no flat callers looks standard.
It looks like Monker is getting the call EV's correct but still folding.
Halp?
How many iterations per nodes does this game tree have?
Quote:
Originally Posted by AlphaScorpii
Does anyone have/had problems of sim avoiding calling vs 3b and 4b when you lock the 3b/4b range? I was playing with the sizings to give better pot odds but still, calling is not used much..
You may see unusual results when you lock ranges, the locked strategies are exploitable, and the solver can exploit that without fear of counter adjustment.
Quote:
Originally Posted by gruja_machko
Okay, i have .rng files from those files but after creating all folders i still have a problem with seeing actual ranges, it's like viewer is really buggy so i have no idea what am i looking at, this picture makes no sense I can take some screenshots if it is needed?
Sent from my Mi A2 Lite using Tapatalk
Yes, send a screenshot of what you are looking at please.
Quote:
Originally Posted by insyder19
Trying to run preflop sim for PLO 6max. What's the best way to not make the tree to big? Trying to figure out how to not let anyone overcall 4bets but only 5bet or fold, but don't really know how to do that.
On your hardware, all you can run is a very bare bones tree. I'd recommend to simply use '100bb6maxsmall.tree' from the Monkerware website:
http://www.monkerware.com/trees.html.
Quote:
Originally Posted by AlphaScorpii
Is it possible to see EV of range for a "node"? So for example, if I lock some 3b range SB vs BTN, can I see the ev of that SB 3b range? (basically, similiar how pio has it). Or it's just possible to see overall SB ev?
If you would like to see the EV of all the hands that the SB 3-bets against the button, you'll want to use the "Views" feature. You can read about it here:
http://www.monkerware.com/views.html