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Old 07-23-2017, 09:04 PM   #326
sfdv5555
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re: MonkerSolver

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You have to make sure the Java you download is 64-bit, means you have to manually find and download the proper version instead of downloading what oracle's website gives you.
i had but fixed the same error above. now i am getting a new message after trying to solve a 4 handed tree where i have folded the co, pot sized rfi on btn, sb fold and bb call.

monker msg says i must "generate tables before running omaha calculations. this may take several hours" then a message pops up saying "generating river tables" (and under status on the actual program in background it says generating turn buckets).

after about 15 minutes, the solve stops and says insufficient memory. i have 16g ram, on a 64b windows 10 system. what should i do? plz help.
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Old 07-23-2017, 09:13 PM   #327
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re: MonkerSolver

Any chance for making the betsize settings interface a bit easier to use (pio's style is lovely), atm it's pretty confusing and hard to have eg like 2 flop trees that have identical turn and river spots, but OTF having 2 sizes.
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Old 07-23-2017, 10:28 PM   #328
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re: MonkerSolver

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Originally Posted by sfdv5555 View Post
i had but fixed the same error above. now i am getting a new message after trying to solve a 4 handed tree where i have folded the co, pot sized rfi on btn, sb fold and bb call.

monker msg says i must "generate tables before running omaha calculations. this may take several hours" then a message pops up saying "generating river tables" (and under status on the actual program in background it says generating turn buckets).

after about 15 minutes, the solve stops and says insufficient memory. i have 16g ram, on a 64b windows 10 system. what should i do? plz help.
You need more RAM. You need more than 16g RAM to generate the tables, because the solver requires 15g of available memory, and you won't have that on Win 10 64-bit, because the system uses more than 1g memory.
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Old 07-23-2017, 10:53 PM   #329
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re: MonkerSolver

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Originally Posted by sfdv5555 View Post
i had but fixed the same error above. now i am getting a new message after trying to solve a 4 handed tree where i have folded the co, pot sized rfi on btn, sb fold and bb call.

monker msg says i must "generate tables before running omaha calculations. this may take several hours" then a message pops up saying "generating river tables" (and under status on the actual program in background it says generating turn buckets).

after about 15 minutes, the solve stops and says insufficient memory. i have 16g ram, on a 64b windows 10 system. what should i do? plz help.
You don't have enough ram. Check the settings tab to see how much you need. For preflop solves it also tells you how much is available. e.g. 36gb/54gb (36 what you need, 54 what you have). Do note that the program regularly underestimates your needs. Anytime I have a tree relatively close on that ratio shown I get the not enough memory error.
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Old 07-23-2017, 10:54 PM   #330
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re: MonkerSolver

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Any chance for making the betsize settings interface a bit easier to use (pio's style is lovely), atm it's pretty confusing and hard to have eg like 2 flop trees that have identical turn and river spots, but OTF having 2 sizes.
Interface can def improve but you can get used to working with it the way it is imo. Save a configuration and then add in what you want if it's slightly different.

I re-created full trees a few times before I caught on to the process and learned how to short cut the process.
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Old 07-23-2017, 11:12 PM   #331
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re: MonkerSolver

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You don't have enough ram. Check the settings tab to see how much you need. For preflop solves it also tells you how much is available. e.g. 36gb/54gb (36 what you need, 54 what you have). Do note that the program regularly underestimates your needs. Anytime I have a tree relatively close on that ratio shown I get the not enough memory error.
how do i post a saved screenshot to the 2+2 thread? I would like to show you the screen i have which i believe you are referring to in settings when determining how much ram is needed vs how much i have. if i am not mistaken it says i only have 3ishg available but need 5g? i could i have such little free ram w a 16g laptop? sorry re newb
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Old 07-23-2017, 11:25 PM   #332
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re: MonkerSolver

ok, thx so much. i need to start from scratch at creating trees. i am in the plo module and changing up the tree, but the amount of ram in settings is not changing, rather it stays the same so i know i am doing something wrong. where would you suggest getting info on the very basics explained by each screen/area? does a doc, vid or post like this even exist?
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Old 07-24-2017, 12:45 AM   #333
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re: MonkerSolver

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You don't have enough ram. Check the settings tab to see how much you need. For preflop solves it also tells you how much is available. e.g. 36gb/54gb (36 what you need, 54 what you have). Do note that the program regularly underestimates your needs. Anytime I have a tree relatively close on that ratio shown I get the not enough memory error.
http://imgur.com/a/hmx7b
?
so in this example, i need 5.4gb ram and only have 3.5? if so, why dont these values change very much when i vary new game trees? what kind of tree requires 36gb as in your example? i may be doing something wrong in creating the tree?

Last edited by sfdv5555; 07-24-2017 at 12:46 AM. Reason: typo
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Old 07-24-2017, 01:49 AM   #334
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re: MonkerSolver

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Just bought MonkerSolver and I like to start a study group for PLO. PM me if you are interested.
interested but new to forum so cannot pm
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Old 07-24-2017, 06:18 AM   #335
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re: MonkerSolver

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Originally Posted by sfdv5555 View Post
http://imgur.com/a/hmx7b
?
so in this example, i need 5.4gb ram and only have 3.5? if so, why dont these values change very much when i vary new game trees? what kind of tree requires 36gb as in your example? i may be doing something wrong in creating the tree?
Correct.

IDK what, if anything, you're doing wrong but I can't imagine doing much of anything useful with only 3.5 gb of ram. FWIW I think the 3.5 gb is what ram you computer has available at the moment, not it's total capacity. So you could close down some applications using some of your ram and free that up.

When you start from scratch with a tree, it's just a checked-down tree. You have to add in all of the aggressive actions.
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Old 07-24-2017, 08:04 AM   #336
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re: MonkerSolver

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Originally Posted by WillyT View Post
Correct.

IDK what, if anything, you're doing wrong but I can't imagine doing much of anything useful with only 3.5 gb of ram. FWIW I think the 3.5 gb is what ram you computer has available at the moment, not it's total capacity. So you could close down some applications using some of your ram and free that up.

When you start from scratch with a tree, it's just a checked-down tree. You have to add in all of the aggressive actions.
figured out what i was doing wrong, thx for the help!!
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Old 07-25-2017, 08:42 AM   #337
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re: MonkerSolver

When i save with Regret + Compress, will the Compress option cause any issues with accuracy when I load the save and continue to solve it?
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Old 07-25-2017, 02:08 PM   #338
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re: MonkerSolver

Suggestion:

Let user see the EV associated with nodes in the tree. This is useful for comparing the values of different strategies.

For example, I am BTN on the node behind a CO open. I solve, and I can see my EV for facing the open, having the options to 3B/flat/fold. I can also choose to not have a flatting range, and then I'd snip off that branch and resolve. I get a new EV for the node. Comparing this to the previous one shows me how much EV I sacrifice if I don't use my flatting option. And so on and henceforth.
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Old 07-25-2017, 03:55 PM   #339
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re: MonkerSolver

I'm trying to run simple 3 handed NL sim with 20bb. I made the turn texture medium to make the tree smaller (what does diff texture settings even actually do?)

Ive been running the sim for some time now, but I don't see any strategic or ev differences from when I started, all freqs are like 33% or 25% divided between all options equally. I understand that the sim shouldn't be even close to accurate yet, but I'd assume it would have already some strategic deviation. So worried that I got some settings ****ed up.

At what point the strategic frequencies should start changing?
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Old 07-25-2017, 04:25 PM   #340
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re: MonkerSolver

Nwm I had missclicked the ICM setting and that caused the previous problem.
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Old 07-25-2017, 08:47 PM   #341
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re: MonkerSolver

@doctor877

I believe the texture settings "bucket" various board cards together for the next street.

e.g. on a QJ8r flop 2,3,4,5 could all probably be lumped together for turn cards without too much loss in strategy accuracy.
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Old 07-26-2017, 01:12 AM   #342
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re: MonkerSolver

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Originally Posted by ZenFish View Post
When i save with Regret + Compress, will the Compress option cause any issues with accuracy when I load the save and continue to solve it?
My sims never restart correctly after using regret without compress fwiw. It will load and say it's running, but no more iterations are added.
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Old 07-26-2017, 11:47 AM   #343
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re: MonkerSolver

How does node locking work for fractional combos?

Let's say I want to do an exploitative response calculation, plugging in a pool range:

Setup
3-player simulation BTN/SB/BB

SB is not supposed to flat BTN's open here, but people do flat, and I would like to calculate BB's exploitative flat/squeeze response. So I lift a pool SB calling range from Hand2Note.

This range has lot of fractions, and let's say A9s is 50% in there. When I lock the SB flatting range to my pool range, will the remaining 50% of A9s get gradually distributed in the most profitable way between 3B and fold? Or do the 3B and fold ranges get locked too, so that they will remain static throughout the simulation?
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Old 07-26-2017, 06:58 PM   #344
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re: MonkerSolver

Hey, On site there are screen shots with Omaha ranges in Mviewer. I can't find them in MV. There are only Cloud/Store, Holdem/Solver, and there arent any hint how to find PLO stuff.
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Old 07-27-2017, 02:20 AM   #345
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re: MonkerSolver

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Old 07-27-2017, 05:05 AM   #346
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re: MonkerSolver

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Originally Posted by doctor877 View Post
Any chance for making the betsize settings interface a bit easier to use (pio's style is lovely), atm it's pretty confusing and hard to have eg like 2 flop trees that have identical turn and river spots, but OTF having 2 sizes.
+1

Either an sizing input option like Pio's, or the option to copy/paste in the tree. Then we could build a subtree following a bet, add a 2nd bet size, and copy/paste that subtree over to the 2nd bet size.
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Old 07-27-2017, 04:04 PM   #347
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re: MonkerSolver

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Old 07-27-2017, 08:30 PM   #348
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re: MonkerSolver

Is it possible to use the icm option in a way that it isn't a final table with full sim?

Like if I'd run a 3 handed final table full sim with icm it would be easy to just enter the payouts and run it.

But if I it's eg a 18 players left, but I wanna run the sim on BUvSBvBB , how would i go about entering the ICM values to the settings?



Also is it possible to copy a old tree with all betsizing trees etc set up correctly, but change the stacksizes?
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Old 07-27-2017, 11:54 PM   #349
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re: MonkerSolver

Can someone tell me if/why monkersolver is better/more intuitive to use than piosolver? I have piosolver and I'm pretty happy with it, but idk if I'm missing out on anything by not having monkersolver. I've heard monkersolver uses "bucketing" and pio does not. I assume that means the monker results are simpler; resulting in not as many mixed strategies - easier to implement by a human...but I'm not even sure if I am correct on this assumption. Can someone enlighten me? Thanks.
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Old 07-28-2017, 08:57 PM   #350
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re: MonkerSolver

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Originally Posted by Ssslipnssslide View Post
Can someone tell me if/why monkersolver is better/more intuitive to use than piosolver? I have piosolver and I'm pretty happy with it, but idk if I'm missing out on anything by not having monkersolver. I've heard monkersolver uses "bucketing" and pio does not. I assume that means the monker results are simpler; resulting in not as many mixed strategies - easier to implement by a human...but I'm not even sure if I am correct on this assumption. Can someone enlighten me? Thanks.
Bucketing is mainly for PLO since otherwise it would be too complicated to calculate. It basically means making some simplifying assumptions when calculating, so that the resulting strategies aren't perfectly accurate. If you're only concerned with holdem, Pio is clearly superior with its vast functionality. If you so desire, you can even simply strategies with the "round" function *after* first calculating without simplifying assumptions.
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