Bug report. I think. Hard to tell what expected behavior should be without documentation . . . but seems like a bug to me:
https://www.icmizer.com/icmizerapp/#StvzMa
6-max SNG Hyper. Three left, two get paid.
I'm on BB with middle stack. Btn folds, SB completes (limps) to 1 BB.
So yes, this is another question about how ICMizer handles limps. But with a bug report payoff to come . . .
ICMized at recommended FGS=5.
So same initial question as my post above -- what does the 97% mean regarding SBs limp to 100?
Is it: If SB is limited to Limp / Fold, he should limp with 97%?
Is it: If SB is limited to Raise / Limp / Fold he should limp with 97%?
Is it something else?
Anyway, SB limps and my push range is the odd-looking 25%. Cool. Odd that 52o is better than A5s, but strange things happen, I guess.
Is there a way to explore this kind of range in more detail? Yes -- the nifty Dynamic Hand Strength-based Rankings!
https://support.icmpoker.com/en/arti...based-rankings
"The dynamic hand strength-based rankings significantly improve the range editing experience. The range editing slider now takes hands based on their situational strength. So hands that are better for push go in first for push ranges, and hands that are better for the call go in first for calling ranges, for example."
Cool, so I 'll edit my 25% range by clicking right mouse button over it:
Cool, that's the same range as before, but now with different color-coding. Great, so let's slide the slider down to 0 to see which hands are taken out first. Wait, what? As soon as I move the slider at all, the range changes to one with a much more conventional linear shape:
In fact, if I just go back to the prior image (reset locks, ICMize, right-mouse click on my 25% range) . . .
. . . and now where it says 24.9% in the text box next to the bottom slider I click and enter 24.9 . . .
. . . I instantly get this conventional linear range.
Am I misusing this feature? The edit range table seems to "know" I have this unusual, non-linear range to start with . . . but then doesn't "know" how to build up to that range or beyond it and instead builds a linear range. Something seems off.
Would love to hear your thoughts, Q.