I guess that the silence means that there is no tool or easy way to balance ranges across multiple flops and runouts, and that most humans (except some top HU players maybe) just do not do it at all.
But if anyone is interested to have an
easy way to balance their range, or write a book how to do it, or pick up on any GTO strategy tricks, like bet sizing, please let me know.
-I have a tool that can compare and simplify GTO or locked solver strategies across multiple flops, runout categories, hand categories, or specific hands and runouts.
Questions like these are incredibly difficult to answer using any of the current solvers and tools:
1. How to not over- or under-bluff in all frequently played lines on all major flop textures, turn and river runout types?
a. On what flop textures we should not barrel turn with all our gut shots, open ended straight draws and flush draws to avoid over-bluffing compared to GTO?
b. What percentage of air shall we bluff on each flop texture category on blank and A rivers to avoid over-bluffing?
2. On what flop textures and on what kinds of turn and river runouts we should usually overbet turn or river, and which ones we should not?
3. On what flop textures we should check back turn with most OESD, but barrel most gut shots and air?
4. What flop textures are good and bad for bluff barreling pure air on turn?
5. What types of turn and river runouts are good and bad for bluff barreling pure air on dry boards? On wet middling and wet low boards?
6. How do flop check-raise frequencies change by pre-flop formations for gut shots, OESD and flush draws?
Now you can answer all those and any other question you have about GTO or locked solver strategies easily:
Note: I intentionally included the least interesting data on that screenshot, because I have to find a way how to make money from that data yet.
Last edited by grand_ua; 08-04-2022 at 03:34 PM.