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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-08-2011 , 05:36 PM
hey my friend is trying to make a point in a decision tree preflop where he wants to unexploitably shove over a given 4b range from the bb

he put the checkpoint in the right spot in an empty tree and its on a decision point right after he gets 4b

everytime he runs it it says mfc calculator stopped responding or something

any quick off the top of head reasons why it did this?
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09-08-2011 , 06:51 PM
Quote:
Originally Posted by Zenkei2007
hey my friend is trying to make a point in a decision tree preflop where he wants to unexploitably shove over a given 4b range from the bb

he put the checkpoint in the right spot in an empty tree and its on a decision point right after he gets 4b

everytime he runs it it says mfc calculator stopped responding or something

any quick off the top of head reasons why it did this?
Not a clue.
Could you mail a savefile?
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09-24-2011 , 09:55 AM
I'm sure this has been covered somewhere but I can't seem to find it:

How do I add a postflop condition that is an OR; e.g. player raises with overpair+ OR a nutflushdraw?

When I enter both conditions at once, it appears to be adding them making it impossible for player to meet them on a doublesuited flop.
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09-24-2011 , 10:33 AM
Quote:
Originally Posted by tozzy
I'm sure this has been covered somewhere but I can't seem to find it:

How do I add a postflop condition that is an OR; e.g. player raises with overpair+ OR a nutflushdraw?

When I enter both conditions at once, it appears to be adding them making it impossible for player to meet them on a doublesuited flop.
Just add them below each other:


Cheers,

Scylla
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09-24-2011 , 10:52 AM
Originally Posted by multiverse:
Do you have any details about how they do it? Do they use wine by chance? It didn't work for me with wine. Of cause it works on virtual machine like VMware Fusion.

Quote:
Originally Posted by scylla
I believe someone mentioned CrossOver.
Please let me know if that works for you.
I tried CrossOver and it didn't work under it. I installed CardRunnersEV under several bottles (Windows versions), but when I launch CardRunnersEV nothing happens - it quietly fails to start.
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09-24-2011 , 10:54 AM
Quote:
Originally Posted by multiverse
Originally Posted by multiverse:
Do you have any details about how they do it? Do they use wine by chance? It didn't work for me with wine. Of cause it works on virtual machine like VMware Fusion.



I tried CrossOver and it didn't work under it. I installed CardRunnersEV under several bottles (Windows versions), but when I launch CardRunnersEV nothing happens - it quietly fails to start.
All I know is, some people get it to work with Crossover.
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09-24-2011 , 12:15 PM
Quote:
Originally Posted by multiverse
Originally Posted by multiverse:
Do you have any details about how they do it? Do they use wine by chance? It didn't work for me with wine. Of cause it works on virtual machine like VMware Fusion.



I tried CrossOver and it didn't work under it. I installed CardRunnersEV under several bottles (Windows versions), but when I launch CardRunnersEV nothing happens - it quietly fails to start.

Get a copy of windows!

Seriously the online poker world centres around Windows and not macs or linux, just duel boot.

You are making it harder on yourself and missing out on some of the really good windows poker software.
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09-25-2011 , 01:21 AM
I just purchased crev went through the 2 training videos a couple of times. Nice work Scylla, thanks! I am confused about calculating allin EV. When I use the shoving math tool I get break even equity of x for a given scenario. I then try to create this scenario as a preflop allin. When I hover over the range at the decision node, after running the ev calc, I see some number of the hands in the range have a +EV. I toggle to see the equity and I see a larger set of hands that have equity >x, yet some are shown as having a -EV. Here is the scenario for the shove tool:
My stack: 24.25, my bet 0.75, v's stack 23.25, v's bet 1.75, pot is 0.35 (I assume the pot does not include my and v's bets for this round), equity is 0. I get called 25%. Tool shows shove is 0 EV for equity of 31.2%.

The scenario for the decision tree: blinds 0.1 & 0.25, stacks are 25. BTN v BB.

1) BTN raise 0.75 100% (my range is 29.71%)
2) BB raise 1.75 (villian range is 21%)
3) BTN raise AI (range is still 29.71%)
4) BB call with 7.2% range, fold rest.
After running ev calc, I hover over the range on the raise action of #3) and see lots of hands with equity >31.2% that are -EV.
I either don't understand my results or my input to the shove calc does not correctly reflect the scenario in my decision tree.

What am I missing here? Thanks for you help.

BTW, what I am looking for is what range of hands should I shove vs. villian who 3 bets n% and calls 4 bets m%.
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09-25-2011 , 08:15 AM
Hi theHose,

Could you please send the savefile to support@cardrunners-ev-calculator.com?

Cheers,

Scylla




Quote:
Originally Posted by theHose
I just purchased crev went through the 2 training videos a couple of times. Nice work Scylla, thanks! I am confused about calculating allin EV. When I use the shoving math tool I get break even equity of x for a given scenario. I then try to create this scenario as a preflop allin. When I hover over the range at the decision node, after running the ev calc, I see some number of the hands in the range have a +EV. I toggle to see the equity and I see a larger set of hands that have equity >x, yet some are shown as having a -EV. Here is the scenario for the shove tool:
My stack: 24.25, my bet 0.75, v's stack 23.25, v's bet 1.75, pot is 0.35 (I assume the pot does not include my and v's bets for this round), equity is 0. I get called 25%. Tool shows shove is 0 EV for equity of 31.2%.

The scenario for the decision tree: blinds 0.1 & 0.25, stacks are 25. BTN v BB.

1) BTN raise 0.75 100% (my range is 29.71%)
2) BB raise 1.75 (villian range is 21%)
3) BTN raise AI (range is still 29.71%)
4) BB call with 7.2% range, fold rest.
After running ev calc, I hover over the range on the raise action of #3) and see lots of hands with equity >31.2% that are -EV.
I either don't understand my results or my input to the shove calc does not correctly reflect the scenario in my decision tree.

What am I missing here? Thanks for you help.

BTW, what I am looking for is what range of hands should I shove vs. villian who 3 bets n% and calls 4 bets m%.
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09-27-2011 , 07:17 AM
Hi
i purchased this program and want to say Thank to Scylla for great job.
But i have some problem with tree of decisions and ask for help me.
I can send a savefile with description of my problem and conditions of objective.
Best Regards!
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09-27-2011 , 09:53 AM
Quote:
Originally Posted by !nsider
Hi
i purchased this program and want to say Thank to Scylla for great job.
But i have some problem with tree of decisions and ask for help me.
I can send a savefile with description of my problem and conditions of objective.
Best Regards!
Ok, I'll take a look at your e-mail!
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09-28-2011 , 09:46 AM
Quote:
Originally Posted by scylla
Just add them below each other:


Cheers,

Scylla
Great response, thank you.

As a suggestion for a coming update: could you maybe add postflop conditions that reflect the bluffing part of our range? E.g. quickbuttons for something like 2 undercards to the board, underpair, one overcard no draw.
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09-29-2011 , 04:20 AM
Quote:
Originally Posted by scylla
Ok, I'll take a look at your e-mail!
Thank you for response!
I've done it
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10-02-2011 , 02:51 PM
Hey, any info on the PT3 hand import?

Also,
I'd like to be able to hide any street(s) to make the window more manageable (kind of like you can currently hide some parts of the tree)... if I'm working on river it's hard to click on some menus on a 3000 pixel wide CREV window.
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10-02-2011 , 03:07 PM
Quote:
Originally Posted by pasita
Hey, any info on the PT3 hand import?
I'll get started on that later this month.
I don't think I can squeeze it in for the next release though.

Quote:
Originally Posted by pasita
Also,
I'd like to be able to hide any street(s) to make the window more manageable (kind of like you can currently hide some parts of the tree)... if I'm working on river it's hard to click on some menus on a 3000 pixel wide CREV window.
I'm afraid I'm not entirely sure how I would make that work.
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10-03-2011 , 07:15 AM
setting up some situations with 3 players in a STT (6max, fwiw). Mostly where there is a raise and then every decision after that is shove or fold.

Under the standard CREV settings I am getting some really strange results where sometimes hands like 56s performs better than 55, 33 better than 66, etc. All kinds of random weaker hands showing up as + while better hands show up as -

When I changed the "acceptable std in outcome" to 0.01 and change the "Runs x 1000:" to 10,000 (instead of 1,000) the results become a lot more sensible. Pocket pairs strength goes up and down in order, A5 stops performing better than A7, and so on.
The problem is with these settings a single pre-flop situation will take 1-2 minutes to finish computing.


If this is the only way to get accurate results I'm OK with it but am I just missing something here?


I even removed the original raisers "fold" action to remove all those actions - but sometimes I even want to see what happens when OR folds because if I'm the OR then it's very important to know what happens after I fold a hand.
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10-03-2011 , 07:21 AM
Quote:
Originally Posted by SiQ
setting up some situations with 3 players in a STT (6max, fwiw). Mostly where there is a raise and then every decision after that is shove or fold.

Under the standard CREV settings I am getting some really strange results where sometimes hands like 56s performs better than 55, 33 better than 66, etc. All kinds of random weaker hands showing up as + while better hands show up as -

When I changed the "acceptable std in outcome" to 0.01 and change the "Runs x 1000:" to 10,000 (instead of 1,000) the results become a lot more sensible. Pocket pairs strength goes up and down in order, A5 stops performing better than A7, and so on.
The problem is with these settings a single pre-flop situation will take 1-2 minutes to finish computing.


If this is the only way to get accurate results I'm OK with it but am I just missing something here?


I even removed the original raisers "fold" action to remove all those actions - but sometimes I even want to see what happens when OR folds because if I'm the OR then it's very important to know what happens after I fold a hand.
Without seeing your tree I'd indeed focus my attention on removing lines that aren't relevant.
But if you send your savefile to support I'll see if I can find some way to improve performance.
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10-03-2011 , 07:36 AM
the problem with SnG calcs opposed to cash is knowing all actions made even if you fold is critical to your decision.
If I'm considering making a shove on the button my range can tighten up or loosen up a lot depending on how often SB will be shoving into BB and how often BB will call SB.

I'll try to make a savefile and e-mail you later today.
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10-03-2011 , 12:10 PM
Quote:
Originally Posted by scylla
I'm afraid I'm not entirely sure how I would make that work.
I suppose you mean the technical implementation? No worries, I'm sure you'll think of something
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10-03-2011 , 12:14 PM
Quote:
Originally Posted by pasita
I suppose you mean the technical implementation? No worries, I'm sure you'll think of something
I meant from a user interface standpoint.
I would need to add a separate button for every line, which will clutter the screen.
Also, I would still need to maintain the line, since you need to be able to bring it back. However, you can already accomplish that in the current setup, since you just need to collapse the subtree of the next decision node.
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10-06-2011 , 11:11 AM
scylla
Hello

Can you add Text input output not only for preflop range but on postflop too
it will be very convenient

sometimes I have very difficult conditions and its can facilitate my work

wish list separated by commas hands like on preflop
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10-06-2011 , 11:16 AM
Quote:
Originally Posted by jocker2d
scylla
Hello

Can you add Text input output not only for preflop range but on postflop too
it will be very convenient

sometimes I have very difficult conditions and its can facilitate my work

wish list separated by commas hands like on preflop
Isn't that already possible?
Press Alt+O for a string of all hands when hovering over the decision.
And in input you can enter hands in the "holecards" section by pressing the "range" button.

Or are you talking about something else?
GTO+/CardRunnersEV? Quote
10-06-2011 , 04:16 PM
Quote:
Originally Posted by scylla
Isn't that already possible?
Press Alt+O for a string of all hands when hovering over the decision.
And in input you can enter hands in the "holecards" section by pressing the "range" button.

Or are you talking about something else?
Yes thanks thats what I need!

but its possible to enter weight for each hand in this fild ?
not very comfortable use one weight for one group of hands

for example if CardRunnersEV can recognize this line will be great
AsAd=50,KsKd=90,QsQd=80

where numbers its wheight for each hand
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10-07-2011 , 09:38 AM
I have Cardrunners EV working on Crossover with a mac. Install the program into a new bottle. Afterwards, go to manage bottles under configure, select the new bottle, click the applications tab and select install software. On the install screen scroll down to the bottom and click on runtime support components and select Microsoft Visual C++ 6.0 Redistributable and install it into the bottle with Cardrunners EV. Afterwards, the program should work about 99% perfectly, with some minor graphics issues. Good luck.
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10-07-2011 , 05:01 PM
Quote:
Originally Posted by jocker2d
Yes thanks thats what I need!

but its possible to enter weight for each hand in this fild ?
not very comfortable use one weight for one group of hands

for example if CardRunnersEV can recognize this line will be great
AsAd=50,KsKd=90,QsQd=80

where numbers its wheight for each hand
No, such a feature is not available.
Conditions with a separate weight need to be added separately.
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