Quote:
Originally Posted by axioma
Say I'm on the button with x BB effective, I want to input SB calling range, BB calling range, and my holding, and output a value for the profitability of a shove.
Oh, ok.
That's fairly straigthforward.
No tricks necessary there really.
Just use the tree below and enter the ranges for SB and BB you feel are appropriate.
To edit a range, double-click it.
For Button's range just use "all hands"; you'll need it later to see which hands are +EV and which are -EV.
Press F7 to compute.
Hover over Button's "all hands" condition to see which hands are +EV and which are -EV.
You will notice that the results are a bit scattered.
This is because the results are based on a large number of simulations.
This won't happen if there's only two active players in the tree, but with three or more the monte carlo engine is used since enumerating everything is no longer possible due to all possible variations.
(with only two active players the math engine is used and all results are mathematically accurate; there's no scattering).
To reduce the scattering you can increase the number of simulations the results are based on.
For that go to "options->run settings" and increase "runsx1000" from 1000 to 10000.
At 10 million runs the results seem pretty clear.
There's still a bit of scattering, but don't worry too much about that.
Marginal hands never really affect the results in any significant way anyhow.
For your convenience, here's a link to the savefile for the pic above.
www.crevfiles.com/crev/tmp/shoveorfold.stx
Currently effective stacks are 20bb. To change the effective stacks, press the "XY variables" button in the lower left and change variable number 1.
Just in case you're wondering, the reason why you can change all stacks simultaneously with the "XY variables" menu is because variable #1 has been assigned to all stacks. To see how this has been done, click the "stacks" button in the lower left.
Last edited by scylla; 08-31-2011 at 04:56 PM.