Quote:
Originally Posted by joaoavf
Is there any way of showing the EV of each specific decision ?
For example, if BTN raises, calls or folds, can I know specifically what is the EV of raising or the EV of calling ?
The EV of an entire decision is written directly below the decision node.
To get the EV of an individual action, move your mouse over its name.
The EV is shown in one of the lines in the popup that comes up.
Quote:
Originally Posted by joaoavf
Are there any plans to add maximum exploitative plays for 3-way+ situations ?
No, although it ís possible to use a delete action to make one player appear to be multiple players. This may actually come close to what you're looking for.
See the picture below.
One player raises with his top 37.5% of hands and folds the remaining 62.5%.
If two players were to have this range, between them they would only fold 62.5%*62.5%=39% of the time and hold a top 37.5% hand 61% of the time.
By adding a "delete all hands" action between the raise and fold action, and giving it a certain weight you can make this one player appear to be two players. The "delete" action will artificially remove some of the "folded" hands, thus boosting the chances of holding a top 37.5% hand. I found the 60% weight for the delete action by experimentation.
In this manner, the math tool will still be functional, while you "kind of" have multiple players in the tree. This will allow you to get around the monte carlo engine, thus allowing for analysis such as unexploitable shoving.
Quote:
Originally Posted by joaoavf
And how about adding what kind of ranges (two pair, one pair ...) it is optimum for each decision node ?
If you perform analysis such as unexploitable shoving and move your mouse over the shove condition (or the condition which calls the shove) an extra popup field will give you a rough breakdown of what the shoving (or calling) range consists out of.
Quote:
Originally Posted by joaoavf
Along with that, if would be very nice if there was a way to filter by flop textures and show the EV for each kind of texture, being the textures customizable.
It's possible to select flop textures under the "board texture" tab of the postflop menu. With some trickery, what you're looking for can be accomplished.
Quote:
Originally Posted by joaoavf
It would also be pretty nice if we could copy and paste entire trees in 3-way+ situations.
Technically this is a bit hard to do, since there's WAY too many situations where this will go wrong.