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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

05-31-2011 , 08:03 AM
Thank you for your help scylla
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06-09-2011 , 08:47 AM
any plans of making a mac version?
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06-09-2011 , 09:58 AM
Quote:
Originally Posted by ivvaen
any plans of making a mac version?
No, none whatsoever.
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06-16-2011 , 08:32 PM
Dear guys,

I really suck in this programm(cardrunners EV calculator)
anyone who knows how to use it well can give me some paid coaching??

I know, i could learn it by myself but i assume it is way faster if someone helps me.
thanks

Valuelol
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06-22-2011 , 10:15 AM
I'd like to save the ranges I have stored in Flopzilla but cant find in which file this is saved. Anyone can help me ? Thanks !
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06-22-2011 , 11:29 AM
Quote:
Originally Posted by el_gringo
I'd like to save the ranges I have stored in Flopzilla but cant find in which file this is saved. Anyone can help me ? Thanks !
limit.txt and nolimit.txt.
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06-23-2011 , 12:01 PM
OK, I have some (maybe looke like smallish) probles but i will be happy if they can get fixed.

1. After putting in exact ranges preflop, i want to calculate them in math mode
I tried to switch off monte carlo mode because it wasnt giving me a decent enough result. But after following the instructions in the written manual, it still continues in monte carlo mode.

2.For the EX option, maximum exploitive play:

The results are very varying in my tree, i am fine with approximations, but because they vary too much i would like the software to run aotomatically like 6-10 trials. is there an option for this?

3. the EV displayed beside the tree what does it mean?

its like EV in small blinds ? never is negative? i dont really understand.

4. if i do a preflop action beside raising and folding: calling and checking the tree down. , does it automatically calculate the EV of calling as given, range vs range? does that affect the proportions of the ranges the EX tool is calculating? like: say we have option to openshove, minraise and openfold
if the EV of minraise and opponent calling is very high that means that beacause of this the software puts more hands in the minraising range?

I got a lot more questions but will be happy if these get answered
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06-23-2011 , 12:20 PM
Hi Valuelol,

Quote:
Originally Posted by Valuelol
1. After putting in exact ranges preflop, i want to calculate them in math mode
I tried to switch off monte carlo mode because it wasnt giving me a decent enough result. But after following the instructions in the written manual, it still continues in monte carlo mode.
Please check that the following conditions have been met.

Math mode requires that:
-There are exactly two active players in the tree.
- If any actions make it to the flop, math mode only works if the flop is known.

Quote:
Originally Posted by Valuelol
2.For the EX option, maximum exploitive play:

The results are very varying in my tree, i am fine with approximations, but because they vary too much i would like the software to run aotomatically like 6-10 trials. is there an option for this?
Increasing the number of runs by going to Options->run settings->runsx1000 should accomplish this goal. Also, please make sure that you're not wasting runs in a part of the tree that's not relevant.

For example, if a player holds AcKc, just make him play AcKc and do NOT add a fold "all hands" below that. This fold would lead to >99% of all simulations being hands that are folded. In fact, you'll probably just want to remove all folds in player's first decisions all together to prevent this issue.

If you have any doubts, please mail your savefile and I'll have a look if the tree can be optimized.

Quote:
Originally Posted by Valuelol
3. the EV displayed beside the tree what does it mean?
its like EV in small blinds ? never is negative? i dont really understand.
Could you please be a bit more specific as to which EV you mean?

Quote:
Originally Posted by Valuelol
4. if i do a preflop action beside raising and folding: calling and checking the tree down. , does it automatically calculate the EV of calling as given, range vs range? does that affect the proportions of the ranges the EX tool is calculating? like: say we have option to openshove, minraise and openfold
if the EV of minraise and opponent calling is very high that means that beacause of this the software puts more hands in the minraising range?
If the options are openshove, minraise and openfold then the sofware will assign each hand in the line that yields its highest EV.
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06-23-2011 , 06:21 PM
Quote:
Originally Posted by scylla
Hi,

I'm afraid I've removed Full Tilt for now.

For registration instructions for CardRunnersEV go here:
http://www.cardrunners-ev-calculator.com/Register.html

For Flopzilla go here:
http://www.cardrunners-ev-calculator...Flopzilla.html
Full tilt is still listed as one of the payment methods for cardrunnersEv
Is it available again or did you forget to remove it?

Anyway can you accept p2p tranfer from any other poker site? or Neteller?
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06-23-2011 , 07:42 PM
Quote:
Originally Posted by Blaaz
Full tilt is still listed as one of the payment methods for cardrunnersEv
Is it available again or did you forget to remove it?

Anyway can you accept p2p tranfer from any other poker site? or Neteller?
FT is accepted again.
And I'm afraid I can't offer other poker sites or neteller.
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06-24-2011 , 04:42 AM
Thanks a lot for the quick answers.
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06-24-2011 , 09:09 PM
Is it possible (fullversion,tournament mode) to calculate a +EV shoving range in the same way (or similar anyway) we can calculate a +EV calling range? (e.g villain in SB raises x blinds with y% range and calls top z% of his range when we shove, can we automatically calculate which hands are +ev to shove?)
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06-24-2011 , 11:18 PM
Quote:
Originally Posted by cr0w
Is it possible (fullversion,tournament mode) to calculate a +EV shoving range in the same way (or similar anyway) we can calculate a +EV calling range? (e.g villain in SB raises x blinds with y% range and calls top z% of his range when we shove, can we automatically calculate which hands are +ev to shove?)
Yes, provided you define villain's calling range.
If you simply enter all info in the tree the +EV hands will show up in green and the -EV ones will show up in red.
It works exactly the same as cashgames (except of course the requirement to also enter prize and stack structure).
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06-25-2011 , 09:15 AM
thanks for ur answer.
I have one more question, if possible to answer. I want to find the optimal strategy in this scenario :

Effective stacks 10 bb. Hero in SB minraises, Villain shoves 90% top hands and the rest folds, hero calls.

I am able to find which % is +ev to minraise when I call 100%, and i am able to find which % to call when i mraise 100%. But how can I find the optimal strategy for this scenario? How much % should i mraise and how much % to call the shove in order to have the best possible +ev outcome? Can I automatically calculate this?

Thanks again!
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06-25-2011 , 10:38 AM
Quote:
Originally Posted by cr0w
thanks for ur answer.
I have one more question, if possible to answer. I want to find the optimal strategy in this scenario :

Effective stacks 10 bb. Hero in SB minraises, Villain shoves 90% top hands and the rest folds, hero calls.

I am able to find which % is +ev to minraise when I call 100%, and i am able to find which % to call when i mraise 100%. But how can I find the optimal strategy for this scenario? How much % should i mraise and how much % to call the shove in order to have the best possible +ev outcome? Can I automatically calculate this?

Thanks again!
Yes, if you define villain's shoving range (you said 90%) then all you need to do is press the Ex button and the CardRunnersEV will figure out your optimal counterstrategy.

So all you need to do is enter this tree:


And press Ex:


Your calling range is all hands in this situation, since villain is shoving 90% and your range is the top 53% you originally minraised with. All those hands do well against a top 90% range.

This is the best possible strategy versus villain's top 90% shoving range; a better one does not exist.
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06-30-2011 , 10:35 AM
scylla, how do I go about transferring my license to another computer?
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06-30-2011 , 10:59 AM
Quote:
Originally Posted by YoureToast
scylla, how do I go about transferring my license to another computer?
Just send an e-mail to support with the hardware ID of the new computer.
To get the hardware ID, start CardRunnersEV and click on the yellow "register" button.
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06-30-2011 , 08:46 PM
Very nice software. I am really looking forward to using it's full features. I sent the payment a few minutes ago and I'm really unpatient to use it, hope it takes much less than 24 hours.
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06-30-2011 , 10:36 PM
Quote:
Originally Posted by JonIrenicus
Very nice software. I am really looking forward to using it's full features. I sent the payment a few minutes ago and I'm really unpatient to use it, hope it takes much less than 24 hours.
I'd say it's 10 hours at the most, which is if you register right after I go to bed. But usually, as in this case, about two.
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07-01-2011 , 03:41 AM
Quote:
Originally Posted by scylla
I'd say it's 10 hours at the most, which is if you register right after I go to bed. But usually, as in this case, about two.
Thank you. Registration done pretty fast.
I notice that for close decisions the results vary alot from simulation to simulation. Any options to increase the number of tests for each simulation(even if it takes much longer)?
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07-01-2011 , 06:49 AM
Quote:
Originally Posted by JonIrenicus
Thank you. Registration done pretty fast.
I notice that for close decisions the results vary alot from simulation to simulation. Any options to increase the number of tests for each simulation(even if it takes much longer)?
The math engine is mathematically correct while the monte carlo engine will base its results on a large number of simulations.

The math engine only works if the following conditions are met:
- There's exactly two active players in the tree
- Either the flop is never reached OR the flop is known.

To increase the number of simulations for the monte carlo engine, you can increase "Runs x 1000" under "options->run settings".

If you want me to take a look at the file itself, please mail it to support.
There may be some other tricks that can be applied.
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07-05-2011 , 03:29 AM
Hey Scylla,

I cant remember if Ive asked this before but I dont think so. Would it be possible to use a variable in the top x% filter? Cheers and great job as always,

Mike
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07-05-2011 , 11:34 AM
Quote:
Originally Posted by mperich
Hey Scylla,

I cant remember if Ive asked this before but I dont think so. Would it be possible to use a variable in the top x% filter? Cheers and great job as always,

Mike
Hi Mike,

No, I'm afraid that's technically not possible (I'm asuming you're talking about the Alt+Q toggle).
It has to be a fixed number.

Cheers,

Scylla
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07-09-2011 , 12:49 PM
Hey Scylla

Would you be able to add the feature so that ranges can be built up form smaller saved ranges (like in Flopzilla)

i.e. if I define a range of all PP and another of all Broadway then clicking on all pp followed by all Broadway gives PP+BW and not just BW as PP are overwritten

Best wishes
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07-09-2011 , 01:07 PM
Quote:
Originally Posted by Stu_the_kid_Ungar
Hey Scylla

Would you be able to add the feature so that ranges can be built up form smaller saved ranges (like in Flopzilla)

i.e. if I define a range of all PP and another of all Broadway then clicking on all pp followed by all Broadway gives PP+BW and not just BW as PP are overwritten

Best wishes
Hi Stu,

Yes, I'm adding those changes to CardRunnersEV as well.
I'll need some time though.
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