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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-09-2010 , 12:34 PM
Deleted the files and ran programm as Admin but nothing changed :/
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09-09-2010 , 12:40 PM
Quote:
Originally Posted by wombert
Deleted the files and ran programm as Admin but nothing changed :/
Well, you're describing some behaviour of the software that I've never heard of.
Possibly your virus scanner is playing a role in this? Do you use a mainstream one?

Also, can you for instance select items in the tree by left-clicking on them?
Does right-clicking for instance "add condition" work?


Just to be clear, the only thing that's not working for you is that when you try to edit either the postflop or preflop condition menu it immediately closes when you click on it?
But the "text" button in the preflop menu does work, right?
If this is the case then it sounds like, upon every action, the software thinks you've pressed escape, which closes the window. I sort of hacked my own code to get that to work like that, so maybe I screwed up there.
Let's try this, when you press F6, which brings up some random window, does the same clicking behaviour also close that window?

Thanks for your patience,

Scylla
GTO+/CardRunnersEV? Quote
09-09-2010 , 12:49 PM
Ok, one more idea, could you please tell me the contents of the keypressed.txt file? It's in the /tmp directory.

In any case, try deleting it and see if the software runs correctly after that.
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09-09-2010 , 08:35 PM
If i press F6 inside the tree i get that "sample run" window which does not close unless i click on "x".

What exactly happens is:
- i doubleclick on "all hands"/add condition, the popup pops up and stays on top. Unless i click on text input/output (preflop tree) the tree instantly closes on any click. for example: i start a new tree which starts preflop. i decide to raise, click on condition/all hands to specifiy. if i click on K4s the popup instantly closes and has the selection "K4s" in the tree.
In the postflop tree every click closes the popup. There is no way i can possibly specify hand strengths. i tried everything like ctrl+click, alt+click, shift or capslock+click: nothing worked.

right clicking on add condition opens the multi conditions menu and i can work with the menu and click and do everything i want. it does not close on click,etc.

I already re-installed like 5 times and everytime i can reproduce this behaviour.

keypressed.txt
Quote:
12345
1
if you want we could do a teamviewer/skype session. let me know your skype name and i can add you.
GTO+/CardRunnersEV? Quote
09-09-2010 , 10:03 PM
Quote:
Originally Posted by wombert
If i press F6 inside the tree i get that "sample run" window which does not close unless i click on "x".

What exactly happens is:
- i doubleclick on "all hands"/add condition, the popup pops up and stays on top. Unless i click on text input/output (preflop tree) the tree instantly closes on any click. for example: i start a new tree which starts preflop. i decide to raise, click on condition/all hands to specifiy. if i click on K4s the popup instantly closes and has the selection "K4s" in the tree.
In the postflop tree every click closes the popup. There is no way i can possibly specify hand strengths. i tried everything like ctrl+click, alt+click, shift or capslock+click: nothing worked.

right clicking on add condition opens the multi conditions menu and i can work with the menu and click and do everything i want. it does not close on click,etc.

I already re-installed like 5 times and everytime i can reproduce this behaviour.

keypressed.txt


if you want we could do a teamviewer/skype session. let me know your skype name and i can add you.
Ah, excellent.

The contents of keypressed.txt should be
12345
0

12345
1
means that enter has been pressed and any click should be treated as "enter" instead.

I think the problem will disappear once you either delete keypressed.txt or change the 1 into a 0.

I've had a look at the code and it appears that for some reason your copy of windows treats a mouse-click slightly different than most other versions. I'll post an update tomorrow (it's 4:00 AM right now, so it's a bit late) and I'm pretty sure that will be the end of the issue.

Thanks for your patience and feedback!

Cheers,

Scylla
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09-10-2010 , 04:25 AM
Hey S, can you help me see what im doing wrong here. Tried to add a specific hole card range (typing in manually in "range") on a specific flop: A3s,A2s,AdQs,AdQc,AdQh,8h9h,8s9s,8c9c,AdTs,AdTc,Ad Th,KdQh,KdQs,KdQc,8s7s,8c7c,8h7h,Ah2h,As2s,Ac2c,Ac 3c,As3s,Ah3h,KsQs,KsTs

You can see the same range at the top of the picture, but it also adds hole bunch of random cards I didnt type in. What am i doing wrong here?

GTO+/CardRunnersEV? Quote
09-10-2010 , 06:12 AM
Looks like the keypressed.txt solved the problem.

BUT (!) after i change the keypressed-file i can work with the tree for about 3-5minutes then the program crashes again and after i restart the problem is there again :/
GTO+/CardRunnersEV? Quote
09-10-2010 , 09:40 AM
Quote:
Originally Posted by wombert
Looks like the keypressed.txt solved the problem.

BUT (!) after i change the keypressed-file i can work with the tree for about 3-5minutes then the program crashes again and after i restart the problem is there again :/
Is there anything specific you can point out that causes a crash?
GTO+/CardRunnersEV? Quote
09-10-2010 , 09:42 AM
Quote:
Originally Posted by Makemegood
Hey S, can you help me see what im doing wrong here. Tried to add a specific hole card range (typing in manually in "range") on a specific flop: A3s,A2s,AdQs,AdQc,AdQh,8h9h,8s9s,8c9c,AdTs,AdTc,Ad Th,KdQh,KdQs,KdQc,8s7s,8c7c,8h7h,Ah2h,As2s,Ac2c,Ac 3c,As3s,Ah3h,KsQs,KsTs

You can see the same range at the top of the picture, but it also adds hole bunch of random cards I didnt type in. What am i doing wrong here?

Ehm, could you speed up the process for me a bit and name one hand that's added without having been typed in?
Also, could you mail the savefile to support@cardrunners-ev-calculator.com?

Thanks!

Scylla
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09-10-2010 , 10:39 AM
Hey sent u the save file, some of the hands not selected is 87o, 89o, K8s etc. Think its around 100combos I didnt type in.
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09-10-2010 , 12:05 PM
Quote:
Originally Posted by Makemegood
Hey sent u the save file, some of the hands not selected is 87o, 89o, K8s etc. Think its around 100combos I didnt type in.
Hi,

There appears to be a bug in recognizing 8c9c, which is seen as 8cXc.
9c8c is however correctly treated.
I'll fix it in a couple of days.

Thanks for the bugreport.

Cheers,

Scylla
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09-16-2010 , 05:05 PM
Tried upgrading Flopzilla and it didn't work . WinRar: Diagnostic message. CRC failed in flopzillapatch/Flopzilla_C.exe The file is corrup. Unexpected end of archive
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09-16-2010 , 06:16 PM
Quote:
Originally Posted by kzyk85376
Tried upgrading Flopzilla and it didn't work . WinRar: Diagnostic message. CRC failed in flopzillapatch/Flopzilla_C.exe The file is corrup. Unexpected end of archive
Ok, I just checked the file and it's uploaded correctly on the site.
If your download fails, please try right-clicking the link and selecting "save as ..."; sometimes left-clicking results in a fautly download.

Also, please check if the files are the correct size:
flopzillapatch 7140kb
Flopzilla_C.exe 3648kb
Flopzilla_T.exe 3576kb
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09-20-2010 , 06:46 AM
read pm plz

ty
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09-20-2010 , 03:19 PM
Hello. Just started playing w/ the program over the weekend. So far it's great, if a bit complicated.

However, I seemed to hit a snag when I started trying out the multi-condition feature.

It seemed to work once or twice, but now whenever I right click on "add condition", the program goes into "not responding" mode and freezes up (while my cpu starts whirling all crazy-like).

It's done this two or three time, each time after I kill the program and try again (even rebooted after the last attempt).

EDIT: fwiw, I started a new "hand", and I got the multi-condition menu to work preflop, but when I tried it on the flop, everything froze up again. It also seems to work on the turn. So, only the flop appears broken.

Any chance I saved an overly complicated condition for the flop and it's freaking out trying to load it every time? Ahh... I saved a condition with a / in the name (something like "Flop Bet w/ Init"). I wonder if doesn't like the special character in the name. If there any way for me to go back to the default settings for this feature?

Last edited by Abelian; 09-20-2010 at 03:30 PM. Reason: doing some troubleshooting
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09-20-2010 , 03:43 PM
ok. I seemed to have resolved this by deleting everything in the conditions\flop directory other than the namelist file (which I edited ot have only 0 in it).

I also saved a new condition and all appears to be working.
GTO+/CardRunnersEV? Quote
09-20-2010 , 05:02 PM
Quote:
Originally Posted by Abelian
ok. I seemed to have resolved this by deleting everything in the conditions\flop directory other than the namelist file (which I edited ot have only 0 in it).

I also saved a new condition and all appears to be working.
Ok, great.
The multi-condition feature is brand new, so it's not entirely surprising that there's a bug in it.
I haven't checked yet, but the / in the name is very likely to be the cause of the crash.
I'll check it in a while and add some protection against adding "weird" characters in the name.
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09-20-2010 , 05:38 PM
I did have a question on the Multi-condition feature.

I am trying to store something generic like:
>= mp,K1
fd(2)
oesd(2)

and use it as a default for when someone will bet on every street.

However, I don't seem to be able to use conditions I saved on the flop on the turn (although there are flop, turn and river columns for every street). Is there any way to do this, or do I need to replicate the actions on the turn and save them there as well?

I can't seem to figure out how to even get anything saved into a column for a street I am not currently editing.

I am guessing it has something to do with static v dynamic, which I haven't quite figured out yet.
GTO+/CardRunnersEV? Quote
09-20-2010 , 07:02 PM
Quote:
Originally Posted by Abelian
I did have a question on the Multi-condition feature.

I am trying to store something generic like:
>= mp,K1
fd(2)
oesd(2)

and use it as a default for when someone will bet on every street.

However, I don't seem to be able to use conditions I saved on the flop on the turn (although there are flop, turn and river columns for every street). Is there any way to do this, or do I need to replicate the actions on the turn and save them there as well?

I can't seem to figure out how to even get anything saved into a column for a street I am not currently editing.

I am guessing it has something to do with static v dynamic, which I haven't quite figured out yet.
Currently you can't save to a street you're not currently in, however you should be able to load multi-conditions on for instance the turn that are in the flop column. Please let me know if that's not possible.

As for static vs dynamic, let's say that at some later point you decide that you also want to add 20% overcards to the list you mentioned earlier. This will mean that in all savefiles you've created before you'll now have to manually change this. However, if you've made all of these conditions dynamic, all you'll need to do is create the new list and save over it, using the same name, and automatically all conditions in your earlier savefiles will be updated to the new setup.
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09-21-2010 , 08:29 AM
Theres a small bug with save files that u cant open them by double clicking anymore (it starts crEv but background is all white and it doesnt load the file) . Works fine from inside program though so doesn't really matter. Just though i let u know.
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09-21-2010 , 08:35 AM
Quote:
Originally Posted by Makemegood
Theres a small bug with save files that u cant open them by double clicking anymore (it starts crEv but background is all white and it doesnt load the file) . Works fine from inside program though so doesn't really matter. Just though i let u know.
Yeah, I must have forgotten about that.
It's probably still linked to StoxEV.
Now if I could only remember how I got auto-loading to work in the first place ...
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09-27-2010 , 08:43 AM
I have a question regarding a very weird outcome of a simulation:

Both times 100bb stacks, both times 23.5bb 4bets.

(1) Villain opens, I 3bet AKo, villain 4bets with a range of TT+,AK, I jam, villain calls.
My jamEV (when facing the 4bet) is -9.215bb

(2) Villain opens, I 3b AKo, villain 4bets TT+,AK, I call preflop. I openjam any flop blind, and have villain call perfectly (the alt+d filter). This results in him calling ~75% of the time (folding TT-QQ (KK) on K (A) high flops, obviously).

The EV of calling the 4b preflop and jamming any flop blindly and having him call perfectly is ~ -1bb.


How can this be possible? In the first scenario I get the money in preflop and he can't fold TT on an A high board obviously, so I either win or lose a stack vs TT depending on the board.

In the second scenario I lose the same amount of money when I don't hit (my stack), but when I hit a good flop for me TT will fold (A73r), so clearly my EV on calling preflop and jamming any flop but letting him fold some flops should be worse than -9bb. Yet cardrunnersEV tells me my EV is better

What is going on? What (if I'm correct) is the bug and how can I circumvent it?


I can send you the cardrunnersEV files if you want, but it should be very easy to reproduce
GTO+/CardRunnersEV? Quote
09-27-2010 , 08:52 AM
Quote:
Originally Posted by kaby
I have a question regarding a very weird outcome of a simulation:

Both times 100bb stacks, both times 23.5bb 4bets.

(1) Villain opens, I 3bet AKo, villain 4bets with a range of TT+,AK, I jam, villain calls.
My jamEV (when facing the 4bet) is -9.215bb

(2) Villain opens, I 3b AKo, villain 4bets TT+,AK, I call preflop. I openjam any flop blind, and have villain call perfectly (the alt+d filter). This results in him calling ~75% of the time (folding TT-QQ (KK) on K (A) high flops, obviously).

The EV of calling the 4b preflop and jamming any flop blindly and having him call perfectly is ~ -1bb.


How can this be possible? In the first scenario I get the money in preflop and he can't fold TT on an A high board obviously, so I either win or lose a stack vs TT depending on the board.

In the second scenario I lose the same amount of money when I don't hit (my stack), but when I hit a good flop for me TT will fold (A73r), so clearly my EV on calling preflop and jamming any flop but letting him fold some flops should be worse than -9bb. Yet cardrunnersEV tells me my EV is better

What is going on? What (if I'm correct) is the bug and how can I circumvent it?


I can send you the cardrunnersEV files if you want, but it should be very easy to reproduce
Could you actually send the savefile please?
For instance you've forgotten betsizes and such, so it becomes a bit hard to be sure we're talking about the same thing.
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09-27-2010 , 08:58 AM
k do i email them or? there is no betsize problem fwiw

(1) 100bb stacks (3bb open 10bb 3b but that shouldn't matter), villain 4bets to 23.5bb, i jam, villain calls

(2) 100bb stacks (3bb open 10bb 3b but that shouldn't matter), villain 4bets to 23.5bb, i call and openjam any flop (765 into 470 obv), villain calls perfectly
GTO+/CardRunnersEV? Quote
09-27-2010 , 08:58 AM
Quote:
Originally Posted by kaby
I have a question regarding a very weird outcome of a simulation:

Both times 100bb stacks, both times 23.5bb 4bets.

(1) Villain opens, I 3bet AKo, villain 4bets with a range of TT+,AK, I jam, villain calls.
My jamEV (when facing the 4bet) is -9.215bb

(2) Villain opens, I 3b AKo, villain 4bets TT+,AK, I call preflop. I openjam any flop blind, and have villain call perfectly (the alt+d filter). This results in him calling ~75% of the time (folding TT-QQ (KK) on K (A) high flops, obviously).

The EV of calling the 4b preflop and jamming any flop blindly and having him call perfectly is ~ -1bb.


How can this be possible? In the first scenario I get the money in preflop and he can't fold TT on an A high board obviously, so I either win or lose a stack vs TT depending on the board.

In the second scenario I lose the same amount of money when I don't hit (my stack), but when I hit a good flop for me TT will fold (A73r), so clearly my EV on calling preflop and jamming any flop but letting him fold some flops should be worse than -9bb. Yet cardrunnersEV tells me my EV is better

What is going on? What (if I'm correct) is the bug and how can I circumvent it?


I can send you the cardrunnersEV files if you want, but it should be very easy to reproduce
Oh wait, got it.
When you look at the list of EVs for the hands the Alt+D filter will remove all -EV hands. This is however a static removal, it only removes the hands as a whole for all flops. It's not done for every flop separately.
So in essense, if villain calls with all hands the EV would be exactly the same as calling a shove with his whole range.
I'm not getting the 25% folds though.
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