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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

10-09-2022 , 09:33 PM
Quote:
Originally Posted by scylla
Yes, definitely disable overclocking.
Nearly all issues with unexplained crashes involve overclocking, custom BIOS settings (even ones that seem inconsequential) or RAM not working properly.
I forgot to check this thread/ email you. Turns out I'm having memory problems. Got new ram, and having problems with that too. Idk if the problem is the cpu, motherboard, or I just happened to get stuck with 4 bad sticks of ram, but I'm hoping to sort it out soon.

Can anyone give me advice btw how I can troubleshoot to find the problem? I don't really have any spare hardware to test anything out with so I'm thinking of just paying some techies to look it over for me and RMA the relevant part(s).

Sent from my SM-G973F using Tapatalk
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10-10-2022 , 02:15 AM
Quote:
Originally Posted by Bolognie1
I forgot to check this thread/ email you. Turns out I'm having memory problems. Got new ram, and having problems with that too. Idk if the problem is the cpu, motherboard, or I just happened to get stuck with 4 bad sticks of ram, but I'm hoping to sort it out soon. Can anyone give me advice btw how I can troubleshoot to find the problem? I don't really have any spare hardware to test anything out with so I'm thinking of just paying some techies to look it over for me and RMA the relevant part(s). Sent from my SM-G973F using Tapatalk
It's probably best to have someone else look into it, or to purchase an off-the-shelve computer. The problem with building your own computer is that it's really easy to accidentally damage the motherboard/ram/etc by either pressing to hard, introduce static electricity, introducing dust particles, etc. Without the proper setup and knowledge, introducing subtle damage can easily happen, sometimes taking months to notice, and with your warranty being void. In the (distant) past, I used to make changes to my own computer, but have since learned that every time you add/remove items from the motherboard, there's a risk of damaging components. Also, it's important that the components are well balanced; having a very fast CPU will have limited use if there's a bottleneck elsewhere in the system that caps the performance. Or, selecting the proper cooling method and properly installing it, etc. Personally, I have decided to only work with off-the-shelve systems.
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10-10-2022 , 12:49 PM
Hello Scylla.
1. Spot BTNvsBB srp. The flop both opponents check. Turn - BB bets, BTN calls. On the river, I nodelocked BB action and BB checks all weak pairs and no-mades (screenshot #1). I start the calculation of the whole tree (from flop to river) again and despite the action of the BB is nodelocked, it still appears with a small frequency of bet weak pairs and no-mades (screenshot #2), although I want to see a 100% check of this category of hands by BB.


screenshot #1
Spoiler:


screenshot #2
Spoiler:


2. If I nodelock BB strategy on the river so that BB is not bluffing at all, shouldn't the solver adjust BTN's calling frequency on the turn if BTN knows BB won't bluff on the river? Making the appropriate calculations, I see that for some reason BTN practically does not adapt its strategy on the turn (calling frequency changes by <1%). Is this how it should be for BTN on the turn or is it due to the limited functionality of the gto+ program?
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10-11-2022 , 02:10 AM
Quote:
Originally Posted by merkutio137
Hello Scylla.
1. Spot BTNvsBB srp. The flop both opponents check. Turn - BB bets, BTN calls. On the river, I nodelocked BB action and BB checks all weak pairs and no-mades (screenshot #1). I start the calculation of the whole tree (from flop to river) again and despite the action of the BB is nodelocked, it still appears with a small frequency of bet weak pairs and no-mades (screenshot #2), although I want to see a 100% check of this category of hands by BB.
screenshot #1
screenshot #2
You only locked the hands that were present for "weak pairs" and "no made hands" at the time.
After locking and re-running, the flop/turn strategy was changed, so that a few new "weak pairs" and "no made hands" made it to the river.
I'll see if I can make some changes for the next release, so that double-clicking a statistic also edits the non-present hands in a statistic.

Quote:
Originally Posted by merkutio137
2. If I nodelock BB strategy on the river so that BB is not bluffing at all, shouldn't the solver adjust BTN's calling frequency on the turn if BTN knows BB won't bluff on the river? Making the appropriate calculations, I see that for some reason BTN practically does not adapt its strategy on the turn (calling frequency changes by <1%). Is this how it should be for BTN on the turn or is it due to the limited functionality of the gto+ program?
You only nodelocked the strategy for a single river board card, which represents roughly 2% of all scenarios.
A change of <1% in the turn strategy seems consistent with that.
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10-11-2022 , 12:30 PM
A comprehensive answer that cleared things up for me. Thanks for the feedback and good luck, Scylla!
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10-12-2022 , 01:11 AM
Please, make it possible to play a specific spot in Play against a solution, like only Flop cbet, or only Turn probe.

Also, in Training mode, make it possible to show the correct play after each decision, not only after a mistake. It already does that, but I like animation to be on the fastest speed, and when it is, you barely have time to check the hand frequencies; it happens on the River or when the hand ends on earlier street.

And make the Next hand button larger so it is easier to hit fast.

Last edited by Alexx_Bk; 10-12-2022 at 01:31 AM.
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10-12-2022 , 01:18 AM
Here this $ signs distract me a bit and sometimes it takes to few seconds to realize what % each sizing is. I would like it to be a % of the pot.


Last edited by Alexx_Bk; 10-12-2022 at 01:42 AM.
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10-12-2022 , 02:03 AM
Quote:
Originally Posted by Alexx_Bk
Please, make it possible to play a specific spot in Play against a solution, like only Flop cbet, or only Turn probe.
Also, in Training mode, make it possible to show the correct play after each decision, not only after a mistake. It already does that, but I like animation to be on the fastest speed, and when it is, you barely have time to check the hand frequencies; it happens on the River or when the hand ends on earlier street.
And make the Next hand button larger so it is easier to hit fast.
Ok, I will consider it for future releases.
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10-12-2022 , 02:05 AM
Quote:
Originally Posted by Alexx_Bk
Here this $ signs distract me a bit and sometimes it takes to few seconds to realize what % each sizing is. I would like it to be a % of the pot.
Ok, I can see if we can add a toggle.
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10-12-2022 , 04:13 AM
Quote:
Originally Posted by scylla
Ok, I can see if we can add a toggle.
Consider making it in numbers, in % and numbers + % like here.

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10-12-2022 , 10:51 PM
Are there any good videos/links/write-ups on using GTO+ to node lock? I'm fairly new, but love the idea of using this feature to get results more suited for the live games I play in.
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10-13-2022 , 02:04 AM
Quote:
Originally Posted by Alexx_Bk
Consider making it in numbers, in % and numbers + % like here.
Ok, we should be able to make that work as well.
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10-13-2022 , 02:08 AM
Quote:
Originally Posted by 3betyourmom
Are there any good videos/links/write-ups on using GTO+ to node lock? I'm fairly new, but love the idea of using this feature to get results more suited for the live games I play in.
To node-lock and edit a decision, click on "Lock+edit decision" (A).
You are now in editing mode.

To change hands (to the currently selected action), click on those hands in either the table, the matrix, or the statistics.
Double-clicking a statistic will select all hands in it.
If you want to apply the selected action to all hands in the entire range, double-click on the bar below the matrix (this bar contains the entire range).

To select which action you want to use, use the buttons below the matrix (B).
The currently selected action/mix is displayed with "Current selection" (C).

If you want to use a mix of actions, then click on "Current selection" (C).
The mix can now be set in the menu that comes up (D).


Last edited by scylla; 10-13-2022 at 02:32 AM.
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10-14-2022 , 07:15 AM
Hi, is there any way to have some global database data on turn for agregated reports? For example i want to know how much is the optimal fold to turn cbet for all my database boards (as we can see for example on the flop). On PIOsolver is as simply as make a turn report and excel show the average fold for all the flop of the database (apart from every board and every turn of course). But on GTO+ i only can do this kind of analysis on the flop

Thanks
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10-14-2022 , 07:49 AM
When playing against solution, when you cbet and opponent folds, after you click "Play against solution" button, it shows you opponent's reaction. I think it would be better to show your strategy instead. In 100 played hands I almost always wanted to see my own strat, and to do that I had to make few additional clicks every time.
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10-14-2022 , 02:44 PM
Quote:
Originally Posted by sanjusto77
Hi, is there any way to have some global database data on turn for agregated reports? For example i want to know how much is the optimal fold to turn cbet for all my database boards (as we can see for example on the flop). On PIOsolver is as simply as make a turn report and excel show the average fold for all the flop of the database (apart from every board and every turn of course). But on GTO+ i only can do this kind of analysis on the flop Thanks
At the moment we only offer this aggregate data for the flop.
The reason is that, if there's a hundred trees in a database, with 49 possible turns for each, then the average turn % would be the average over 4900 values.
Even moreso, each of these 4900 turn spots will be reached with entirely different ranges.
Where one spot will be reached only 1% of the time, another spot will be reached 80% of the time.
Although mathematically speaking these values can be added, there's not much practical value to doing so.
It's because of this that we have so far decided not to go beyond the flop with the aggregate data.
We can consider adding it for future releases, but right at this moment this is not available.
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10-14-2022 , 02:46 PM
Quote:
Originally Posted by Alexx_Bk
When playing against solution, when you cbet and opponent folds, after you click "Play against solution" button, it shows you opponent's reaction. I think it would be better to show your strategy instead. In 100 played hands I almost always wanted to see my own strat, and to do that I had to make few additional clicks every time.
So, if I understand you correctly, then this specifically only applies to spots where hero acts, villain calls/folds, after which the hand ends?
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10-15-2022 , 02:30 AM
Quote:
Originally Posted by scylla
So, if I understand you correctly, then this specifically only applies to spots where hero acts, villain calls/folds, after which the hand ends?
yes
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10-15-2022 , 02:54 AM
Add an option to sort by suits in the report tab.
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10-15-2022 , 04:20 PM
Quote:
Originally Posted by Alexx_Bk
Add an option to sort by suits in the report tab.
Are you referring to turn reports?
There's already several output modes that visualize the performance per possible turn card (see the screenshot below).
And clicking on "Turn" (above the table) will sort the values from A through 2.


Last edited by scylla; 10-15-2022 at 04:35 PM.
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10-15-2022 , 06:18 PM
Quote:
Originally Posted by scylla
It's probably best to have someone else look into it, or to purchase an off-the-shelve computer. The problem with building your own computer is that it's really easy to accidentally damage the motherboard/ram/etc by either pressing to hard, introduce static electricity, introducing dust particles, etc. Without the proper setup and knowledge, introducing subtle damage can easily happen, sometimes taking months to notice, and with your warranty being void. In the (distant) past, I used to make changes to my own computer, but have since learned that every time you add/remove items from the motherboard, there's a risk of damaging components. Also, it's important that the components are well balanced; having a very fast CPU will have limited use if there's a bottleneck elsewhere in the system that caps the performance. Or, selecting the proper cooling method and properly installing it, etc. Personally, I have decided to only work with off-the-shelve systems.
That makes sense. Personally I've never heard this though, which I'm surprised about. As far as I was aware, installing RAM especially is a relatively fool-proof process.

Anyway, I sent it to some techs to troubleshoot the problem for me as I simply just had no way of swapping out the cpu etc. Turns out I just run as bad irl as I do playing poker, and somehow got stuck with back-to-back duds lol. I managed to get them replaced with corsair vengeance pro sticks, and everything seems to be working fine now!

Sorry for initially thinking it was a problem with your software! haha
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10-16-2022 , 02:22 AM
Quote:
Originally Posted by Bolognie1
That makes sense. Personally I've never heard this though, which I'm surprised about. As far as I was aware, installing RAM especially is a relatively fool-proof process.
This is just my personal experience in swapping RAM, video cards, and in particular replacing the CPU.
A risk is always involved of physically damaging the computer, introducing static electricity, dust, etc.
There's a reason why your warranty is void after opening your computer.
Also, it requires some technical knowledge to determine which parts need to be replaced with other parts, and what those parts should be.

Quote:
Originally Posted by Bolognie1
Anyway, I sent it to some techs to troubleshoot the problem for me as I simply just had no way of swapping out the cpu etc. Turns out I just run as bad irl as I do playing poker, and somehow got stuck with back-to-back duds lol. I managed to get them replaced with corsair vengeance pro sticks, and everything seems to be working fine now! Sorry for initially thinking it was a problem with your software! haha
Ok, good to know everything is working again!
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10-16-2022 , 11:36 AM
hey, sorry if this has been asked a lot of times before, but im planning on upgrading my pc and buying gto+ and i wanna know what's the most recommended hardware spec that is not also an overkill mainly for solving spots w/ gto+?
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10-16-2022 , 04:20 PM
Quote:
Originally Posted by mamaMarilyn
hey, sorry if this has been asked a lot of times before, but im planning on upgrading my pc and buying gto+ and i wanna know what's the most recommended hardware spec that is not also an overkill mainly for solving spots w/ gto+?
The solving speed will be decided by the speed of the CPU, and its number of cores.
So, for example, a CPU with 4 cores of 3.2gHz will come down to a 4x3.2=12.8gHz system.
Personally I use a CPU with 8 cores, which performs satisfactory for my purposes.

The RAM will decide the largest possible tree that can be solved.
For regular use, I would consider 16GB to be sufficient, although there isn't objectively an upper limit (no matter how large your tree is, you can always build a larger tree).

Last edited by scylla; 10-16-2022 at 04:42 PM.
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10-17-2022 , 08:25 AM
Quote:
Originally Posted by scylla
The solving speed will be decided by the speed of the CPU, and its number of cores.
So, for example, a CPU with 4 cores of 3.2gHz will come down to a 4x3.2=12.8gHz system.
Personally I use a CPU with 8 cores, which performs satisfactory for my purposes.

The RAM will decide the largest possible tree that can be solved.
For regular use, I would consider 16GB to be sufficient, although there isn't objectively an upper limit (no matter how large your tree is, you can always build a larger tree).
does it matter that much if the cpu can be overclocked or not?
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