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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

07-22-2022 , 03:43 PM
Quote:
Originally Posted by Nachole97
Hey scylla, thanks for the fix update.
Is there a way to update the software automatically? I have to download it manually from website.
There's a notification in the startup screen, but you do need to download the update from the website.
Clicking the notification will take you to the website, so updating requires about two clicks.
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07-22-2022 , 03:44 PM
Quote:
Originally Posted by magorko
its ok if it would shows all other data like equity/EV as NA in numbers but show strategy, it would still be better then showing nothing like now
Ok, I have made a note.
We'll see if we can show the range, but indicate NA for equity/EV.
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07-23-2022 , 05:47 AM
Hello,

Is there a way to nodelock the entire gametree ? What I would like to do is to analyse exploits (for example flop exploit) without allowing the opponent to adjust/readjust on turns and rivers (or basically any unlocked part of the gametree).

To do this, it would be much easier to nodelock the entire gametree at first and then modifying the relevant parts of the opponent's strategy (for example making them not check-raising enough, allowing us to exploit with our flop cbet strategy and leaving all the other parts of the tree locked). Manually nodelocking all turns and rivers for all sizing schemes would unfortunately take hours.

Thanks!
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07-23-2022 , 01:46 PM
Quote:
Originally Posted by heisenberg-wins
Hello,
Is there a way to nodelock the entire gametree ? What I would like to do is to analyse exploits (for example flop exploit) without allowing the opponent to adjust/readjust on turns and rivers (or basically any unlocked part of the gametree).
To do this, it would be much easier to nodelock the entire gametree at first and then modifying the relevant parts of the opponent's strategy (for example making them not check-raising enough, allowing us to exploit with our flop cbet strategy and leaving all the other parts of the tree locked). Manually nodelocking all turns and rivers for all sizing schemes would unfortunately take hours.
Thanks!
River data isn't stored (this would require much more drive space and RAM), so it would only be possible to lock specific lines.
As for turn data, you can indeed lock specific lines, but it's currently not possible to lock the entire tree.
We can consider it for future releases, but right at this moment this is not available.

Last edited by scylla; 07-23-2022 at 01:52 PM.
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07-23-2022 , 04:07 PM
yooooooooo have 3 questions, thanks




1. I dont suppose in the play against the solution mode that there is a way to assign hotkeys to each action such as bet/raise/fold/check/call ?

trying to reduce hand/mouse/clicks per minute

__________________________________________________ ____

2.also I asked a while back if you can lock in specific lines to drill w/o choosing specific flops but instead using the entire tree

such as drilling in xr spots or 2 barrel spots

the only way this is possible is to pick a specific flop and drill that single flop which is not optimal for me


_____________________________________

3.also is it just me or does turn ev not adjust based off river nodelocks? I set up a lock where a fish jams entire air range otr 5x all in which SHOULD force turn ev of calling 5th pairs /A hi etc wildly higher bc we expect them to 5x jam riv with total trash but it doesnt seem to update turn ev.

meaning one streets node locks dont bleed into other streets? gto+ only changes ev of locks within that specific street?
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07-24-2022 , 02:37 AM
Quote:
Originally Posted by p0ker_n00b
yooooooooo have 3 questions, thanks
1. I dont suppose in the play against the solution mode that there is a way to assign hotkeys to each action such as bet/raise/fold/check/call ?
trying to reduce hand/mouse/clicks per minute
We don't have that available, but I can consider it for future releases.

Quote:
Originally Posted by p0ker_n00b
2.also I asked a while back if you can lock in specific lines to drill w/o choosing specific flops but instead using the entire tree
such as drilling in xr spots or 2 barrel spots
the only way this is possible is to pick a specific flop and drill that single flop which is not optimal for me
We can consider adding drilling against the database, but in when playing versus the turn in "Basic" mode, and when playing versus the river, there will be spots where this feature will not work smoothly.

Quote:
Originally Posted by p0ker_n00b
3.also is it just me or does turn ev not adjust based off river nodelocks? I set up a lock where a fish jams entire air range otr 5x all in which SHOULD force turn ev of calling 5th pairs /A hi etc wildly higher bc we expect them to 5x jam riv with total trash but it doesnt seem to update turn ev.
meaning one streets node locks dont bleed into other streets? gto+ only changes ev of locks within that specific street?
Turn play does indeed adjust depending river nodelocks.
For this, set any river nodelocks as you see fit, and then either solve the entire tree again, or just the specific turn line.
There's 48 different river cards that can come off though, so just changing one specific line will typically only have a very small effect on the turn play.

Last edited by scylla; 07-24-2022 at 02:55 AM.
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07-24-2022 , 03:42 PM
Quote:
Originally Posted by scylla
We don't have that available, but I can consider it for future releases.

We can consider adding drilling against the database, but in when playing versus the turn in "Basic" mode, and when playing versus the river, there will be spots where this feature will not work smoothly.
yes I beg you sir, add both options - #1 will help me with my nerve damage bc voice commands can bind to the hotkeys
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07-25-2022 , 02:35 AM
Quote:
Originally Posted by p0ker_n00b
yes I beg you sir, add both options - #1 will help me with my nerve damage bc voice commands can bind to the hotkeys
Ok, I will consider it for future releases.
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07-25-2022 , 08:24 PM
Scy, i know this feature was requested few times, but i think its high value addon.

Have the possibility to filter more than one group of hands to determine the frequency of bet / check of the group. And please filter per card suit!

For example, on a certain board I want to know approximately how much % of Bet or check I have of my top end hands or if I wanted to know how much of OESD and FD.



Maybe utilize something like this Here?




And in somewhere show the overall frequency of grouped hands, thank you!
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07-26-2022 , 02:32 AM
Quote:
Originally Posted by Mates.
Scy, i know this feature was requested few times, but i think its high value addon.
Have the possibility to filter more than one group of hands to determine the frequency of bet / check of the group. And please filter per card suit!
For example, on a certain board I want to know approximately how much % of Bet or check I have of my top end hands or if I wanted to know how much of OESD and FD.

Maybe utilize something like this Here?

And in somewhere show the overall frequency of grouped hands, thank you!
In "OOP vs IP mode", only a single player is active, and has the option to bet/check/other.
The non-active player will have no actions.
For more details on specifically the active player, I think it's probably better to switch back to the regular range viewer.
I don't think that we can duplicate all the details from that interface into the "Vs mode" as well; the interface would probably become too crowded.
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07-26-2022 , 02:59 PM
Scy, I think my message was misunderstood or um, or I misrepresented myself.

On the main screen (matrix) it would be great to be able to select groups of hands to be able to determine what percentage you want to check or bet, etc.

Currently you can only filter a single group of hands with the right click.

What he proposed is to be able to group more groups of hands and based on that to be able to see global frequencies
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07-26-2022 , 04:22 PM
Quote:
Originally Posted by Mates.
Scy, I think my message was misunderstood or um, or I misrepresented myself.
On the main screen (matrix) it would be great to be able to select groups of hands to be able to determine what percentage you want to check or bet, etc.
Currently you can only filter a single group of hands with the right click.
What he proposed is to be able to group more groups of hands and based on that to be able to see global frequencies
You can select/deselect hands by clicking on their checkmark.
The summary will be below the table.



I suppose that we could also display the frequencies in the lower left.



Is that what you were referring to?
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07-27-2022 , 03:21 PM
Quote:
Originally Posted by scylla
You can select/deselect hands by clicking on their checkmark.
The summary will be below the table.



I suppose that we could also display the frequencies in the lower left.



Is that what you were referring to?



scy, but here you can't determine the frequency of Bet by group of hands. For example if I wanted to know how much my top range has to bet and how much to check.



and I think it would also lack a button to delete selected. since if you press "entire decision" it reselects everything.

and in the new screen to compare ranges, it would be nice to be able to visualize the colors of the bets in the matrix, to be able to differentiate when there is more than 1 bet

This is an example





Another thing. i cant choose only look on the new matrix one player
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07-27-2022 , 04:50 PM
Are you planning to include EQr in GTO+?
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07-28-2022 , 02:51 AM
Quote:
Originally Posted by crowned
Are you planning to include EQr in GTO+?
EQR is EV divided by pot.
So it's just a different way of displaying EV.
We can consider adding it as an additional display option, but a downside would be that it would make the interface more complex.

Last edited by scylla; 07-28-2022 at 02:56 AM.
GTO+/CardRunnersEV? Quote
07-28-2022 , 02:56 AM
Quote:
Originally Posted by Mates.
scy, but here you can't determine the frequency of Bet by group of hands. For example if I wanted to know how much my top range has to bet and how much to check.

and I think it would also lack a button to delete selected. since if you press "entire decision" it reselects everything.
and in the new screen to compare ranges, it would be nice to be able to visualize the colors of the bets in the matrix, to be able to differentiate when there is more than 1 bet
This is an example
Another thing. i cant choose only look on the new matrix one player
The menu that you're referring to is for range vs range.
The original menu was for looking specifically at the active player's bet/check/etc.
I don't think that there's enough room in the interface to look at both range vs range, as well as display additional details on bet/check/etc.

Last edited by scylla; 07-28-2022 at 03:12 AM.
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07-28-2022 , 06:33 AM
What is tree weight function in subset?
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07-28-2022 , 09:11 AM
Yep.. i understand that's why my request was for the main window that lacks the ability to select several filters at once (I repeat, currently we can only select a group of hands with the right click) or specifically a suited per card is something necessary to add.

In the same way, if the option to select several groups at the same time would be implemented, the B/X overall, etc. would appear to the left of the matrix, in the combo display, as it does today when selecting only 1.

It's like we're mixing everything up.

I proposed to be able to "select or deselect" a group of hands in the main interface (that's why I took the example of the RvR interface)
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07-28-2022 , 09:16 AM
Quote:
Originally Posted by scylla
The menu that you're referring to is for range vs range.
The original menu was for looking specifically at the active player's bet/check/etc.
I don't think that there's enough room in the interface to look at both range vs range, as well as display additional details on bet/check/etc.
I'm gonna piggyback on the idea of what the other guy said;

I'm curious why it wouldn't be possible to see the combination that bet/check/fold when you hover over the strategy table... either in the table on the right.. there is plenty of space, or on the strategy table itself (OOP vs IP) when you hover over it, perhaps show which combos bet/check/fold in an opaque popup sort of way..


Right now this range vs range is not as useful as it can be IMO. It can be great and useful and make studying more efficient.
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07-28-2022 , 10:42 AM
Also, I do a lot of nodelocking and I was wondering if you thought about making it even more intuitive and improve ease of use further?

I find typing in the frequencies with the keyboard a bit cumbersome. What is your opinion about a brush feature that uses the mouse? Manually adjusting the frequency with the mouse using a slider (weight) and also have general presets like 25%/25%/25%/25% and selecting which increments to be assigned to (calling/raising/folding) in an instant.
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07-28-2022 , 11:59 AM
Can I filter to only see Trash hands like in GTO Wizard?
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07-28-2022 , 12:25 PM
Quote:
Originally Posted by Alexx_Bk
Can I filter to only see Trash hands like in GTO Wizard?
We'll add customization for future releases.
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07-28-2022 , 12:25 PM
Quote:
Originally Posted by Alexx_Bk
What is tree weight function in subset?
The tree weights make the subset more accurately represent the possible total number of 1755 flops.
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07-28-2022 , 12:26 PM
Quote:
Originally Posted by Mates.
Yep.. i understand that's why my request was for the main window that lacks the ability to select several filters at once (I repeat, currently we can only select a group of hands with the right click) or specifically a suited per card is something necessary to add.
In the same way, if the option to select several groups at the same time would be implemented, the B/X overall, etc. would appear to the left of the matrix, in the combo display, as it does today when selecting only 1.
It's like we're mixing everything up.
I proposed to be able to "select or deselect" a group of hands in the main interface (that's why I took the example of the RvR interface)
Ah, I see.
You posted screenshots of the RvR feature, so I assumed that your comment was regarding that menu.
I do expect more customization of the stats in future releases.
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07-28-2022 , 12:27 PM
Quote:
Originally Posted by crowned
Also, I do a lot of nodelocking and I was wondering if you thought about making it even more intuitive and improve ease of use further?
I find typing in the frequencies with the keyboard a bit cumbersome. What is your opinion about a brush feature that uses the mouse? Manually adjusting the frequency with the mouse using a slider (weight) and also have general presets like 25%/25%/25%/25% and selecting which increments to be assigned to (calling/raising/folding) in an instant.
Ok, I suppose we can consider offering some presents and a mouse slider function.
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