Quote:
Originally Posted by p0ker_n00b
yooooooooo have 3 questions, thanks
1. I dont suppose in the play against the solution mode that there is a way to assign hotkeys to each action such as bet/raise/fold/check/call ?
trying to reduce hand/mouse/clicks per minute
We don't have that available, but I can consider it for future releases.
Quote:
Originally Posted by p0ker_n00b
2.also I asked a while back if you can lock in specific lines to drill w/o choosing specific flops but instead using the entire tree
such as drilling in xr spots or 2 barrel spots
the only way this is possible is to pick a specific flop and drill that single flop which is not optimal for me
We can consider adding drilling against the database, but in when playing versus the turn in "Basic" mode, and when playing versus the river, there will be spots where this feature will not work smoothly.
Quote:
Originally Posted by p0ker_n00b
3.also is it just me or does turn ev not adjust based off river nodelocks? I set up a lock where a fish jams entire air range otr 5x all in which SHOULD force turn ev of calling 5th pairs /A hi etc wildly higher bc we expect them to 5x jam riv with total trash but it doesnt seem to update turn ev.
meaning one streets node locks dont bleed into other streets? gto+ only changes ev of locks within that specific street?
Turn play does indeed adjust depending river nodelocks.
For this, set any river nodelocks as you see fit, and then either solve the entire tree again, or just the specific turn line.
There's 48 different river cards that can come off though, so just changing one specific line will typically only have a very small effect on the turn play.
Last edited by scylla; 07-24-2022 at 02:55 AM.