Open Side Menu Go to the Top
Register
GTO+/CardRunnersEV? GTO+/CardRunnersEV?

02-17-2022 , 07:09 AM
here only EV and equity is available.
I am looking to have the data that I put as an example in orange in the screenshot of the previous message

GTO+/CardRunnersEV? Quote
02-17-2022 , 09:19 AM
hi scylla,

how do you delete a single tree from a database?

thanks
GTO+/CardRunnersEV? Quote
02-17-2022 , 10:44 AM
Scylla,

Is this statement true. How do solver's actually work?

GTO+/CardRunnersEV? Quote
02-17-2022 , 11:17 AM
Quote:
Originally Posted by pokerboy1606
hi scylla,

how do you delete a single tree from a database?

thanks
please ignore this as I think I found the way to do it
GTO+/CardRunnersEV? Quote
02-17-2022 , 02:07 PM
Quote:
Originally Posted by robinet
here only EV and equity is available.
I am looking to have the data that I put as an example in orange in the screenshot of the previous message
Ok, I will see if this can be added somewhere.
GTO+/CardRunnersEV? Quote
02-17-2022 , 02:10 PM
Quote:
Originally Posted by DooDooPoker
Scylla,
Is this statement true. How do solver's actually work?
The solver will always tend towards the action with the highest EV.
It's possible that, while solving, temporarily a lower EV action will be used, but this is because at some earlier point, it had the highest EV.
As the solver is run longer towards a Nash distance of 0, only the highest EV actions will remain.
GTO+/CardRunnersEV? Quote
02-17-2022 , 02:11 PM
Quote:
Originally Posted by pokerboy1606
hi scylla,
how do you delete a single tree from a database?
thanks
Use CTRL+right-click to delete a tree from the database.
GTO+/CardRunnersEV? Quote
02-17-2022 , 03:12 PM
Quote:
Originally Posted by scylla
The solver will always tend towards the action with the highest EV.
It's possible that, while solving, temporarily a lower EV action will be used, but this is because at some earlier point, it had the highest EV.
As the solver is run longer towards a Nash distance of 0, only the highest EV actions will remain.
Okay but let's say we run it for a long time and 2 actions remain.

But if we look at the EV they are slightly different.

What does that mean?

Just to be clear. I'm not interested in what true GTO is since that is unattainable so it doesn't really matter.

I'm asking that if our model of the game tree spits out 2 mixed actions with different EVs. We can we assume that in this model - 1) The 2 actions are the same EV or 2) The 2 actions are different EV

Which one is it?
GTO+/CardRunnersEV? Quote
02-18-2022 , 07:31 AM
Quote:
Originally Posted by DooDooPoker
Okay but let's say we run it for a long time and 2 actions remain.

But if we look at the EV they are slightly different.

What does that mean?

Just to be clear. I'm not interested in what true GTO is since that is unattainable so it doesn't really matter.

I'm asking that if our model of the game tree spits out 2 mixed actions with different EVs. We can we assume that in this model - 1) The 2 actions are the same EV or 2) The 2 actions are different EV

Which one is it?
Are you referring to the actions overall, for their entire range?
The two actions will have different ranges, and will therefore have different EVs.
For example, if one action only raises the absolute nuts, and the other raises weak hands, then the action with the nuts will have a higher EV.
However, one action having a higher EV than another doesn't mean anything, given that the EV would rise/drop if the entire range were moved to that action.
GTO+/CardRunnersEV? Quote
02-18-2022 , 10:28 AM
Quote:
Originally Posted by scylla
Are you referring to the actions overall, for their entire range?
The two actions will have different ranges, and will therefore have different EVs.
For example, if one action only raises the absolute nuts, and the other raises weak hands, then the action with the nuts will have a higher EV.
However, one action having a higher EV than another doesn't mean anything, given that the EV would rise/drop if the entire range were moved to that action.
Okay yeah I know that.

I mean like let's say we are OTR and we have 2 bet sizing's for 1 specific hand.

1) 33% and the EV is 2.25
2) 75% and the EV is 2.28

But the solver has these actions as mixed so it will sometimes use 33% and sometimes use 75%.

Are these really the same EV (Mixed frequencies same EV in theory) or is the 75% sizing slightly more EV in this toy model?
GTO+/CardRunnersEV? Quote
02-18-2022 , 10:39 AM
Quote:
Originally Posted by DooDooPoker
Okay yeah I know that.
I mean like let's say we are OTR and we have 2 bet sizing's for 1 specific hand.
1) 33% and the EV is 2.25
2) 75% and the EV is 2.28
But the solver has these actions as mixed so it will sometimes use 33% and sometimes use 75%.
Are these really the same EV (Mixed frequencies same EV in theory) or is the 75% sizing slightly more EV in this toy model?
In a perfect equilibrium the EVs in mixed actions will be exactly identical, and the solver will have no incentive to use one action over the other.
If the solver has not yet fully converged, then there may still be slight differences in the EVs.
What it basically means is that if you were to run it slightly longer, the very next thing it would do would be to try out 76% vs 32%.
GTO+/CardRunnersEV? Quote
02-18-2022 , 01:45 PM
Quote:
Originally Posted by scylla
In a perfect equilibrium the EVs in mixed actions will be exactly identical, and the solver will have no incentive to use one action over the other.
If the solver has not yet fully converged, then there may still be slight differences in the EVs.
What it basically means is that if you were to run it slightly longer, the very next thing it would do would be to try out 76% vs 32%.
Okay but almost no solver fully converges in reality since people don't have a year to run a sim.

So in a reasonable sim that is realistic (i.e. not fully converged) - Can we conclude anything about the EVs if a mixed strategy has different EVs?
GTO+/CardRunnersEV? Quote
02-18-2022 , 02:05 PM
Quote:
Originally Posted by DooDooPoker
Okay but almost no solver fully converges in reality since people don't have a year to run a sim.

So in a reasonable sim that is realistic (i.e. not fully converged) - Can we conclude anything about the EVs if a mixed strategy has different EVs?
you can solve river to 0% accuracy in few secs, so try it yourself how much it change, it should be quick to check out
GTO+/CardRunnersEV? Quote
02-19-2022 , 02:25 AM
Any chance you might add a range comparison feature? Maybe put it somewhere in one of the graph tabs where we can view IP and OOP range composition side by side in a specific node ex. sets %, two pair %, top pair %, etc.
GTO+/CardRunnersEV? Quote
02-19-2022 , 02:54 PM
Quote:
Originally Posted by DooDooPoker
Okay but almost no solver fully converges in reality since people don't have a year to run a sim.

So in a reasonable sim that is realistic (i.e. not fully converged) - Can we conclude anything about the EVs if a mixed strategy has different EVs?
The only thing that the slightly different EVs will mean is that the that very next thing that the solver would have tried, would be to use a slightly higher weight for the action with the highest EV. It doesn't mean anything beyond that. The current weight composition is the solver's solution within the given dEV.

Last edited by scylla; 02-19-2022 at 03:00 PM.
GTO+/CardRunnersEV? Quote
02-19-2022 , 02:55 PM
Quote:
Originally Posted by personalpokercoach
Any chance you might add a range comparison feature? Maybe put it somewhere in one of the graph tabs where we can view IP and OOP range composition side by side in a specific node ex. sets %, two pair %, top pair %, etc.
The most straightforward approach, would be to export to FlopzillaPro for this.
GTO+/CardRunnersEV? Quote
02-21-2022 , 08:46 AM
Hi,

Could you make it possible to navigate to the "run solver" tab without having to input ranges/flop and build a tree? I usually use the "MERGE" keyword to load multiple sims up at once, and currently, it's quite a lot of clicking to navigate to this option when you open up GTO+.
GTO+/CardRunnersEV? Quote
02-22-2022 , 06:16 AM
Quote:
Originally Posted by JackOscar
Hi,

Could you make it possible to navigate to the "run solver" tab without having to input ranges/flop and build a tree? I usually use the "MERGE" keyword to load multiple sims up at once, and currently, it's quite a lot of clicking to navigate to this option when you open up GTO+.
Ok, I'll make a note of this for future releases.
GTO+/CardRunnersEV? Quote
02-23-2022 , 09:02 PM
Is it possible to separate and save individual flops from a database I created?

I am selecting the 163 subset, then using the filters to categorize flops into specific textures.

I'm wondering if instead of separating them, and then running them, if I can run and save all 163, and then separate/save them into smaller groups of flops?
GTO+/CardRunnersEV? Quote
02-24-2022 , 06:21 AM
Scylla how's it going?
I wanted to ask you if there is any ETA on any filter update and by the way I wanted to ask you if the "turn / river reports" window can be made movable in the future (like piosolver) to also be able to see the matrix simultaneously.
Thanks!
GTO+/CardRunnersEV? Quote
02-25-2022 , 03:39 AM
Quote:
Originally Posted by Mates.
Scylla how's it going?
I wanted to ask you if there is any ETA on any filter update and by the way I wanted to ask you if the "turn / river reports" window can be made movable in the future (like piosolver) to also be able to see the matrix simultaneously.
Thanks!
If you want to look at different parts of the interface at the same time, then an alternative would be to open a second instance of GTO+.
There's probably dozens of combinations of items that users might want to look at simultaneously, so it would be difficult to offer customization here.
GTO+/CardRunnersEV? Quote
02-25-2022 , 03:42 AM
Quote:
Originally Posted by 3betyourmom
Is it possible to separate and save individual flops from a database I created?
I am selecting the 163 subset, then using the filters to categorize flops into specific textures.
I'm wondering if instead of separating them, and then running them, if I can run and save all 163, and then separate/save them into smaller groups of flops?
We currently don't have a dedicated feature for deleting groups of flops, but I can consider it for future releases.
For the moment, the only approach would be to use Ctrl+right-click on the individual flops.
For a 163 subset it would probably take roughly 1 minute to do this manually.

Last edited by scylla; 02-25-2022 at 03:51 AM.
GTO+/CardRunnersEV? Quote
02-25-2022 , 09:22 AM
Hello,im trying to find the equity graph curve between two ranges.

Is there anyway you can implement this in GTO+?

If it's only available in flopzilla, unfortunately I cannot use it since I use 6+ GTO+
GTO+/CardRunnersEV? Quote
02-26-2022 , 03:02 AM
Quote:
Originally Posted by personalpokercoach
Hello,im trying to find the equity graph curve between two ranges.
Is there anyway you can implement this in GTO+?
If it's only available in flopzilla, unfortunately I cannot use it since I use 6+ GTO+
For GTO+ you can indeed export to FlopzillaPro.
I can consider looking into adding functionality for GTO6+, but right at this moment this is not available.
For the moment, in the editor, you can use "Graph" output and plot "Sort by equity".
This will give you the equity graph for the active player.

GTO+/CardRunnersEV? Quote
02-26-2022 , 05:43 AM
Hi Scylla !
I've picked some tree (about 15) from DB with check OOP under 20% then i exported and imported them to separate db and want to recalc them with a range bet.
Is there any way to do this without manually removing "Check" node ?
I've tried to do it once and then use "Rebuild database" button, but it didn't help. After this rest of trees becomes unsolved but check node still exists. Any ideas ?

Edit. I got it. There was a wrong tree poping up after "rebuild DB" button. Awesome feature!

Last edited by relite; 02-26-2022 at 05:51 AM.
GTO+/CardRunnersEV? Quote

      
m