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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

12-13-2021 , 11:51 PM


is it possible to do a conditional on the 50% riv size to only be allowed in the tree if and only if I use 25 ott?
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12-14-2021 , 03:32 AM
Quote:
Originally Posted by p0ker_n00b

is it possible to do a conditional on the 50% riv size to only be allowed in the tree if and only if I use 25 ott?
This would be difficult to set up.
The input form for the tree builder contains roughly a few dozen fields.
The tree that it builds can easily contain hundreds, or even thousands of decisions.
So some level of abstraction will always be needed.

Last edited by scylla; 12-14-2021 at 03:42 AM.
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12-17-2021 , 01:57 PM
Suggestion for update. Can you add delay sizing on turn. Exemple 3bt pot oop. if we mis cbt on goes X/X on flop. i want to use delay on turn 25 and 100%. but if cbt i want to use 70%.
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12-18-2021 , 03:37 AM
I feel like there's a bug with how the MERGE command functions when loading several files all containing a database of flops. Some of the files get left out, and this seems to happen even when trying to load fewer files at a time. Is there a workaround for this?

EDIT: The problem seems to be that some of my files with flops in them aren't recognized at GTO files by the merge command - opening them directly however is no issue.


Last edited by JackOscar; 12-18-2021 at 03:44 AM.
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12-18-2021 , 06:10 AM
Quote:
Originally Posted by kuca86
Suggestion for update. Can you add delay sizing on turn. Exemple 3bt pot oop. if we mis cbt on goes X/X on flop. i want to use delay on turn 25 and 100%. but if cbt i want to use 70%.
Ok, I will consider it for future releases.
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12-18-2021 , 06:12 AM
Quote:
Originally Posted by JackOscar
I feel like there's a bug with how the MERGE command functions when loading several files all containing a database of flops. Some of the files get left out, and this seems to happen even when trying to load fewer files at a time. Is there a workaround for this?

EDIT: The problem seems to be that some of my files with flops in them aren't recognized at GTO files by the merge command - opening them directly however is no issue.

There seem to be a lot of spaces and symbols in both the directory name and the file names.
Does the issue also occur if you place the files in a simple directory, such as C:/tmp, as well as renaming them in a similar way?
Also, are you using the latest version?
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12-18-2021 , 06:16 AM
Quote:
Originally Posted by scylla
There seem to be a lot of spaces and symbols in both the directory name and the file names.
Does the issue also occur if you place the files in a simple directory, such as C:/tmp, as well as renaming them in a similar way?
Also, are you using the latest version?


Yes, same issue.

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12-18-2021 , 06:36 AM
Quote:
Originally Posted by JackOscar
Yes, same issue.
Ok, an alternate way for merging files is to:
1) Load the first file
2) Go to "Run solver"
3) Click on the small "Lock" icon
4) Load the next file
5) Go to 2)

See the screenshot below.
By clicking the "Lock" icon, the database won't be cleared when loading the next savefile.

As for your immediate issue, can you perhaps send one of your savefiles to support?
I notice that they're rather large, but they can be reduced in size by storing them with "File->Save: Convert to basic storage".

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12-20-2021 , 10:41 AM
Hi scylla,

I currently have 2 licences for GTO+. Today I've bought a new computer and wanted to ask if its possible to switch one of my licences over to the new hardware? Love the product by the way.
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12-20-2021 , 01:54 PM
Quote:
Originally Posted by ScipioFL
Hi scylla,

I currently have 2 licences for GTO+. Today I've bought a new computer and wanted to ask if its possible to switch one of my licences over to the new hardware? Love the product by the way.

You can request a new key for GTO+ here: www.gtoplus.com/request-a-key
The form is automated, so the new key will be sent to you within a few minutes of your request.

Should you not have received your key within 5 minutes, then please contact support with your hardware ID and we will generate your key for you manually.

Hardware ID?
To get your hardware ID, start GTO+ and go to "register" in its menu.
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12-20-2021 , 04:02 PM
Quote:
Originally Posted by scylla
You can request a new key for GTO+ here: www.gtoplus.com/request-a-key
The form is automated, so the new key will be sent to you within a few minutes of your request.

Should you not have received your key within 5 minutes, then please contact support with your hardware ID and we will generate your key for you manually.

Hardware ID?
To get your hardware ID, start GTO+ and go to "register" in its menu.
Worked perfectly fine, thanks for the fast answer. Awesome customer support!
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12-22-2021 , 03:08 AM
Quote:
Originally Posted by scylla
Currently it shows 3.9 combos out of the available 6 combos. I can consider adding another output toggle here, although adding all sorts of different output modes may turn out to be a bit confusing.
It would be great! By looking at the river strategy, I can better imagine the flop strategy.
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12-23-2021 , 07:43 AM
Hi,

Is there anything we can do to make the trees solve faster or more consistently? I often find that the dEV will sometimes fluctuate greatly, especially as it gets lower, delaying the solve time a lot. For example, it might steadily go from 0.25% to 0.15% in each iteration, and then suddenly jump back up to 0.30% to then steadily go down again backtracking the progress it previously made. I feel like this happens a lot even when I am not using the PC for anything else, what is this due to and is there something that can be done to prevent this happening?

Thank you
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12-23-2021 , 12:05 PM
Quote:
Originally Posted by JackOscar
Hi,
Is there anything we can do to make the trees solve faster or more consistently? I often find that the dEV will sometimes fluctuate greatly, especially as it gets lower, delaying the solve time a lot. For example, it might steadily go from 0.25% to 0.15% in each iteration, and then suddenly jump back up to 0.30% to then steadily go down again backtracking the progress it previously made. I feel like this happens a lot even when I am not using the PC for anything else, what is this due to and is there something that can be done to prevent this happening?
Thank you
The solver will eventually converge, but will sometimes attempt a different configuration that may (or may not) lead to a better result.
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12-23-2021 , 02:20 PM


Scylla hello, Could it automatically change the color of the matrix when the color is light like this?
I'm going to give you examples of what happens






could something be done about it?

It gives it much better customization!

Last edited by Mates.; 12-23-2021 at 02:25 PM.
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12-23-2021 , 06:30 PM
Quote:
Originally Posted by Mates.

Scylla hello, Could it automatically change the color of the matrix when the color is light like this?
I'm going to give you examples of what happens

could something be done about it?
It gives it much better customization!
Can you provide a few more details as to what you're looking for?
It appears as if you have customized the action colours, with one of the action colours now being pure white.
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12-23-2021 , 07:31 PM
In the gto + matrix, the combos are written in white and when choosing light colors, they are lost in the colors.

In the photo above, it is seen that the matrix changes color when a combo is selected (not the colors of the frequency, but the color of the letters / number of the combo)
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12-24-2021 , 03:22 AM
Quote:
Originally Posted by Mates.
In the gto + matrix, the combos are written in white and when choosing light colors, they are lost in the colors.
In the photo above, it is seen that the matrix changes color when a combo is selected (not the colors of the frequency, but the color of the letters / number of the combo)
Ok, I'll see if we can figure something out here.
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12-24-2021 , 06:34 PM
Hello scylla,

Is there a quick way to export the hand category data? I would like a table where you can click and have something to copy/paste, like there is at the bottom of the table for individual hand combos. Like a table where you have one column full house, flush, straight, set etc. Next column is raising percentages for each category, then next column is calling percentages, next column is folding percentages.

It would be super nice to have, Im trying to compare river strategies between different boards right now and it would be nice to have something to copy/paste multiple spots onto an excel spreadsheet. Thanks.
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12-24-2021 , 09:35 PM
Hi Scylla,

If I have a custom tree database that I like and want to reproduce into a new database, but with a larger starting pot (or changed stack sizes), how would you do this? If I change the pot & stack variables and 'rebuild with current settings' it says 'pot had to be readjusted in stack screen'. What is the best way to easily change the starting pot (and stack) size for a tree I wish to reuse? Thank you!
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12-25-2021 , 03:45 AM
Quote:
Originally Posted by terribad1234
Hello scylla,
Is there a quick way to export the hand category data? I would like a table where you can click and have something to copy/paste, like there is at the bottom of the table for individual hand combos. Like a table where you have one column full house, flush, straight, set etc. Next column is raising percentages for each category, then next column is calling percentages, next column is folding percentages.
It would be super nice to have, Im trying to compare river strategies between different boards right now and it would be nice to have something to copy/paste multiple spots onto an excel spreadsheet. Thanks.
I will see if we can add an export button for the next release.
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12-25-2021 , 03:51 AM
Quote:
Originally Posted by 1BigOT
Hi Scylla,

If I have a custom tree database that I like and want to reproduce into a new database, but with a larger starting pot (or changed stack sizes), how would you do this? If I change the pot & stack variables and 'rebuild with current settings' it says 'pot had to be readjusted in stack screen'. What is the best way to easily change the starting pot (and stack) size for a tree I wish to reuse? Thank you!
It's not possible to rebuild a tree for a different pot or stacks. This is because the bets will need to be different, and the players will be all-in at a different point in the hand. For example, if we have a tree with pot=40 and stacks=40, where the players either push or fold, then it's not possible to recreate this same tree where the pot is 4 and the stacks are 30. Or vice versa, if we have a tree with multiple bets, with pot=4 stacks=100, to translate this into a tree where pot=40 and stacks=30.
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12-27-2021 , 09:06 PM
There is a issue with the solver having a donk-betting range even though the "dont donk(unless you've shown aggression previously)' bar is set on. It never happened before.
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12-28-2021 , 04:03 AM
Quote:
Originally Posted by philhell24
There is a issue with the solver having a donk-betting range even though the "dont donk(unless you've shown aggression previously)' bar is set on. It never happened before.
As of the more recent versions, the "Don't donk" option only applies to the turn/river.
This is because it's not always clear whether the flop bet is a donk.
To leave out the flop bet, enter 0 for "1st bet" under "Use custom settings for flop".

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12-28-2021 , 07:30 PM
Hi good day scylla

Is there anyway the combo matrix will be the same size no matter how many sizings we use for OOP and IP? For example in my sim, the hand combo matrix for OOP is smaller because OOP has 6 different sizings while IP I only put 3 sizings which makes the hand combo matrix bigger.

Is there anyway to view these matrices the same sizes?
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