Quote:
Originally Posted by Mavoor
Thanks Scylla,
What does the "Not enough memory" message mean exactly? I'm solving a bunch of flops now via Database mode and so far one of the flops has that message.
Did the solver skip solving this flop entirely? Or is there any way for me to solve the flop within the DB after the fact? Or do I have to solve it separately later, perhaps with a smaller game tree?
Thanks
The solver checks upon startup if enough RAM is present to solve a tree.
Given that insufficient RAM was found, the tree was skipped.
You can attempt to solve the tree again after the database has been solved.
For this, just click on "PROCESS DATABASE" again.
You can also attempt to only solve this specific flop.
For this, double-click it to load it and switch to "Basic".
See the screenshot below.
You may want to check how much RAM is actually needed to solve the tree.
For this, go to the editor and click on "IMPORT TREE".
The required ram will be displayed in the interface.