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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

07-30-2021 , 11:04 PM
Do you know why when viewing the entire decision by Percentages, it won't always include the % symbol?

With...



Without...
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07-31-2021 , 02:42 AM
Quote:
Originally Posted by newguyhere
Do you know why when viewing the entire decision by Percentages, it won't always include the % symbol?

With...



Without...
There's a certain amount of horizontal space available in the table.
When one or more lines in the table require more space than is present, we leave out the % symbol.
GTO+/CardRunnersEV? Quote
08-01-2021 , 09:36 AM
I find the option to keep the flop ranges fixed and then resolve the turn with added/removed bet sizings extremely useful.

Do you plan to make this (keeping the turn ranges fixed) available for the river anytime soon?

Also, could you consider making turn reports available for the resolved tree?
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08-01-2021 , 09:35 PM
I know you can right-click to ignore a tree in a database, but is there a way to actually remove it entirely?
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08-02-2021 , 02:03 AM
Is there a way to configure the solver to only use one action (bet amt, check,etc.) if the EVs are within a certain amount of each other?
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08-02-2021 , 03:09 AM
Quote:
Originally Posted by Kanadian
Is there a way to configure the solver to only use one action (bet amt, check,etc.) if the EVs are within a certain amount of each other?
It's not possible to do this mid-solve, given that the situation may still change at a later point.
We could however consider adding an option for this in the editor.
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08-02-2021 , 03:12 AM
Quote:
Originally Posted by Matawazi
I find the option to keep the flop ranges fixed and then resolve the turn with added/removed bet sizings extremely useful.
Do you plan to make this (keeping the turn ranges fixed) available for the river anytime soon?
A very similar feature will be available in v135.

Quote:
Originally Posted by Matawazi
Also, could you consider making turn reports available for the resolved tree?
Turn reports should always be available for solved trees.
Is there a specific spot that you're referring to that I'm overlooking?
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08-02-2021 , 03:12 AM
Quote:
Originally Posted by newguyhere
I know you can right-click to ignore a tree in a database, but is there a way to actually remove it entirely?
For this use Ctrl+right-click.
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08-02-2021 , 04:25 AM
Quote:
Originally Posted by scylla
Turn reports should always be available for solved trees.
Is there a specific spot that you're referring to that I'm overlooking?
I was referring to resolving the turn after adding/removing turn betting options.
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08-02-2021 , 05:34 AM
Quote:
Originally Posted by scylla
For this use Ctrl+right-click.
Awesome. ty
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08-03-2021 , 03:18 AM
Quote:
Originally Posted by Matawazi
I was referring to resolving the turn after adding/removing turn betting options.
After the tree has been altered, it needs to be solved again, given that a change anywhere in a tree will affect all other spots in the tree as well. V135 will offer a new feature though that provides something similar along the lines of what you're asking for.
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08-03-2021 , 06:58 PM
Great software.

Curious, does anyone know where to get pre-made ranges for spin and go's that work with GTO+?

Would save an awful lot of time for me if I could just upload pre-made preflop ranges into GTO+ without manually doing it, would also avoid any input mistakes
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08-10-2021 , 01:50 PM
Hi, is there any way to export the whole solve tree to csv or any other machine readable format, or alternatively is there a description of GTO+'s binary format?
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08-10-2021 , 03:02 PM
Quote:
Originally Posted by cfr_ruined_my_life
Hi, is there any way to export the whole solve tree to csv or any other machine readable format, or alternatively is there a description of GTO+'s binary format?
It's possible to export data from individual decisions.
However, the data in the entire tree is quite substantial, and can not be exported.
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08-10-2021 , 09:22 PM
Hi Scylla,

Is it possible to stop the solver midway when solving a subset of flops, close it and resume later (even shutting down the computer etc).
Where are the solved flops saved on my computer by default?

Thanks
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08-10-2021 , 10:05 PM
Hello

I don't know if this has been asked before, but is there a way to re-solve "not enough memory" flops en masse in a given database?

Been solving UTG v BB srp during sleep/work and one night 10 or so flops got botched due to default ram availability not being set to max.

Solving individual flops in a database takes almost 30 minutes so I don't want to do it manually, nor create a separate database of botched flops as I wouldn't be able to view/compare as easily.
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08-10-2021 , 11:41 PM
https://ibb.co/xMqwNYd
I opened GTO+ after couple of months and tried to run a sim. I am not sure why but the Build Tree button is greyed out. What am I doing wrong?
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08-11-2021 , 03:22 AM
Quote:
Originally Posted by Mavoor
Hi Scylla,
Is it possible to stop the solver midway when solving a subset of flops, close it and resume later (even shutting down the computer etc).
Where are the solved flops saved on my computer by default?
Thanks
We don't store all the solving data in memory after a solve has been stopped (this would require several GB of RAM), so it's not possible to resume it at a later point.

Quote:
Originally Posted by Mavoor
Where are the solved flops saved on my computer by default?
The directory is set by the user, when creating savefiles with "File->Save as ...".
So there's no default location.

Last edited by scylla; 08-11-2021 at 03:38 AM.
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08-11-2021 , 03:29 AM
Quote:
Originally Posted by Boomerx
Hello

I don't know if this has been asked before, but is there a way to re-solve "not enough memory" flops en masse in a given database?

Been solving UTG v BB srp during sleep/work and one night 10 or so flops got botched due to default ram availability not being set to max.

Solving individual flops in a database takes almost 30 minutes so I don't want to do it manually, nor create a separate database of botched flops as I wouldn't be able to view/compare as easily.
For this, just solve the database again. The flops that have already been solved will be skipped, and the unsolved flops will be attempted again. The solver will check upon starting if enough RAM is present for all scenarios. So it will either start the solve, or move to the next tree.

Should not enough RAM be present on your system to solve the trees, then it may be possible to free up RAM by exporting the database into its separate trees, solving those trees individually, and only in the end merge them together again into a database. For instructions on this, go here: https://www.gtoplus.com/processingdatabase/

Last edited by scylla; 08-11-2021 at 03:36 AM.
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08-11-2021 , 03:31 AM
Quote:
Originally Posted by sabloid
https://ibb.co/xMqwNYd
I opened GTO+ after couple of months and tried to run a sim. I am not sure why but the Build Tree button is greyed out. What am I doing wrong?
The field "CAP" is empty, and displayed in red.
If you fill in any reasonable value, then the button will become available again.

Last edited by scylla; 08-11-2021 at 03:37 AM.
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08-11-2021 , 09:30 AM
Quote:
Originally Posted by scylla
We don't store all the solving data in memory after a solve has been stopped (this would require several GB of RAM), so it's not possible to resume it at a later point.



The directory is set by the user, when creating savefiles with "File->Save as ...".
So there's no default location.
Hi, thanks for the response. Just to clarify, when solving multiple flops in one run, is it possible to stop the process and quit the program/turn off the computer, and later resume the processs, starting at the flop that was last being solved?

I’m less concerned with having to resolve a single flop from scratch (if the process is halted midway through that flop) and more concerned with having to resolve all flops in a subset, for example when solving the larger subsets, which is hard for me to do in one sitting.

Basically what I’m asking is if we’re solving 100 subsets, and quit the program while flop #11 is being solved, can we later resume the process at the start of flop #11 or do we have to start from scratch (flop #1)

Apologies if this has an obvious answer
GTO+/CardRunnersEV? Quote
08-11-2021 , 11:21 AM
Quote:
Originally Posted by Mavoor
Hi, thanks for the response. Just to clarify, when solving multiple flops in one run, is it possible to stop the process and quit the program/turn off the computer, and later resume the processs, starting at the flop that was last being solved?

I’m less concerned with having to resolve a single flop from scratch (if the process is halted midway through that flop) and more concerned with having to resolve all flops in a subset, for example when solving the larger subsets, which is hard for me to do in one sitting.

Basically what I’m asking is if we’re solving 100 subsets, and quit the program while flop #11 is being solved, can we later resume the process at the start of flop #11 or do we have to start from scratch (flop #1)

Apologies if this has an obvious answer
Yes, it's possible to stop solving a database and resume with the same flop at a later point.
For this, just create a savefile of the database after stopping the solve.

It's also possible to automatically update a savefile after every solved tree. For this, place the savefile into a directory. Then use the "Process all files" feature to process all files in that directory (see the pic below). The savefile will be updated after every solved tree.

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08-12-2021 , 03:54 AM
Thanks Scylla,

What does the "Not enough memory" message mean exactly? I'm solving a bunch of flops now via Database mode and so far one of the flops has that message.

Did the solver skip solving this flop entirely? Or is there any way for me to solve the flop within the DB after the fact? Or do I have to solve it separately later, perhaps with a smaller game tree?

Thanks
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08-12-2021 , 04:43 AM
Quote:
Originally Posted by Mavoor
Thanks Scylla,

What does the "Not enough memory" message mean exactly? I'm solving a bunch of flops now via Database mode and so far one of the flops has that message.

Did the solver skip solving this flop entirely? Or is there any way for me to solve the flop within the DB after the fact? Or do I have to solve it separately later, perhaps with a smaller game tree?

Thanks
The solver checks upon startup if enough RAM is present to solve a tree.
Given that insufficient RAM was found, the tree was skipped.
You can attempt to solve the tree again after the database has been solved.
For this, just click on "PROCESS DATABASE" again.

You can also attempt to only solve this specific flop.
For this, double-click it to load it and switch to "Basic".
See the screenshot below.



You may want to check how much RAM is actually needed to solve the tree.
For this, go to the editor and click on "IMPORT TREE".
The required ram will be displayed in the interface.

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08-13-2021 , 07:38 AM
I'm a bit lost with the new update, I wanted to ask you about the "normalize" function and in "play against the solution" the "rounding" function.

The export of the turn / river seems excellent to me, that upgrade is the most.

It was necessary to see the filter system .., the rest of it great!

Thank you!
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