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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

12-04-2020 , 01:14 PM
Quote:
Originally Posted by FlashDeath
Also, since the last 2 days, I haven't been able to access the GTO+ site. It works when I use a VPN, but not otherwise. Same issue with the Flopzilla, CardRunnersEV and Holdeq sites. What's that about?
Apparently there's a DDOS attack on the server.
The websites are available though; the restriction is just for certain IP ranges.
Can you try using a proxy?

Last edited by scylla; 12-04-2020 at 01:22 PM.
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12-04-2020 , 01:19 PM
Quote:
Originally Posted by xbasilx
1)Hello need to add a new display method when i can see a real number of combos in a cell. For example, this cell must be painted over by about 50%.
2) How much space is required to store a full tree with rivers ?

1) If you use the first tab for combos, then mousing over the starting hand will display the relevant hands in the table, along with their combos.
2) Roughly the same as the amount of RAM that's needed to solve the tree. River recalcs can be performed nearly instantly though, so storing river data is not really necessary.
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12-04-2020 , 01:19 PM
Quote:
Originally Posted by Poupipou
Hey Scylla,
I wont to a Database into separate files but i fail to it. It says Operation performed but nothing is saved at all.
Could you notice what is wrong here ?
Thank you !

The export will be performed to the subdirectory /flops.
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12-04-2020 , 01:59 PM
Quote:
If you use the first tab for combos, then mousing over the starting hand will display the relevant hands in the table, along with their combos.
You dont understand what i mean.
In my example a8s was painted at (1.971/2)*100=98,75%. I want (1.971/4)*100= 49.275%.
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12-04-2020 , 02:15 PM
Is there anyway to see through a solved database in a navigator or someway to see them in a phone?
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12-04-2020 , 08:18 PM
Quote:
Originally Posted by scylla
The export will be performed to the subdirectory /flops.
Oh, I'm pretty Dumb. Thank you so much !
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12-04-2020 , 08:57 PM
My colors are messed up after upgrade to v131 and it seem like my new color settings doesnt save either.

Btw could you please change the order in which color are applied? Or make this a customizable setting? I believe people asked for this in the past already. It should color the actions from the smallest betsize to the largest.

Last edited by alkaatch; 12-04-2020 at 09:09 PM.
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12-05-2020 , 12:01 AM
Quote:
Originally Posted by scylla
According to the specs, the maximum operating temperature is 100C:
https://www.cpu-world.com/CPUs/Core_...processor.html
A computer should be able to perform long term at 100%, although it's not possible for me to say whether your particular computer is correctly configured. If you have any doubts, then perhaps consider water cooling. My own computer has this, and does not seem to exceed 70C. If you want to monitor your CPU temperature, then a possible program for that would be CoreTemp (just google it).
I guess I'll just keep running it as it was initially as long as temp stays <=100 (yeah, I use CoreTemp). Thanks, Scylla!
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12-05-2020 , 12:02 AM
Quote:
Originally Posted by scylla
Apparently there's a DDOS attack on the server.
The websites are available though; the restriction is just for certain IP ranges.
Can you try using a proxy?
Yeah, I guess I'll have to.
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12-05-2020 , 06:31 AM
Quote:
Originally Posted by alkaatch
My colors are messed up after upgrade to v131 and it seem like my new color settings doesnt save either.

Btw could you please change the order in which color are applied? Or make this a customizable setting? I believe people asked for this in the past already. It should color the actions from the smallest betsize to the largest.
There's a small bug in v131, due to which it's currently not possible to customize your colours. A fix is expected to be available on Monday, so please check back for that.
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12-05-2020 , 06:32 AM
Quote:
Originally Posted by carlos243
Is there anyway to see through a solved database in a navigator or someway to see them in a phone?
No, I don't think that we could offer a phone app.

Last edited by scylla; 12-05-2020 at 06:40 AM.
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12-05-2020 , 06:33 AM
Quote:
Originally Posted by xbasilx
You dont understand what i mean.
In my example a8s was painted at (1.971/2)*100=98,75%. I want (1.971/4)*100= 49.275%.
Oh, I see.
This is a bit tricky.
If 2 our of 4 combos are present at 100%, should it be displayed as 100% or 50%?
There's not really a clear answer to this question.
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12-05-2020 , 07:09 AM
Quote:
Originally Posted by scylla
There's a small bug in v131, due to which it's currently not possible to customize your colours. A fix is expected to be available on Monday, so please check back for that.
Actually, I'm using v131 and I'm able to customize colours. When I click 'Edit Tree', there's an option on the right side of the interface called 'Edit action colours'. Clicking on it brings up the colour scheme along with the codes for the individual colours. Directly copying the numbers for the code from one to other doesn't work, but after copying if you add a hyphen in place of the space between some digits, it works.

For example, the code for green is 114 191 68, and for red is 225 68 68.
If I want to swap them, I type 225-68-68 in place of green and 114-191-68 in place of red.

I toyed around a bit and somehow happened upon this.
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12-05-2020 , 07:56 AM
Hey Scylla,

I have a question about the range matrix display. (I'm referring to display method 2 below)

I have a sim where OOP checks flop 100%, and IP bets 67% pot or checks. IP bets, OOP calls, and OOP checks again on the turn (I haven't given OOP an option to donk), and it's IP's decision again.

My question comes from this - In the matrix, the area of colouring/representation for individual hands doesn't make much sense to me.

Like, for instance, A5o is betting 28.3% of the time on the flop. But at the mentioned node, the cell for A5o is half filled, even though only 28.3% of the A5o combos from the flop make it to this node.

KJs is betting 55% of the time on the flop. But it's cell is ~75% filled.

Hands that bet 100% of the time on the flop have their cell fully filled, and hands that didn't bet at all are completely empty. That makes sense, obviously.

But the other stuff doesn't. What's the scheme behind this? And why have you chosen this particular style? Because it seems pretty non/counter-intuitive to me. Like, K7s is only betting the Ks7s combo on the flop, and only 12.3% at that - so ~3% of all K7s combos. But when I'm looking at the matrix on the turn, about 1/3rd of the K7s cell is filled, which is very misleading, and it's not always possible to hover over every single combo to see how much of it you actually have in your range at a certain node. This doesn't seem like a very good idea to me, so I'm really interested as to why you decided to go ahead with this way of display.

IMO, this is one of the only places where Pio's range matrix clearly trumps GTO+'s. Their range matrix is bigger, which makes viewing a lot easier, and the other thing is that as soon as you hover over combos, it shows the EV and strategy for all combos on the right in big cells with a good sized font (GTO+'s is much more tiny, although it still works well for me). I get that these are the kind of things that come as tradeoffs when designing an interface, given that GTO+ has a lot of other features that Pio doesn't (and big props to you for that, because what GTO+ is capable of delivering on an overall scale at its price point is frankly incredible, which made me wonder for a long time before I bought it what the catch is - turns out there isn't one), but this is one that I find very puzzling because I imagine it must be rather easy to implement this, and it also makes logical sense to only show combos according to what weight they exist at a particular node.

(Sorry for the long-winded question, I got a little carried away haha)
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12-05-2020 , 12:08 PM
Quote:
Originally Posted by FlashDeath
Hey Scylla,

I have a question about the range matrix display. (I'm referring to display method 2 below)

I have a sim where OOP checks flop 100%, and IP bets 67% pot or checks. IP bets, OOP calls, and OOP checks again on the turn (I haven't given OOP an option to donk), and it's IP's decision again.

My question comes from this - In the matrix, the area of colouring/representation for individual hands doesn't make much sense to me.

Like, for instance, A5o is betting 28.3% of the time on the flop. But at the mentioned node, the cell for A5o is half filled, even though only 28.3% of the A5o combos from the flop make it to this node.

KJs is betting 55% of the time on the flop. But it's cell is ~75% filled.

Hands that bet 100% of the time on the flop have their cell fully filled, and hands that didn't bet at all are completely empty. That makes sense, obviously.

But the other stuff doesn't. What's the scheme behind this? And why have you chosen this particular style? Because it seems pretty non/counter-intuitive to me. Like, K7s is only betting the Ks7s combo on the flop, and only 12.3% at that - so ~3% of all K7s combos. But when I'm looking at the matrix on the turn, about 1/3rd of the K7s cell is filled, which is very misleading, and it's not always possible to hover over every single combo to see how much of it you actually have in your range at a certain node. This doesn't seem like a very good idea to me, so I'm really interested as to why you decided to go ahead with this way of display.

IMO, this is one of the only places where Pio's range matrix clearly trumps GTO+'s. Their range matrix is bigger, which makes viewing a lot easier, and the other thing is that as soon as you hover over combos, it shows the EV and strategy for all combos on the right in big cells with a good sized font (GTO+'s is much more tiny, although it still works well for me). I get that these are the kind of things that come as tradeoffs when designing an interface, given that GTO+ has a lot of other features that Pio doesn't (and big props to you for that, because what GTO+ is capable of delivering on an overall scale at its price point is frankly incredible, which made me wonder for a long time before I bought it what the catch is - turns out there isn't one), but this is one that I find very puzzling because I imagine it must be rather easy to implement this, and it also makes logical sense to only show combos according to what weight they exist at a particular node.

(Sorry for the long-winded question, I got a little carried away haha)
So I just figured from post #10539 that this might be because I have the 'scale small stats' setting on, and sure enough, that was the problem. Now I feel embarrassed lol.
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12-05-2020 , 01:15 PM
Quote:
Originally Posted by scylla
Oh, I see.
This is a bit tricky.
If 2 our of 4 combos are present at 100%, should it be displayed as 100% or 50%?
There's not really a clear answer to this question.
50%, 100% you did in a "display method 2" already if i understand correctly.
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12-05-2020 , 03:27 PM
hello is it possible to use more then 32 threads?
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12-05-2020 , 07:52 PM
Preflop addon as a separate product like PIO Pro but with the addition of being able to see aggregated post-flop freq's though GTO+ ? Sort of like how GTO+ links with Flopzilla .... it being Christmas and all
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12-05-2020 , 11:26 PM

So i already created a 163 subset flops file for this situation. Now i want to create a separate file for all flops that are not in the 163 subset.
The problem is: i can only add ONE flop to the database in this file, after i add the single flop all options to "add current flop" are disable.

Note: I need to add flops one by one, since i am only interested in review hands that i play by the day, therefore i dont know the exact flops i would need to enter in this new database.

https://gyazo.com/3742d45fcd31339314bf9bd1b1e16ea6

Last edited by carlos243; 12-05-2020 at 11:36 PM.
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12-06-2020 , 12:21 AM
Quote:
Originally Posted by carlos243

So i already created a 163 subset flops file for this situation. Now i want to create a separate file for all flops that are not in the 163 subset.
The problem is: i can only add ONE flop to the database in this file, after i add the single flop all options to "add current flop" are disable.

Note: I need to add flops one by one, since i am only interested in review hands that i play by the day, therefore i dont know the exact flops i would need to enter in this new database.

https://gyazo.com/3742d45fcd31339314bf9bd1b1e16ea6
Unfortunately I think the subsets are locked as I've never been able to add flops either.

Not really that helpful, but I did 200 random flops and then used the filters for my specific study point (eg paired boards) and then added what was missing.
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12-06-2020 , 03:49 AM
Quote:
Originally Posted by magorko
hello is it possible to use more then 32 threads?
Yes. AFAIK, GTO+ supports 128 threads, at least in v131. The default maximum is 32 threads, but if you want to use more, then in the space given for threads, type XXoverride instead.

So if you want to use 64 threads, use 64override.

Last edited by FlashDeath; 12-06-2020 at 03:54 AM. Reason: Misread part of the original question.
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12-06-2020 , 05:42 AM
Quote:
Originally Posted by FlashDeath
Yes. AFAIK, GTO+ supports 128 threads, at least in v131. The default maximum is 32 threads, but if you want to use more, then in the space given for threads, type XXoverride instead.

So if you want to use 64 threads, use 64override.
Correction: GTO+ supports a maximum of 100 threads at the moment, not 128.
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12-06-2020 , 05:57 AM
Quote:
Originally Posted by carlos243

So i already created a 163 subset flops file for this situation. Now i want to create a separate file for all flops that are not in the 163 subset.
The problem is: i can only add ONE flop to the database in this file, after i add the single flop all options to "add current flop" are disable.

Note: I need to add flops one by one, since i am only interested in review hands that i play by the day, therefore i dont know the exact flops i would need to enter in this new database.

https://gyazo.com/3742d45fcd31339314bf9bd1b1e16ea6
We don't have a specific function for this, but I can consider it for future releases.
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12-06-2020 , 05:58 AM
Quote:
Originally Posted by magorko
hello is it possible to use more then 32 threads?
Yes, for this use the code XXoverride.
So, for 64 threads use the code 64override.

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12-06-2020 , 07:18 AM
Quote:
Originally Posted by scylla
According to the specs, the maximum operating temperature is 100C:
https://www.cpu-world.com/CPUs/Core_...processor.html
A computer should be able to perform long term at 100%, although it's not possible for me to say whether your particular computer is correctly configured. If you have any doubts, then perhaps consider water cooling. My own computer has this, and does not seem to exceed 70C. If you want to monitor your CPU temperature, then a possible program for that would be CoreTemp (just google it).
About this - I forgot to mention that my computer is a laptop, and AFAIK, liquid/water cooling isn't an option for laptops. I did buy a cooling pad with 5 fans, and though monitoring apps say that my core temp is still 99-100 degree Celsius when solving, I can feel the surface of the laptop is not quite as hot as before.
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