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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

08-17-2020 , 03:28 AM
Quote:
Originally Posted by Dejavudu666
Scylla, how come we can't click the circle on the flop to nodelock but can on turns and rivers? Also we have to run the solver to play against the nodelocked solution?
I'm not sure which circle you're reffering to, so I can't really answer your first question. As for your second question, if you make changes to your tree, then the solver will need to be run again in order to calculate the new equilibrium.
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08-17-2020 , 06:25 AM
The circle we use to solve turns & rivers, when we click it the d EV starts converging to 0 (above the hand matrix)
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08-17-2020 , 11:56 AM
Quote:
Originally Posted by Dejavudu666
The circle we use to solve turns & rivers, when we click it the d EV starts converging to 0 (above the hand matrix)
Running the whole sim again is the equivalent of that circle if you lock a flop node.
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08-17-2020 , 02:12 PM
You can't use the circle to solve a nodelock on the flop tho no?
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08-17-2020 , 02:18 PM
Quote:
Originally Posted by Dejavudu666
The circle we use to solve turns & rivers, when we click it the d EV starts converging to 0 (above the hand matrix)
It's not possible to quickly re-solve the flop; only the turn and river can be solved again very quickly.
For the flop you'll need to go to "Run solver" again.
This includes when you have node-locked a decision on the flop.

Last edited by scylla; 08-17-2020 at 02:39 PM.
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08-17-2020 , 02:39 PM
How come? Due to the Exponential size of the gametree?
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08-17-2020 , 02:46 PM
Hello Scylla

After having made simulation at 0.5% if we want to refine to 0.25% or 0.1% the calculations start again from the beginning or start from the solution at 0.5%?
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08-18-2020 , 01:17 AM
Quote:
Originally Posted by Shikyo
Hello Scylla

After having made simulation at 0.5% if we want to refine to 0.25% or 0.1% the calculations start again from the beginning or start from the solution at 0.5%?
You would need to start over again, given that we don't store internal solving data or river data. The upside of our approach is that the required resources (RAM, disc space) are considerably lower (it lowers the required RAM/space from several GB to several MB). The downside is that we can't continue solves.
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08-18-2020 , 01:21 AM
Quote:
Originally Posted by Dejavudu666
How come? Due to the Exponential size of the gametree?
A flop tree and all its subtrees is roughly 100x larger than a turn tree+subtrees.
And a turn tree+subtrees is roughly 100x larger than a river tree.
So the size of the problem does indeed increase exponentially as you go further back in a tree.
A turn tree can be re-solved within seconds, whereas a flop requires minutes.
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08-18-2020 , 09:13 AM
I have a feature suggestion that came up for me do to a situation over night. I set up a solve of a database to run overnight. A thunderstorm passed through and knocked out power for just seconds, but enough time obviously to shut down my computer. This caused everything that had ran up to that point to be lost. Would it be possible to make it so that while a database is solving, it autosaves the file after each flop?
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08-18-2020 , 11:46 AM
is it possible to save the sizing tree for use in other spots? For example, I need a flop bet of 120%,
turn bet 120% and then flop bet 33% turn bet 75% (here the turn is not needed 120%)
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08-18-2020 , 02:41 PM
Quote:
Originally Posted by vopros
is it possible to save the sizing tree for use in other spots? For example, I need a flop bet of 120%,
turn bet 120% and then flop bet 33% turn bet 75% (here the turn is not needed 120%)
If you want to use the same tree, but with different ranges/board/rake/etc, then go to "Build tree", select the "Rebuild" tab and click on "Rebuild with current settings".

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08-18-2020 , 02:42 PM
Quote:
Originally Posted by thoughtxriot
I have a feature suggestion that came up for me do to a situation over night. I set up a solve of a database to run overnight. A thunderstorm passed through and knocked out power for just seconds, but enough time obviously to shut down my computer. This caused everything that had ran up to that point to be lost. Would it be possible to make it so that while a database is solving, it autosaves the file after each flop?
For this, store all files that you want solved to a single directory.
After that, use the "Folder" icon to solve all files in that directory.
Your file will be saved after every solved tree.

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08-18-2020 , 06:26 PM
Does anyone have a working download link for v117 please
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08-18-2020 , 10:11 PM
Quote:
Originally Posted by scylla
For this, store all files that you want solved to a single directory.
After that, use the "Folder" icon to solve all files in that directory.
Your file will be saved after every solved tree.

It's just one file with a database of flops. I see that I can export all the trees to separate files and then run them through the Folder process, but then they'd all be separate rather than in one DB file with the database features.
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08-19-2020 , 01:45 AM
Quote:
Originally Posted by St3nsy
Does anyone have a working download link for v117 please
Here's a link: https://s3-us-west-2.amazonaws.com/c...v117_64bit.msi
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08-19-2020 , 01:46 AM
Quote:
Originally Posted by thoughtxriot
It's just one file with a database of flops. I see that I can export all the trees to separate files and then run them through the Folder process, but then they'd all be separate rather than in one DB file with the database features.
To disable trees, right-click them.
Only non-disabled trees will be solved.


Last edited by scylla; 08-19-2020 at 01:54 AM.
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08-19-2020 , 11:05 AM
Thanks scylla!
Do you have a function to simplify your strategy, such as rounding your hand weight to 50% or 100%? It would be more convenient to interpret and implement into the game
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08-19-2020 , 11:48 AM
Hi Scylla,

Any chance you would consider adding a search box in addition to the filters already available from search flops in large DBs? Would be easier to just enter the flop than filter and still have to search for it.

Thanks!
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08-19-2020 , 02:21 PM
hi, i faced some weird problem with GTO+:
when i node-lock a flop and solve it there is two things happen - either the program just turns off or the changes are discarded and the initial calculation is shown.
what could it be?
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08-19-2020 , 02:59 PM
Quote:
Originally Posted by vopros
Thanks scylla!
Do you have a function to simplify your strategy, such as rounding your hand weight to 50% or 100%? It would be more convenient to interpret and implement into the game
The problem here is that we would be moving from one solution that’s difficult for the human mind to interpret, to a different solution that’s still too difficult to interpret. The only difference is that the latter solution is much less accurate. When looking at solutions, I would recommend looking at hand values (top pair, set, flushdraw, etc) and see if you can find reasons why certain strategies are chosen. Understanding the motivations behind certain strategies is far easier to translate into something that can be used in live play.
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08-19-2020 , 03:00 PM
Quote:
Originally Posted by TRUSTtheDRAWCESS
Hi Scylla,

Any chance you would consider adding a search box in addition to the filters already available from search flops in large DBs? Would be easier to just enter the flop than filter and still have to search for it.

Thanks!
Ok, I will consider it for future releases.
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08-19-2020 , 03:01 PM
Quote:
Originally Posted by 2wk2slw
either the program just turns off
Do you mean that it crashes?
If so, then please send a savefile to support.

Quote:
Originally Posted by 2wk2slw
hi, i faced some weird problem with GTO+:
when i node-lock a flop and solve it there is two things happen - either the program just turns off or the changes are discarded and the initial calculation is shown.
what could it be?
Do you have "Lock+edit decision" selected after making your edits?
If you make your edits, and then turn it off, then the decision is considered as being unlocked.


Last edited by scylla; 08-19-2020 at 03:20 PM.
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08-19-2020 , 08:16 PM
Quote:
Originally Posted by scylla
To disable trees, right-click them.
Only non-disabled trees will be solved.

Not sure how that helps? I'm solving a database like that overnight and a power outage occurs, everything that solved up to that point is gone, as there's no saving of the file between flops or anything. I understand I could export the flops to separate trees and run them in batch and that would save each file, but then I'd lose out on the database features. I think periodic autosaving during the run of a single database would be helpful.
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08-19-2020 , 09:14 PM
Quote:
Originally Posted by scylla
Thank you
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