Quote:
Originally Posted by Moshiach
Could of questions.
What is "Cap" on the "Build Tree" screen?
Cap is the maximum amount of rake that is taken out of the pot. So if rake is 5%, the cap is $3 and the final pot is $100, then the rake would be $5. However, because of the cap, the rake will only be $3.
Quote:
Originally Posted by Moshiach
Is there a quick way to load a flop from the database rather than scrolling through the tree and double clicking?
You would indeed need to double-click the desired tree from the list of trees in the database.
Quote:
Originally Posted by Moshiach
Is there an optimal balance of dEV between performance and accuracy? When I run a very high target dEV like 50%, the results seem to be largely the same as 0.5%, just the balancing of some spots with multiple options hasn't converged as much I guess.
There's no clear answer to this question. Even with a dEV of 50% you may already be beyond what most human players are capable of. A dEV of 0.5% is such a superhuman level of play that personally I don't see much practical purpose in solving to more accuracy. There's of course no disadvantage to solving to some lower value, but to me 0.5% seems to be a very decent default value. The only exception would of course be solving to 0% in toy games for river spots, where the exact equilibrium values may be of mathematical interest.
Quote:
Originally Posted by Moshiach
Is it possible to have the software solve a situation for all 19,600 possible flops? It seems capped at 1,000
If you click the button again then it should go up to 1755, which is the total number of possible flops (with suit switching being accounted for; so AhKhQh is considered to be the same flop as AcKcQc).