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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

12-14-2019 , 06:30 AM
Quote:
Originally Posted by KN-
Hi scylla, is there any way I can nodelock a player to overfold a river by a certain % for all rivers in a certain gametree? Like if I have a BU vs CO 3bp DB, and I want to make it so villain overfolds river after: X, B 1/3, C ... XX ... X, B 3X pot

I want to see how this would affect flop and turn play, if I do it manually it'll be only for one river of one tree which would take a while to distinguish patterns from
It's only possible to edit individual rivers. It's not possible for us to translate an edit for one river to another river, given that each board card uniquely affects the board. For example, on a Td9d6h Ad board, a Tc affects the board in a totally different way than a fourth d card. We can not translate edits for one river card to another river.
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12-14-2019 , 06:32 AM
Quote:
Originally Posted by vopros
Hello!
if I change my opponent’s strategy to turn, my strategy changes to flop.
Does this flop strategy take into account everything turns, or is it a strategy for a specific turn and the opponent’s specific actions on turn?
is it possible to implement: register an opponent’s strategy for 3-4 turn turnouts and get your own ready flop strategy, taking into account the opponent’s deviations on the turn? how to account for everything turns?
If you edit a turn, and then solve for the flop again, then the turn edits will be taken into account for the new flop solve.
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12-14-2019 , 12:21 PM
Hello!
Why does the program on the turn build not such a tree as I asked?
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12-14-2019 , 01:01 PM
Quote:
Originally Posted by shtulp
Hello!

Why does the program on the turn build not such a tree as I asked?

Try disabling "with only 2 bets left, get the money in smoothly"
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12-14-2019 , 02:28 PM
if I change my opponent’s strategy on the turn, is the flop strategy recounted only for that turn, or taking into account all the turns?

if I block the opponent’s strategy, the turn ev increases by about 4-5%, which seems a little.
if I could take into account the deviations of the opponent’s strategy on the subsequent streets, perhaps it would be possible to achieve a better result.
can this be implemented?
(calculating each runout separately is too time-consuming task)
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12-15-2019 , 05:57 AM
Quote:
Originally Posted by vopros
if I change my opponent’s strategy on the turn, is the flop strategy recounted only for that turn, or taking into account all the turns?

if I block the opponent’s strategy, the turn ev increases by about 4-5%, which seems a little.
if I could take into account the deviations of the opponent’s strategy on the subsequent streets, perhaps it would be possible to achieve a better result.
can this be implemented?
(calculating each runout separately is too time-consuming task)
If you use the tree editor to remove a certain action, or to change a bet size, then this change will be applied to all turns.

However, if you use the range editor to change the strategy for a certain line, then this will only be applied to that particular turn. It's not possible for us to translate a strategy from one turn card to another. For example, on a Td9d6h board, a 2h turn is too different from a Ts turn.
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12-15-2019 , 09:33 AM
Is it possible to implement in future versions?
Simplification of the solution, for example, rounding the hand weights to 0%, 50%, 100%.
The ability to add a branch of a turn, a river of sizing to a turnkey solution, without recounting the flop
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12-15-2019 , 12:39 PM
Scylla Is there any way you could post v1.17 so I can revert back to that. I upgraded the computer i use for my sims to the newest version and can't solve trees that are supposed to use 2.5gb of memory with 7gb available.

Thx
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12-15-2019 , 05:24 PM
Quote:
Originally Posted by vopros
Is it possible to implement in future versions?
Simplification of the solution, for example, rounding the hand weights to 0%, 50%, 100%.
The problem here is that we would be moving from one solution that’s difficult for the human mind to interpret, to a different solution that’s still too difficult to interpret. The only difference is that the latter solution is much less accurate. When looking at solutions, I would recommend looking at hand values (top pair, set, flushdraw, etc) and see if you can find reasons why certain strategies are chosen. Understanding the motivations behind certain strategies is far easier to translate into something that can be used in live play. This as opposed to trying to memorize thousands of combos without understanding why a solution has been reached. On top of that, if either the board, ranges or stacks are even slightly different the combos will likely shift, whereas having a deeper understanding of strategies will allow you to adapt. It’s for this reason that we currently don’t offer rounding.

Quote:
Originally Posted by vopros
The ability to add a branch of a turn, a river of sizing to a turnkey solution, without recounting the flop
This is already available in v125.
Edits made with the tree editor on the turn/river will keep the flop solution intact.
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12-15-2019 , 05:25 PM
Quote:
Originally Posted by BitchIAmAMartian
Scylla Is there any way you could post v1.17 so I can revert back to that. I upgraded the computer i use for my sims to the newest version and can't solve trees that are supposed to use 2.5gb of memory with 7gb available.

Thx
It should always work under these conditions.
However, here is a link to https://s3-us-west-2.amazonaws.com/c...v117_64bit.msi
For any other version, just edit the GTO_v117_64 bit part of the link to the desired version number.
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12-15-2019 , 10:28 PM
Is the RNG posted in the play-against-the-solution just a random number ranging from 0-100? Is its purpose to help the user randomize without the use of third party applications?
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12-16-2019 , 04:07 AM
Quote:
Originally Posted by MadCat
Is the RNG posted in the play-against-the-solution just a random number ranging from 0-100? Is its purpose to help the user randomize without the use of third party applications?
RNG is indeed just a random number.
It was requested by some users.
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12-16-2019 , 04:28 AM
Quote:
Originally Posted by scylla
You can rebuild a tree for new ranges/board/rake/etc.
For this, go to "Build tree", select the "Rebuild" tab and click on "Rebuild with current settings".

is it possible to rebuild just tree but change stacks and pot? lets say i solve BTNvsCO tree i used tree editor to change strategies how i like then i would like to solve BBvsCO with same postflop rules but there is pot 1.5bb smaller so i would like to change pot but keep postflop tree rules from BTNvsCO tree, when i change pot it say it return previous pot from tree i used before and go back to +1.5bb pot
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12-16-2019 , 03:11 PM
Quote:
Originally Posted by magorko
is it possible to rebuild just tree but change stacks and pot? lets say i solve BTNvsCO tree i used tree editor to change strategies how i like then i would like to solve BBvsCO with same postflop rules but there is pot 1.5bb smaller so i would like to change pot but keep postflop tree rules from BTNvsCO tree, when i change pot it say it return previous pot from tree i used before and go back to +1.5bb pot
This is not possible for stacks, given that with different stacks the players would be all-in at a different point in the hand. I suppose we could make some changes so that a different pot is allowed, although it would mean that the relative size of the bets (expressed as a %) compared to the pot would be different.
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12-19-2019 , 03:55 AM
Request of new "feature"

When putting two instances of GTO+ side by side it would be nice to have a horisontal scroll bar at the bottom of GTO+ so that you can compare the solutions between instances with each other. Now the solutions are cut in half if placed next to each other when two instances are opened.
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12-19-2019 , 06:57 AM
Hi Scylla,

for the database, how do i delete flops? The usual method of right-clicking just ignores the flop. Also, how do i rearrange the flops in order of when they were generated/solved? This would be useful when I run a multi-flop sim overnight and generate slightly too many flops (as you should). So I will have 400/430 flops solved. But I am looking to solve a specific flop, and would like to solve it as flop 401, rather than wait to solve 30 flops to solve one more.
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12-19-2019 , 11:08 AM
Quote:
Originally Posted by Prometheus789
Request of new "feature"

When putting two instances of GTO+ side by side it would be nice to have a horisontal scroll bar at the bottom of GTO+ so that you can compare the solutions between instances with each other. Now the solutions are cut in half if placed next to each other when two instances are opened.
Ok, I will see what I can do for future releases.
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12-19-2019 , 11:14 AM
Quote:
Originally Posted by ToiletBowler
Hi Scylla,
for the database, how do i delete flops? The usual method of right-clicking just ignores the flop.
To delete a tree, use Ctrl+rightclick.

Quote:
Originally Posted by ToiletBowler
Also, how do i rearrange the flops in order of when they were generated/solved? This would be useful when I run a multi-flop sim overnight and generate slightly too many flops (as you should). So I will have 400/430 flops solved. But I am looking to solve a specific flop, and would like to solve it as flop 401, rather than wait to solve 30 flops to solve one more.
Double-click the flop that you're looking for to load it. Then switch to "Basic" mode. Now, if you press "Run solver", that particular flop will be solved. Please be sure to switch back to "Advanced" mode after solving though, because otherwise when saving, the database will not be included in the savefile (we will change this for v126).

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12-21-2019 , 09:20 AM
Hey, when running a databse on gto+ is it possible to get the average Ev of a certain hand according to the weights of the subset? thanks
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12-21-2019 , 11:02 AM
Quote:
Originally Posted by Gcm1998
Hey, when running a databse on gto+ is it possible to get the average Ev of a certain hand according to the weights of the subset? thanks
Yes, for this, switch to the "Aggregate" tab.
Select "EV" in the table.
For a quick overview of all the hands, switch to "Matrix" output.

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12-22-2019 , 01:14 PM
One thing that doesnt make sense in this software is

For example after solving a tree and

OOP on flop Cbets 70% range/ checks 30% range - and i edit for example ridic example that IP folds 100% range to Cbet then rerun solve turn and river

The Solver didnt change cbet range even tho software knows that other range will fold 100% he didnt suggest in a resolved range that he now CBets 100% range because it doesnt make sense to still cbet 70% and check 30% if opponent fold 100%

I mean the software is fine for GTO but whats the point in option to edit solved range that checks or folds????

Just an example but i hope you get the idea
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12-22-2019 , 01:24 PM
Quote:
Originally Posted by Bestpokerplayereu
i edit for example ridic example that IP folds 100% range to Cbet then rerun solve turn and river
Quote:
Originally Posted by Bestpokerplayereu
The Solver didnt change cbet range
If you only rerun the turn sim, of course the flop strategy won't change.

If you wan't the solver to recalculate the flop strategy based on your edits, you need to rerun the whole sim.
Reruning the turn solve will only affect the turn & river strategy.
Reruning the river solve will only change the river strategy.
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12-22-2019 , 04:57 PM
Quote:
Originally Posted by Bestpokerplayereu
One thing that doesnt make sense in this software is

For example after solving a tree and

OOP on flop Cbets 70% range/ checks 30% range - and i edit for example ridic example that IP folds 100% range to Cbet then rerun solve turn and river

The Solver didnt change cbet range even tho software knows that other range will fold 100% he didnt suggest in a resolved range that he now CBets 100% range because it doesnt make sense to still cbet 70% and check 30% if opponent fold 100%

I mean the software is fine for GTO but whats the point in option to edit solved range that checks or folds????

Just an example but i hope you get the idea
In addition to the comment by rogorz I can only add that as long as the flop edit does not affect the ranges with which the turn is reached, re-solving the turn will simply lead to the same result, given that from the turn on everything has remained the same.
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12-26-2019 , 06:02 PM
Hi Scylla,

Is there any way to get an aggregate report (for a database) for turn actions? Specifically I want to find aggregate fold % vs turn delayed cbet.
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12-26-2019 , 09:32 PM
Is there any way to see the equity distribution according to which card falls on the next street (hotness chart)?
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