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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

01-08-2019 , 12:08 AM
Quote:
Originally Posted by Gabe16
Hi bud,

Any chance of using weighted subsets like pio etc?


Sent from my iPhone using Tapatalk
This would be great
GTO+/CardRunnersEV? Quote
01-08-2019 , 06:07 PM
After giving villain ranges and setting his lines, how do I work out the max exploit vs his range and lines with a specific hand? Pretty sure there's a way to do this in CREV but i've never done it before. Hopefully you can tell me or point me towards a tutorial. Also is there a way to work out the best exploit with my range vs his ranges and lines, now there is GTO?
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01-09-2019 , 04:25 AM
Quote:
Originally Posted by MU MUF MUFC OK
After giving villain ranges and setting his lines, how do I work out the max exploit vs his range and lines with a specific hand? Pretty sure there's a way to do this in CREV but i've never done it before. Hopefully you can tell me or point me towards a tutorial. Also is there a way to work out the best exploit with my range vs his ranges and lines, now there is GTO?
I would recommend using GTO+ instead and using the GTO solution.

For this:
1) Enter ranges for hero and villain
2) Enter the board and build the tree
3) Use the editor to set villain's strategies for the decisions where you feel you have a read on his play. Leave the remaining decisions unlocked.
4) Run the solver to see how to ideally play and take advantage of villain's mistakes.

The difference between this and max exploit is that max exploit requires you to enter villain's strategies for every single decision in the entire tree. GTO allows you to leave decisions unlocked. If you were to actually enter a strategy for every decision for villain then the GTO solution and the Max Exploit solution will be the same.

Last edited by scylla; 01-09-2019 at 04:51 AM.
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01-09-2019 , 05:14 AM
Ok thanks i will give it a go. I was looking for the max eploit, where i know every villain decision, but if i understand correctly i can do that using the GTO+.

Also, any tips for avoiding random crashes?
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01-09-2019 , 05:50 AM
Question for GTO+

How do you force the OOP range to c-bet 100% of the time?
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01-09-2019 , 05:55 AM
Quote:
Originally Posted by MU MUF MUFC OK
Ok thanks i will give it a go. I was looking for the max eploit, where i know every villain decision, but if i understand correctly i can do that using the GTO+.

Also, any tips for avoiding random crashes?
Personally I haven't experienced random crashes. Are they regular, or do you mean very rarely? Sometimes Windows itself can cause a program to crash, which is beyond our control. It's probably best to use the "process all files in a given folder" feature for processing multiple trees. In this case your file will be saved after every completed solve.

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01-09-2019 , 05:58 AM
Quote:
Originally Posted by MrHS
Question for GTO+

How do you force the OOP range to c-bet 100% of the time?
Use the editor to remove the "Bet" action.
The editor is demonstrated in the third video here: www.gtoplus.com/videos

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01-09-2019 , 07:56 AM
Thanks Scylla. Is there a way to do it for the aggregate database and not just one tree?
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01-09-2019 , 09:44 AM
Quote:
Originally Posted by MrHS
Thanks Scylla. Is there a way to do it for the aggregate database and not just one tree?
For that, first create the tree that you like.
After that build the database from that tree.
GTO+/CardRunnersEV? Quote
01-09-2019 , 06:05 PM
Quote:
Originally Posted by scylla
I would recommend using GTO+ instead and using the GTO solution.

For this:
1) Enter ranges for hero and villain
2) Enter the board and build the tree
3) Use the editor to set villain's strategies for the decisions where you feel you have a read on his play. Leave the remaining decisions unlocked.
4) Run the solver to see how to ideally play and take advantage of villain's mistakes.

The difference between this and max exploit is that max exploit requires you to enter villain's strategies for every single decision in the entire tree. GTO allows you to leave decisions unlocked. If you were to actually enter a strategy for every decision for villain then the GTO solution and the Max Exploit solution will be the same.
I don't have GTO+..Thought it was included. Is there a way to do it with CREV?

As for the crashes I used CREV for around 2 hours each the last 2 days, it crashed once both days.
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01-10-2019 , 04:48 AM
Quote:
Originally Posted by MU MUF MUFC OK
I don't have GTO+..Thought it was included. Is there a way to do it with CREV? As for the crashes I used CREV for around 2 hours each the last 2 days, it crashed once both days.
Can you send a mail to support?
I'll check the GTO status of your license in the database.

Last edited by scylla; 01-10-2019 at 05:00 AM.
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01-10-2019 , 06:16 AM
Hi scylla, I want to solve a sb vs bb spot for 6max, but also want to exclude donks from strategy (for example check-call, donk turn line for sb). If I switch "Dont donk" tumbler, then sb will never cbet, because it counts as a donk. How can I exclude donks, but allow sb to cbet?
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01-10-2019 , 03:53 PM
Quote:
Originally Posted by idn07
Hi scylla, I want to solve a sb vs bb spot for 6max, but also want to exclude donks from strategy (for example check-call, donk turn line for sb). If I switch "Dont donk" tumbler, then sb will never cbet, because it counts as a donk. How can I exclude donks, but allow sb to cbet?
One way to accomplish this is to turn ON "Don't donk". After that, select "Use custom settings for flop" and click on the small triangle for more options. There, unselect "Don't donk". Now the tree will generally use "Don't donk", but custom settings will be applied to the flop.


Last edited by scylla; 01-10-2019 at 03:58 PM.
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01-10-2019 , 09:47 PM
Thank you, but I found a problem with "Don't donk" option. It works only when OOP check-calls, but if OOP bet-call or raise-call - he still use donks on next street.
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01-11-2019 , 08:09 AM
Hi Scylla
I can get my hands on a older workstation with 2x Xeon 6 cores, 12 threads CPUs
Is it possible to use all combined 24 threads in GTO+?
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01-11-2019 , 11:56 AM
Hi Scylla.

I appreciate your continued support. Your earlier help was perfect.

I solved a series of DB's (25 flops PIO solver recommended as a representation of the full game).

I am looking at SB3! a BTN open.

I looked at:
33% c-bet for OOP
75% c-bet for OOP
100% freq check for OOP
100% freq 33% c-bet for OOP
100% freq 75% c-net for OOP.

The aggregate EV accross all 25 flops yield a tremendous EV gain by the 100% check strategy. Do you have any insights or thoughts? Did I do something wrong? The summary of results are:

GTO+/CardRunnersEV? Quote
01-11-2019 , 06:09 PM
Quote:
Originally Posted by MrHS
Hi Scylla.

I appreciate your continued support. Your earlier help was perfect.

I solved a series of DB's (25 flops PIO solver recommended as a representation of the full game).

I am looking at SB3! a BTN open.

I looked at:
33% c-bet for OOP
75% c-bet for OOP
100% freq check for OOP
100% freq 33% c-bet for OOP
100% freq 75% c-net for OOP.

The aggregate EV accross all 25 flops yield a tremendous EV gain by the 100% check strategy. Do you have any insights or thoughts? Did I do something wrong? The summary of results are:

In most cases this will be because OOP's range was weaker preflop, and remains weaker after the flop. Being out of position, he will decide to check. Even in cases where OOP is slightly stronger equity-wise, he may still revert to a check, due to his positional disadvantage.
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01-11-2019 , 06:17 PM
Quote:
Originally Posted by idn07
Thank you, but I found a problem with "Don't donk" option. It works only when OOP check-calls, but if OOP bet-call or raise-call - he still use donks on next street.
It says "Don't donk unless you've shown aggression previously". Having bet or raised, OOP has shown aggression. We can consider adding more options here, although a challenge here would be that different people tend to have very diverse opinions on the matter; it's not an easy task to build a system that's both easy to use, and that everyone fully agrees with.
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01-11-2019 , 06:19 PM
Quote:
Originally Posted by ionutd
Hi Scylla
I can get my hands on a older workstation with 2x Xeon 6 cores, 12 threads CPUs
Is it possible to use all combined 24 threads in GTO+?
Yes, although GTO+ will only allow input of up to 16 threads.
This restriction can be overridden with the code XXoverride.
So for example, for 32 threads, enter the code 32override.


Last edited by scylla; 01-11-2019 at 06:30 PM.
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01-11-2019 , 07:01 PM
That's really cool, ty
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01-12-2019 , 10:51 AM
Quote:
Originally Posted by scylla
In most cases this will be because OOP's range was weaker preflop, and remains weaker after the flop. Being out of position, he will decide to check. Even in cases where OOP is slightly stronger equity-wise, he may still revert to a check, due to his positional disadvantage.
Thanks for the response.

I'm not sure that is the case here.

OOP's range has 55% equity vs IP.

Here are the specific ranges:

OOP: AA-55,AKs-A8s,A5s-A4s,KQs-KTs,QJs-QTs,JTs,T9s,AKo-AJo,KQo,[96.0]KJo[/96.0],[79.0]K9s[/79.0],[74.0]A7s[/74.0],[63.0]QJo[/63.0],[61.0]Q9s[/61.0],[47.0]A6s[/47.0],[30.0]A3s-A2s[/30.0]

IP: TT-55,AQs-A9s,A5s-A2s,KQs-K9s,QJs-QTs,JTs-J9s,T9s,AQo-AJo,KQo-KJo,QJo,JTo,[80.0]JJ[/80.0],[50.0]QQ,44-22,K8s,T8s,98s,87s,76s,65s,AKo[/50.0],[25.0]A8s-A6s[/25.0]
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01-12-2019 , 02:16 PM
Quote:
Originally Posted by MrHS
Thanks for the response.

I'm not sure that is the case here.

OOP's range has 55% equity vs IP.

Here are the specific ranges:

OOP: AA-55,AKs-A8s,A5s-A4s,KQs-KTs,QJs-QTs,JTs,T9s,AKo-AJo,KQo,[96.0]KJo[/96.0],[79.0]K9s[/79.0],[74.0]A7s[/74.0],[63.0]QJo[/63.0],[61.0]Q9s[/61.0],[47.0]A6s[/47.0],[30.0]A3s-A2s[/30.0]

IP: TT-55,AQs-A9s,A5s-A2s,KQs-K9s,QJs-QTs,JTs-J9s,T9s,AQo-AJo,KQo-KJo,QJo,JTo,[80.0]JJ[/80.0],[50.0]QQ,44-22,K8s,T8s,98s,87s,76s,65s,AKo[/50.0],[25.0]A8s-A6s[/25.0]
I've just done a quick test on a QsQh4d board. The tree was built in the "Basic" format for starting pot of 40 and stacks of 200. In this case OOP bets about 40% of the time. Is your tree perhaps non-standard?
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01-12-2019 , 03:28 PM
I’ll post the tree shortly, but a quick question occurred to me. I’m afraid this is rather dumb. Is stacks be the effective stack or the combined stack of OOP+IP? The pot I have is 25 with stacks of 88.
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01-12-2019 , 03:51 PM
These are the flops I'm solving:


This is the tree I'm using.:


Thank you for your thoughts.
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01-13-2019 , 04:53 AM
HI Scylla!

I'm trying to review a hand of a tournament.

I click on IMPORT and I paste the hand. The I select all players. And in the next I step I select that there are more than 1 table.

Here is the real problem...



I really don't remember How many buy-ins are in the price pool etc etctra. What can I put there if is Not a dangerous situation?
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