Quote:
Originally Posted by day'n'night
Hello, I am thinking of buying the software. Can you show me links to get started? And also, can CREV solve for preflop? For example, Hero open SB, BB defend with x range, what 4betting range should we have?
You can download the software here:
http://www.cardrunnersev.com/download.html. For demonstration videos on the GTO solver, the tree building wizard, the locking system and the analysis system, please watch the videos here:
http://www.cardrunnersev.com/download.html
As for preflop, we do offer a basic preflop solver, which can solve any tree where the play is exclusively preflop. You will find some example files for this in the directory /equilibrium_sample_files/preflop. However, the preflop solver does not include extensive postflop play, given that a feature like this requires a specially built computer with roughly 100GB of memory, long solving times, while in the end only being effective for heads-up play, as well as having a considerable price-tag. We are at this point perfectly capable of creating such a preflop solver, however, there's a lot of undiscovered ground to cover, and we prefer to spend our time in developing our own features.
As for postflop solving, our postflop solver is very comparable to pio, offering roughly the same solving speeds (sometimes a bit faster, sometimes a bit slower). The results are exactly the same (I haven't seen a difference yet). Some differences are that we offer a grahpical interface, where you can see and navigate the entire tree, as opposed to the interface being line-based. The frequencies in our trees include card removal. We also offer a more elaborate locking system, namely that it's possible to just lock individual hands while leaving the rest free for the solver to fill in. And we offer an elaborate analysis system for GTO data (which can also be used for editing and locking). For more on this, see the second video that I linked to earlier.
Our tree building wizard is currently kept basic though, as opposed to offering more elaborate options. We can always expand this at some later point, but for the moment we prefer to focus our efforts on other areas (for example recently with our analysis systems and our memory compression). However, just to be clear, the GTO solver algorithm itself is perfectly capable of solving trees of any size and with any number of bets. So it's possible to custom build any tree that you see fit; the solver can deal with it perfectly well (you can probably save yourself a lot of work by only doing the flop and using the wizard to simulate play with single bets from the turn on).
Last edited by scylla; 05-07-2017 at 11:29 AM.