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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

04-09-2014 , 04:30 AM
Quote:
Originally Posted by wombert
2) I'm using 2 instances of CREV for comparing different assumptions. Because of that i'd like a feature that allows a popup to stay open so that i can open both popups in both CREV-instances and compare them. Right now im working with taking screenshots and then comparing them, which is a pretty annoying
Right click, while pop up is on screen (it will bring condition weight dialog, but after you cancel it popup will stay)
Quote:
Originally Posted by wombert
3) (I think this has been requested before) Condition for 3straight-draws on the flop, like JT on 952r, QT on J52r, T9 on J52r, etc
+1 Also it would be very cool, if it would be more options for gutshots on board texture conditions:


Because 356r - straight possible, but extremely unlikely, so it would be cool to sepearate such boards. Maybe just telling what kind of HC make straight or straight draw possible:
2gutter straight, 1gutter straight, SC straight (combined with board conditin syntax it would give much more flexibility).
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04-09-2014 , 10:55 AM
Hey Scylla,

I want to compare checking down and betting (on the turn).

Is it even possible? If not, what do u suggest?

Cause all I get is EV of betting. Maybe I am doing something wrong.

Here is the file: http://s000.tinyupload.com/index.php...94951489792496

Thanks in advance.
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04-09-2014 , 01:48 PM
Quote:
Originally Posted by Ninja666
Also it would be very cool, if it would be more options for gutshots on board texture conditions:


Because 356r - straight possible, but extremely unlikely, so it would be cool to sepearate such boards. Maybe just telling what kind of HC make straight or straight draw possible:
2gutter straight, 1gutter straight, SC straight (combined with board conditin syntax it would give much more flexibility).
Scyla,

I agree with that suggestion and have a proposition how it could be implemented.

Right now I do a lot of work on flop types (thanks for newly added board syntax options) and a HUGE limitation is that only STRAIGHT POSSIBLE board condition allows me to define the connectivity of flops. However, this does not cover the scenarios where only two cards are connected which still changes the texture of the flop significantly. For comparison here are the connectivity filters offered by PT4:



As you can see, the PT4 filters allows to cover almost all board connectivity scenarios.

I think the best way to resolve that current lack of detail in CREV when it comes to board connectivity is to introduce board condition syntax that lets us determine the distance between board cards.

1F02F - would mean that top flop card and middle card are next to each other like T9x

Of course there could be a better way to syntax that.

This will allow us to cover all possible connectivity scenarios through syntax without burdening the current graphical condition menu. This type of distance between cards could be very useful for turns and rivers as we will be able not only to determine if its is an overcard to board, but how far from top card it is. I hope this is feasible and makes sense. I believe this would be a great addition to board condition syntax. Thanks in advance!
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04-09-2014 , 02:55 PM
Hey scylla, would it be possible to add some buttons and hotkeys in postflop condition menu editor?


arrow Up and arrow down keyboard shortcuts to move the conditions In single action in the list:


Also it would be nice but not mandatory to have:
Button and shorcuts ctrl+UP and ctrl+down or something like that to jump in very same players upper and lower action condition list



and ctrl+left and ctrl+down to navigate to left and right by decision tree to previous or next players decisions



Goal of all of this would be quickly navigate without closing and reopening conditions editor box. On move if any changes was made popup could ask to save or cancel move, that would be answered by enter key.

Also noticed minor bug:
In condition editor all conditions are listed, including multicondition. But if you will select multicondition, then it will become All hands. I believe that those conditions should have symbol of multicondition and when you click then some warning could be shown or at least it wouldn't be reverted to all hands.
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04-09-2014 , 08:09 PM
Quote:
Originally Posted by Axif
Hey Scylla,

I want to compare checking down and betting (on the turn).

Is it even possible? If not, what do u suggest?

Cause all I get is EV of betting. Maybe I am doing something wrong.

Here is the file: http://s000.tinyupload.com/index.php...94951489792496

Thanks in advance.
You should just add a weight of 50% to the top line.
Now both lines are reached.

To get the EV of each line, mouse over it to read its EV in its popup.

See here for a savefile: www.cardrunnersev.com/savefiles/7h7s2.stx
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04-09-2014 , 08:11 PM
I'll answer the other posts that were made today tomorrow.
Sorry about the delay, but I've been rather busy today.
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04-10-2014 , 07:29 AM
Quote:
Originally Posted by wombert
1) Could you please include a feature that allows the user to go one sample run back? I'm usually using the sample runs to look for borderline spots and usually just press F6 too fast and go on and often miss a hand that i thought might be interesting so i'd like to go back to that run
I'll take a look if I can do this.


Quote:
Originally Posted by wombert
2) I'm using 2 instances of CREV for comparing different assumptions. Because of that i'd like a feature that allows a popup to stay open so that i can open both popups in both CREV-instances and compare them. Right now im working with taking screenshots and then comparing them, which is a pretty annoying
If you right-click then the screen will remain fixed until you left-click.

Quote:
Originally Posted by wombert
3) (I think this has been requested before) Condition for 3straight-draws on the flop, like JT on 952r, QT on J52r, T9 on J52r, etc
I'm looking into it, however there's approximately 1 zillion ways for a backdoor straight draw to occur. For example, even on a A72 board, 83.3% of "all hands" that are not >=1pair,gutshot,oesd will be a backdoor straight draw. So the quantity "backdoor straightdraw" itself is almost meaningless. Almost anything is a backdoor straight draw. And there's countless ways for backdoor straight draws to occur, that would each require a separate button. For now, please just use the starting hand matrix in the "Holecards" section to select the hands you want.
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04-10-2014 , 07:33 AM
Quote:
Originally Posted by gazavat
Scyla,

I agree with that suggestion and have a proposition how it could be implemented.

Right now I do a lot of work on flop types (thanks for newly added board syntax options) and a HUGE limitation is that only STRAIGHT POSSIBLE board condition allows me to define the connectivity of flops. However, this does not cover the scenarios where only two cards are connected which still changes the texture of the flop significantly. For comparison here are the connectivity filters offered by PT4:



As you can see, the PT4 filters allows to cover almost all board connectivity scenarios.

I think the best way to resolve that current lack of detail in CREV when it comes to board connectivity is to introduce board condition syntax that lets us determine the distance between board cards.

1F02F - would mean that top flop card and middle card are next to each other like T9x

Of course there could be a better way to syntax that.

This will allow us to cover all possible connectivity scenarios through syntax without burdening the current graphical condition menu. This type of distance between cards could be very useful for turns and rivers as we will be able not only to determine if its is an overcard to board, but how far from top card it is. I hope this is feasible and makes sense. I believe this would be a great addition to board condition syntax. Thanks in advance!
Sure, I can take a look at a text-based syntax that describes board texture.
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04-10-2014 , 07:38 AM
Quote:
Originally Posted by Ninja666
Hey scylla, would it be possible to add some buttons and hotkeys in postflop condition menu editor?


arrow Up and arrow down keyboard shortcuts to move the conditions In single action in the list:
I could, but how often are you editing that list?
This doesn't look like it's worth the effort.
You probably just make that list once and be done with it.


Quote:
Originally Posted by Ninja666
Also it would be nice but not mandatory to have:
Button and shorcuts ctrl+UP and ctrl+down or something like that to jump in very same players upper and lower action condition list



and ctrl+left and ctrl+down to navigate to left and right by decision tree to previous or next players decisions



Goal of all of this would be quickly navigate without closing and reopening conditions editor box. On move if any changes was made popup could ask to save or cancel move, that would be answered by enter key.
You can just move conditions between actions by clicking one and then the other. I don't think much can be gained by adding all sorts of shortcuts.


Quote:
Originally Posted by Ninja666
Also noticed minor bug:
In condition editor all conditions are listed, including multicondition. But if you will select multicondition, then it will become All hands. I believe that those conditions should have symbol of multicondition and when you click then some warning could be shown or at least it wouldn't be reverted to all hands.
Ok, I'll take care of that.
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04-10-2014 , 08:38 AM
Quote:
Originally Posted by scylla
I'm looking into it, however there's approximately 1 zillion ways for a backdoor straight draw to occur. For example, even on a A72 board, 83.3% of "all hands" that are not >=1pair,gutshot,oesd will be a backdoor straight draw. So the quantity "backdoor straightdraw" itself is almost meaningless. Almost anything is a backdoor straight draw. And there's countless ways for backdoor straight draws to occur, that would each require a separate button. For now, please just use the starting hand matrix in the "Holecards" section to select the hands you want.
I think he refers to hands like 86, 89, 56 on A72 which currently forms 3 consecutive cards and on some turns will develop into an open-ended str8draw.
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04-10-2014 , 08:43 AM
Quote:
Originally Posted by ron1n
I think he refers to hands like 86, 89, 56 on A72 which currently forms 3 consecutive cards and on some turns will develop into an open-ended str8draw.
I realize that.
But the second I add that, requests for different types of backdoor straight draws are sure to come.
And the requests will never end, no matter how many buttons I add.
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04-10-2014 , 09:42 AM
Quote:
Originally Posted by ron1n
I think he refers to hands like 86, 89, 56 on A72 which currently forms 3 consecutive cards and on some turns will develop into an open-ended str8draw.
Correct. The possibility to make a condition for these 3straight-cards on the flop would be enough. I'm not talking about JT on A62 having a bd-str8 draw on K/Q runouts. With the 3straight-condition you could model a lot more detailed when working with general board textures like [A,T][9,2][9,2] when modeling 3straights by hand is not really possible. I'm well aware that I can model all needed backdoor-straights when working with a specific texture.
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04-10-2014 , 11:55 AM
Quote:
Originally Posted by scylla
Sure, I can take a look at a text-based syntax that describes board texture.
TY Sir!
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04-10-2014 , 12:11 PM
Scylla,

Since this is such a widely requested feature that I also highly need. I took the liberty to demonstrate some good poker software implementations of the concept. I hope that you find them helpful.

Random hand on A72r to match your example and demonstrate the 2 hole card backdoor straight draws:











Random hand on A76r to demonstrate the 1 hole card backdoors:





In terms of importance you can see that the ones that are most important and people mostly refer to are 2 categories:

a) 2OESD, 2gut - 2 cards make OESD and 2 gutshot

b) 1OESD, 2gut



They are useful for both 2 hole cards and 1 hole cards and they are not such huge part of all hands. The other 2 categories:

c) 4gutshot

d) 2 gutshot

Are not as important to people and they cover too much of all possible hands as you have noted in your example.

Pretty much everyone seems to ask for category A) and B) for 1 and 2 hole cards. The other 2 categories can be easily ignored if they present clutter.
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04-10-2014 , 12:42 PM
Quote:
Originally Posted by gazavat
I took the liberty to demonstrate some good poker software implementations of the concept. I hope that you find them helpful.
Ok, I'll take a look at it.
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04-11-2014 , 07:35 AM
Scylla, if you ever reapproach the flop conditions with regards to straight draws, please make it so that it can be usable also on the turn and on the river, just like ***f0/f2/f3 are currently defined.

So basically I want to know on the river if a straight was possible on the flop and be able to use a condition like ***s1 (***s0 = no straights possible on the flop)
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04-13-2014 , 04:59 PM
Hey scylla,
There is very cool feature, like sample run. Sometimes I put some breakpoint over complex board or other conditions and check what boards pass trhought this filter:


So maybe it would be possible to have Maybe tree buttons at each of community streets, that pressing it program would assign that board texture and run calculations, even without closing sample run dialog. Example:

F6 F6 F6 F6 F6,
interesting board texture- I press arrow at Turn and it copies Flop and turn cards (Ignores river card) and performs calculations,

Pressing arrow at the flop would copy just flop and pressing arrow at the turn card would copy all 5 community cards.

After assigning board cards it runs calculations (F7).
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04-14-2014 , 02:17 AM
hey scylla, just downloaded the new version and everytime i hit Alt+R for the ranking based on equities I have the damn windows shortcut screen appear to "run", i looked everywhere but can't find a solution for it. I wasn't having this problem before. Any suggestions, or is anyone else experiencing this?
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04-14-2014 , 03:17 AM
Sorry for posting twice but lets say we 3b AA-QQ (1.36%) vs a CO open of 32s



Why does it show we are raising 1.47%? The wider i make the range the more off the % is

I'm sure i'm probably doing something idiotic
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04-14-2014 , 05:16 AM
Why does it show we are raising 1.47%? The wider i make the range the more off the % is

I think this is because if you know he has 32s then he has no blockers to your QQ+. It'd be the same if you put in a range of QQ+ in stove and specified 3s2s as dead cards
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04-14-2014 , 05:35 AM
You are correct after setting 32hh as dead on flopzilla it shows 1.47% AA-QQ. Buuuuutttt if we know that guy has 32hh and we only 3b AA-QQ wouldn't we just divide 18/1325= 1.36% still? like we are only removing one combo. Also, after inputting all combos of 32s the % of our 3b goes up to 1.9%

Last edited by Klever187; 04-14-2014 at 05:45 AM.
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04-14-2014 , 05:45 AM
Quote:
Originally Posted by Klever187
hey scylla, just downloaded the new version and everytime i hit Alt+R for the ranking based on equities I have the damn windows shortcut screen appear to "run", i looked everywhere but can't find a solution for it. I wasn't having this problem before. Any suggestions, or is anyone else experiencing this?
Are you perhaps trying to do this postflop?
Possibly you're confused with Alt+A?
The toggles are listed at the bottom of the popup, so please check if you're trying to use the correct one.
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04-14-2014 , 05:48 AM
Quote:
Originally Posted by Klever187
Sorry for posting twice but lets say we 3b AA-QQ (1.36%) vs a CO open of 32s



Why does it show we are raising 1.47%? The wider i make the range the more off the % is

I'm sure i'm probably doing something idiotic
I assume you were expecting 1.36%, given that that would be the frequency caused by 18 combos of aces, kings and queens?
The frequency is a bit larger due to villain holding 32s.
The card removal effect makes it slightly more likely for hero to be holding non-2 and non-3 cards.
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04-14-2014 , 05:54 AM
Quote:
Originally Posted by Klever187
You are correct after setting 32hh as dead on flopzilla it shows 1.47% AA-QQ. Buuuuutttt if we know that guy has 32hh and we only 3b AA-QQ wouldn't we just divide 18/1325= 1.36% still? like we are only removing one combo. Also, after inputting all combos of 32s the % of our 3b goes up to 1.9%
Actually, you have removed the 3h and the 2h from the deck.
That means that there's only 50 cards remaining.
And it's only possible to construct 50*49/2=1225 combos (as opposed to 52*51/2=1326 previously).
That makes the frequency for AA-QQ 18/1225*100%=1.47%.
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04-14-2014 , 05:57 AM
Quote:
Originally Posted by Ninja666
Hey scylla,
There is very cool feature, like sample run. Sometimes I put some breakpoint over complex board or other conditions and check what boards pass trhought this filter:


So maybe it would be possible to have Maybe tree buttons at each of community streets, that pressing it program would assign that board texture and run calculations, even without closing sample run dialog. Example:

F6 F6 F6 F6 F6,
interesting board texture- I press arrow at Turn and it copies Flop and turn cards (Ignores river card) and performs calculations,

Pressing arrow at the flop would copy just flop and pressing arrow at the turn card would copy all 5 community cards.

After assigning board cards it runs calculations (F7).
Ok, I'll think about it.
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