Quote:
Originally Posted by Ninja666
Also it would be very cool, if it would be more options for gutshots on board texture conditions:
Because 356r - straight possible, but extremely unlikely, so it would be cool to sepearate such boards. Maybe just telling what kind of HC make straight or straight draw possible:
2gutter straight, 1gutter straight, SC straight (combined with board conditin syntax it would give much more flexibility).
Scyla,
I agree with that suggestion and have a proposition how it could be implemented.
Right now I do a lot of work on flop types (thanks for newly added board syntax options) and a HUGE limitation is that only STRAIGHT POSSIBLE board condition allows me to define the connectivity of flops. However, this does not cover the scenarios where only two cards are connected which still changes the texture of the flop significantly. For comparison here are the connectivity filters offered by PT4:
As you can see, the PT4 filters allows to cover almost all board connectivity scenarios.
I think the best way to resolve that current lack of detail in CREV when it comes to board connectivity is to introduce board condition syntax that lets us determine the distance between board cards.
1F02F - would mean that top flop card and middle card are next to each other like T9x
Of course there could be a better way to syntax that.
This will allow us to cover all possible connectivity scenarios through syntax without burdening the current graphical condition menu. This type of distance between cards could be very useful for turns and rivers as we will be able not only to determine if its is an overcard to board, but how far from top card it is. I hope this is feasible and makes sense. I believe this would be a great addition to board condition syntax. Thanks in advance!