Quote:
Originally Posted by Ninja666
1) The composition tool:
a) It is awesome, but it would be cool to be a little bit flexible with removal. So maybe just adding ability to right/left click on exact combo to increase or reduce combos of it would be cool? I mean if you dont want to go linear EV/equity wise.
For that, go to the postflop menu, go to the holecards section and click on the range editor. If EV data is present in your tree then the button "Get selection from tree" should be available, which should bring up the composition tool. You can import your selection from this tool into the editor and then edit the hands there. The composition tool itself is mostly just intended to get an idea of how a range is made up.
Quote:
Originally Posted by Ninja666
b) Now after editing composion new filter is created and writter on old one. Wouldnt it be better to modify VERY SAME filter just by adding Holecards condition? If it flush draw with pair or overpair, this filter still will be valid with AND holecards statement.
Again, for that, just go to the tool from the postflop condition editor. I just decided to add an Alt+A toggle as well in case people wanted a quicker way of getting to the tool if they just wanted to look at a range.
Quote:
Originally Posted by Ninja666
2) In preflop there was suit selection like in current matrix. It disappeared. Is that intentionally?
Suit selection is available if you start a tree postflop. If you start preflop then it's left out, given that selecting for suits before the flop makes no practical sense.
Quote:
Originally Posted by Ninja666
3) "- Expanded definitions that allows trees to be treated as preflop"
Could you explain this ?
Yeah, I was just trying to keep the description down to a single line.
If there's action on an unknown flop, then the software has to toggle to the monte carlo engine. An exception to this, until now, was if all actions were for "all hands", given that the board doesn't need to be known in order to determine if that condition is TRUE or FALSE.
However, this álso applies to some other conditions, namely everything under the "Holecards" section of the postflop menu. After all, if you only make requiresments for the holecards, then the board is irrelevant. So for example, if all of your postflop conditions (on an unknown board) are things like "all hands must be suited", "AA-22,AK-AT", "all hands must be pockets", etc, then again, the software will be able to stick with the math engine instead of toggling to the monte carlo engine.
Quote:
Originally Posted by Ninja666
4) Variables (- All active variables now shown when running script)
While #2 variable is not used in tree itself, however it could be used for various variable calculations, like R, pot to stack ratio etc. It is great to have that and not to calculate yuourself. could you show all variables, even if you dont use those?
There's no way of telling which variables are relevant there. I prefer to stick with just the variables that are actually used. Sorry.