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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

06-01-2013 , 07:44 AM
I could use some advice on how to model a flop situation. Thanks in advance.

Limit Holdem, 6max, 0.5/1

Hero posts SB 0.25 BB, BB posts BB 0.5 BB

Pre Flop: (pot: 0.75 BB) Hero has 9 9

fold, MP raises to 1 BB, CO raises to 1.5 BB, fold, Hero raises to 2 BB, fold, MP calls 1 BB, CO calls 0.5 BB

Flop: (6.5 BB, 3 players) J 7 K
Hero?

I'm trying to model whether it would be better for hero to check or bet in the above hand. I've set up the tree for the flop actions. I'm not sure how to most efficiently model the turn though.

Let's assume that Hero will only continue on the turn if he hits a set. As this will only happen 4% of the time, I don't want to go through all the trouble of modelling all possible actions. But the problem with putting a "Hero checkdown" option on the turn is that Hero has about 11% equity on the turn even after being raised on the flop, which is significant given the size of the pot. Hero has even more equity on the turn when he check/calls the flop for one bet. But I don't think it's realistic to assume that Hero will be able to get to showdown without facing further action.

So given all that, what would be the best way of modelling the turn?

Last edited by Rooksx; 06-01-2013 at 08:06 AM.
GTO+/CardRunnersEV? Quote
06-01-2013 , 08:11 AM
Quote:
Originally Posted by scylla
Hi rraaaa,



Actually, some of these numbers are slightly different:

x-percentage of times sb folds is 54.7%. The 55.6% number is just the folding frequency averaged over all of button's hands. However, due to card removal, each hand has a different frequency. To get the folding frequency for K5s, just make Button's "Raise to 2" range júst for K5s. You'll find that now SB's fold frequency is 54.7%.

WinningAmount is 43. It's the $9 pot, plus what SB has left in front of him, which is a $34 stack.

So, EVofshove = 0.547*9 + (1-0.547)[43*0.3316 - 38*(1-0.3316)] = -0.12.
The 1 cent difference is due to rounding.
Oh man, thank you, you opened me eyes. But what about my issue with shoving tool? What should i do to make it yield a correct result?

Quote:
By the way, if i calculate the ev for this shove (with K5s) in CRev's shoving math tool, it shows ev of 0.4093$, which matches neither CRev's -0.13$ ev nor my manually calculated +0.647$.
GTO+/CardRunnersEV? Quote
06-01-2013 , 08:36 AM
Quote:
Originally Posted by Rooksx
I could use some advice on how to model a flop situation. Thanks in advance.

Limit Holdem, 6max, 0.5/1

Hero posts SB 0.25 BB, BB posts BB 0.5 BB

Pre Flop: (pot: 0.75 BB) Hero has 9 9

fold, MP raises to 1 BB, CO raises to 1.5 BB, fold, Hero raises to 2 BB, fold, MP calls 1 BB, CO calls 0.5 BB

Flop: (6.5 BB, 3 players) J 7 K
Hero?

I'm trying to model whether it would be better for hero to check or bet in the above hand. I've set up the tree for the flop actions. I'm not sure how to most efficiently model the turn though.

Let's assume that Hero will only continue on the turn if he hits a set. As this will only happen 4% of the time, I don't want to go through all the trouble of modelling all possible actions. But the problem with putting a "Hero checkdown" option on the turn is that Hero has about 11% equity on the turn even after being raised on the flop, which is significant given the size of the pot. Hero has even more equity on the turn when he check/calls the flop for one bet. But I don't think it's realistic to assume that Hero will be able to get to showdown without facing further action.

So given all that, what would be the best way of modelling the turn?
Are you aware that you can attach a % to a checkdown?
So for example if you attach a % of 40% to it, then hero will only realize 40% of his 11% equity, meaning he'll only get 4.4%.
Also, it's possible to setup a checkdown so that hero will get a certain % of the pot.

Attaching either one of those percentages can be done when adding the checkdown action.
Or by editing the checkdown action, which you can do by double-clicking it.
GTO+/CardRunnersEV? Quote
06-01-2013 , 08:44 AM
Quote:
Originally Posted by rrraaaa
Oh man, thank you, you opened me eyes. But what about my issue with shoving tool? What should i do to make it yield a correct result?
The shoving tool would require the following input:



I suppose the most confusing item here is the "The pot in the middle of the table is: 1" item. That is because the BB's blind is not included in the calculations yet, and that additional money needs to still be added to the calculations.
GTO+/CardRunnersEV? Quote
06-01-2013 , 10:04 AM
Quote:
Originally Posted by scylla
I suppose the most confusing item here is the "The pot in the middle of the table is: 1" item. That is because the BB's blind is not included in the calculations yet, and that additional money needs to still be added to the calculations.
Thanks, I got it
GTO+/CardRunnersEV? Quote
06-01-2013 , 10:25 AM
Although, i got one minor question. I did all of the above calculations having set rake to 0%. But now that i've changed it to 5%, there's no change for ev of individual hands. Why is that?
GTO+/CardRunnersEV? Quote
06-01-2013 , 10:44 AM
Quote:
Originally Posted by rrraaaa
Although, i got one minor question. I did all of the above calculations having set rake to 0%. But now that i've changed it to 5%, there's no change for ev of individual hands. Why is that?
Because you have Cap set to $0.
Cap is the maximum amount of money that is taken in rake.
And if it's 0, then rake is not applied.
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06-01-2013 , 08:54 PM
When I try to run a script using a filter by top% of hands. The screen goes blank and nothing happens. The software isn't frozen; I could save and reopen the file. But, I cannot see results. Please help.

Using v2.8.7
GTO+/CardRunnersEV? Quote
06-02-2013 , 06:48 AM
Quote:
Originally Posted by Zobags
When I try to run a script using a filter by top% of hands. The screen goes blank and nothing happens. The software isn't frozen; I could save and reopen the file. But, I cannot see results. Please help.

Using v2.8.7
Could you mail a savefile+script to support please?
The script is stored in the /scripts subdirectory.
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06-02-2013 , 10:10 AM
In the latest version of the beta when I click "edit conditions" for postflop "all hands" comes up twice. So when I enter conditions there is an extra "all hands" at the top that I have to manually delete it every time. The older versions of the software did not have this. Not a huge deal, but it is a minor annoyance.
GTO+/CardRunnersEV? Quote
06-02-2013 , 11:51 AM
Quote:
Originally Posted by Chabra
In the latest version of the beta when I click "edit conditions" for postflop "all hands" comes up twice. So when I enter conditions there is an extra "all hands" at the top that I have to manually delete it every time. The older versions of the software did not have this. Not a huge deal, but it is a minor annoyance.
Ah, I see.
Thanks for pointing that out.
I have indeed made some changes to that part of the code and it appears I've created a new problem in my attempts to solve another one.
I'll take care of it.
GTO+/CardRunnersEV? Quote
06-02-2013 , 12:53 PM
Can I run CRev offline? Took my laptop on a plane planning to do some sims and was pretty disappointed that CRev wouldn't start up( Same crap with flopzilla
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06-02-2013 , 01:25 PM
Quote:
Originally Posted by madhusudana
Can I run CRev offline? Took my laptop on a plane planning to do some sims and was pretty disappointed that CRev wouldn't start up( Same crap with flopzilla
Both CardRunnersEV and Flopzilla need to connect to the internet every once in a while to check that their license is still valid. However, they can both run without internet for a while. The CardRunnersEV beta however needs to connect every time; that's just a standard part of the beta process.

PS:
In trial mode, both pieces of software need to always connect to the internet.
GTO+/CardRunnersEV? Quote
06-03-2013 , 06:58 AM
Quote:
Originally Posted by Zobags
When I try to run a script using a filter by top% of hands. The screen goes blank and nothing happens. The software isn't frozen; I could save and reopen the file. But, I cannot see results. Please help.

Using v2.8.7
Ok, I’ve fixed the bug for future releases.
The reason it occurs is because you’re telling the software to filter the top X% from a condition.
However, your checkpoint is assigned to an action.
GTO+/CardRunnersEV? Quote
06-05-2013 , 05:02 PM
Hi

it is possible to copy/past the whole tree for each layer of turn and river
example :
i made a big tree and now i want change river diamond, blank, action so when i switch on blank i need to rebuild the whole action tree?
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06-05-2013 , 06:27 PM
when you run a tree and you have some type of range dark red and some blue purple, what does it mean?
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06-06-2013 , 12:48 PM
Quote:
Originally Posted by IsicOOsicK
it is possible to copy/past the whole tree for each layer of turn and river
You can copy-paste a tree+subtree by:
- Select the action by clicking it
- Press Ctrl+Alt+C to copy
GTO+/CardRunnersEV? Quote
06-06-2013 , 12:49 PM
Quote:
Originally Posted by IsicOOsicK
when you run a tree and you have some type of range dark red and some blue purple, what does it mean?
Red means -EV.
Any other color means +EV.

So if a condition or action is -EV, it's drawn in red.
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06-06-2013 , 06:11 PM
Using 2.8.7. "Display best tree(999)" just stops the script running and "Display best tree 2D(999)" doesn't seem to work the way I understood it should work which is delete all the previous entries that were saved using the "Add 2D data point"? Even if I use "add 2d" and then right on the next row put "display best 2d(999)" I still get the 2d graph at the end of the script.

fwiw, I'm trying to use "display best 2d(2)" to draw a non-2d graph of the minimax-values but I can't get the info out unless I can delete the previous 2d-data.
GTO+/CardRunnersEV? Quote
06-07-2013 , 08:36 AM
Quote:
Originally Posted by Finnisher
Using 2.8.7. "Display best tree(999)" just stops the script running and "Display best tree 2D(999)" doesn't seem to work the way I understood it should work which is delete all the previous entries that were saved using the "Add 2D data point"? Even if I use "add 2d" and then right on the next row put "display best 2d(999)" I still get the 2d graph at the end of the script.

fwiw, I'm trying to use "display best 2d(2)" to draw a non-2d graph of the minimax-values but I can't get the info out unless I can delete the previous 2d-data.
Ok, I'm getting the same thing over here.
I'll fix it for the next release.
Thank you for the feedback!
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06-07-2013 , 09:21 AM
iam a complete nub with this... where do you find a basic tutorial? Im just confused.. if i enter a Range for a certain position, why doesnt it take over this range for all further Betting rounds??

I mean Villians Nor my Range can Change.. but yet the program doesnt take over their Ranges..


Is there some Trick to make them use the Same starting Range all the time?
GTO+/CardRunnersEV? Quote
06-07-2013 , 09:28 AM
Quote:
Originally Posted by Barbaric
iam a complete nub with this... where do you find a basic tutorial?
Here:
http://www.cardrunnersev.com/videos.html

If you're using the beta (recommended) then scroll down to the bottom of the page for basic instructional videos.

Quote:
Originally Posted by Barbaric
if i enter a Range for a certain position, why doesnt it take over this range for all further Betting rounds??
It does.
For example, if you make hero raise AA-QQ, then that's the range with which he proceeds from that point on. You can simply use the standard "all hands" range for it, since those are all the hands in his range.
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06-07-2013 , 11:27 AM
When i give Hero a Specific Range and then make him either fold or Call and All in, i cant seem to distribute the % of time he either Folds or Calls the bet...

It will always say fold 100%, instead of figuring out how many % of the time he will have to Call/Fold in the case of Open Range vs Shoving range...


For easier understanding heres a Picture:


As you can see here, MP+2 has 100% fold, even when i assigned a Specific Range for him to call the Bet/Shove against the Bet..
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06-07-2013 , 01:08 PM
Nevermind, i watched your Vids and figured it out myself. Awesome tool!
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06-07-2013 , 05:05 PM
was the unexploitable shove algorithm changed in the update? some commentors on my DeucesCracked videos have reported results that are different now than they were when I made the video pre-update.
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