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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

04-24-2013 , 02:17 PM
Quote:
Originally Posted by sthief09
one other suggestion I have would be to be able to call another script. for example, I have a script that manually performs an unexploitable shove. if I want another script to incorporate a manual unexploitable shove, I have to physically re-create that unexploitable shoving script within the new script. it would be great if I could simply use some function like call('unexploitableshove') from within the new script. it would help tremendously in terms of making manageable and efficient scripts.
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04-24-2013 , 09:32 PM
Please just +1 anything josh requests, from me
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04-25-2013 , 03:23 AM
Hey scylla,
It is not exact example what I do now but it will allow you to understand a little bit about it:
http://i.imgur.com/mrFH3KT.png

Right now only way to check How I perform is taking datamined results from PT4 and comparing those to each other.

For example I want to compare should I fold or 3bet hands when I am facing 3bet.
Lets say when I fold then my minrate is --250bb/100 hands, When I call with it it is --70bb/100 hands,

I would like to plug in that number into faced 3b, called and checked down condition.
I know that I can use fraction of pot or equity to get desired amount of EV, but:

a) I am not sure that it is correct way to do that. If it is not, so what is it?
b) I am not sure that it is exact number that should be plugged there. I guess --70bb/100 converts to --0,7bb (or --2,8$ of EV)? I guess when I am pluging that number that result should be at Call point, right?

Thnx for any comments.
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04-25-2013 , 03:49 AM
Quote:
Originally Posted by sthief09
all of these would be great, especially that top one. the GOTO function is the bane of my existence.
Or just have it increment/decrement when adding/removing lines. Agreed on bane-ness.
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04-26-2013 , 04:49 AM

Not entirely sure what went wrong, but I've built this tree and everything was working fine. Now I've tried adding layers to the turn (5 of them) and now when I do sample runs I keep getting different rivers than the one I've selected. Why is that so? Do turn layers affect river cards somehow?
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04-26-2013 , 08:01 AM
Also I want to say that when in tobe4funas file you change river FIRST Trial run gives correct river but later ones doesn't give correct ones.
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04-26-2013 , 08:14 AM
Quote:
Originally Posted by Ninja666
Hey scylla,
It is not exact example what I do now but it will allow you to understand a little bit about it:
http://i.imgur.com/mrFH3KT.png

Right now only way to check How I perform is taking datamined results from PT4 and comparing those to each other.

For example I want to compare should I fold or 3bet hands when I am facing 3bet.
Lets say when I fold then my minrate is --250bb/100 hands, When I call with it it is --70bb/100 hands,

I would like to plug in that number into faced 3b, called and checked down condition.
I know that I can use fraction of pot or equity to get desired amount of EV, but:

a) I am not sure that it is correct way to do that. If it is not, so what is it?
If the pot is $79 and you want the checkdown to yield an EV of $23, then you should check down as a fraction of the pot with a percentage of 23/79*100%=29%.

Quote:
Originally Posted by Ninja666
b) I am not sure that it is exact number that should be plugged there. I guess --70bb/100 converts to --0,7bb (or --2,8$ of EV)? I guess when I am pluging that number that result should be at Call point, right?
Yes, I would expect that that number in PT4 indeed means that. Let's say that the amount to call is $10 and you want the EV for the call to be $23, then you should checkdown at the turn so that the checkdown yields $33. This is because now, with your call, you're investing $10 to get into a $33 spot, thereby making $33-$10=$23.
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04-26-2013 , 08:16 AM
Quote:
Originally Posted by tobe4funas

Not entirely sure what went wrong, but I've built this tree and everything was working fine. Now I've tried adding layers to the turn (5 of them) and now when I do sample runs I keep getting different rivers than the one I've selected. Why is that so? Do turn layers affect river cards somehow?
If you enter a specific river, but leave the turn empty (which is basically what you've done here; any turn is possible), then the river will be considered as random anyhow. This is because it's not possible to know the river but not know the turn.
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04-26-2013 , 08:18 AM
Quote:
Originally Posted by Ninja666
Also I want to say that when in tobe4funas file you change river FIRST Trial run gives correct river but later ones doesn't give correct ones.
If the turn is random, then it's not possible to enter a river, since it's impossible to know the river but not know the turn.
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04-26-2013 , 08:19 AM
Quote:
Originally Posted by Daddy Warbucks
Or just have it increment/decrement when adding/removing lines. Agreed on bane-ness.
Yes, I've heard these comments and will fix them for the next release.
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04-29-2013 , 08:24 AM
Hm, looks like i cannot store a weighted range anymore ?
It is working in Flopzilla but not working in CREV.
Version 2.8.6, Win7 x64, disabled UAC
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04-29-2013 , 08:51 AM
Quote:
Originally Posted by wombert
Hm, looks like i cannot store a weighted range anymore ?
It is working in Flopzilla but not working in CREV.
Version 2.8.6, Win7 x64, disabled UAC
Could you please check if you have "Clear mode" ON?
It's in the upper left of the preflop condition editor's window.
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04-29-2013 , 11:47 AM
Hi, how can I add a condition in flop, given a flop Jh8h2d, that villain will raise with nothing a % of times?. Hands like 56cc, 76, K6,Q3, etc... I cant see the options in made hands "nothing", and I want a condition to raise a % of the worst part of his range. Thanks

Last edited by Mamasota; 04-29-2013 at 12:05 PM.
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04-29-2013 , 03:09 PM
Hmm Im thinking in this solution:
The first raise condition could be all the hands made and the draws, then If I add a second raise condition, the programe will filter all the hands that have value in the first condition, then when it arrives to the second condition I can make the second raise condicition 25% of all hands. This will raise the 25%((total range) -(value range)), will work?
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04-29-2013 , 04:01 PM
Quote:
Originally Posted by Mamasota
Hi, how can I add a condition in flop, given a flop Jh8h2d, that villain will raise with nothing a % of times?. Hands like 56cc, 76, K6,Q3, etc... I cant see the options in made hands "nothing", and I want a condition to raise a % of the worst part of his range. Thanks
You can just select the option "Highcard" for that (Made hand section), possibly in combination with "no straight draw" and "no flush draw".
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04-29-2013 , 04:02 PM
Quote:
Originally Posted by Mamasota
Hmm Im thinking in this solution:
The first raise condition could be all the hands made and the draws, then If I add a second raise condition, the programe will filter all the hands that have value in the first condition, then when it arrives to the second condition I can make the second raise condicition 25% of all hands. This will raise the 25%((total range) -(value range)), will work?
That should probably work as well.
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04-29-2013 , 04:23 PM
Now Im having another problem, the problem is that CREV is not filtering hands by conditions, it is repeating hands.

In the board Js8s2o

condition raise 90 => 60% tp,K4
condition call 100% => 1p

hands like JT, QJ appears in the 2 conditions. This might be because the % of the 1st condition?
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04-29-2013 , 05:35 PM
if I input a flop, how can I make a condition for a player to bet only the top X% of hands vs villains range speaking in equity?
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04-29-2013 , 07:03 PM
Quote:
Originally Posted by Mamasota
Now Im having another problem, the problem is that CREV is not filtering hands by conditions, it is repeating hands.

In the board Js8s2o

condition raise 90 => 60% tp,K4
condition call 100% => 1p

hands like JT, QJ appears in the 2 conditions. This might be because the % of the 1st condition?
Well yes, if the first action has a condition with a weight of 60%, then the remaining 40% will be moved to the next action.
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04-29-2013 , 07:07 PM
Quote:
Originally Posted by dappoker
if I input a flop, how can I make a condition for a player to bet only the top X% of hands vs villains range speaking in equity?
The beta
1) Perform the action for "all hands"
2) Compute (F7)
3) Mouse over the "all hands" condition
4) Press Alt+F for the filter menu
5) Select "Filter by equity for TopX%"
6) Enter the desired value for X under "Use this value for X"
7) Press OK

The alpha
In the alpha, you can only select the top/bottom percent according to EV.
For that:
1) Perform the action for "all hands"
2) Compute (F7)
3) Mouse over the "all hands" condition
4) Press Alt+Q to filter for the top X%.
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04-29-2013 , 08:27 PM
Well I have finished my first hand with CREV, and now its time to extract conclusions:



- If he raises flop with the value range and semibluffs (10%) and I push, im winning 2840bb/100 (284$/10*100).
- If he calls flop and turn im winning 2700bb/100.

- In the flop the EV of my hand is 1180bb/100.

If turn and river are random cards, the programe will just take a card on the turn and one in the river and simulate it for these cards. Or will simulate for every card on the turn and every card on the river, analizing all the possible results of the board?

Thanks for your time
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04-30-2013 , 06:43 AM
Quote:
Originally Posted by Mamasota
Well I have finished my first hand with CREV, and now its time to extract conclusions:



- If he raises flop with the value range and semibluffs (10%) and I push, im winning 2840bb/100 (284$/10*100).
- If he calls flop and turn im winning 2700bb/100.

- In the flop the EV of my hand is 1180bb/100.

If turn and river are random cards, the programe will just take a card on the turn and one in the river and simulate it for these cards. Or will simulate for every card on the turn and every card on the river, analizing all the possible results of the board?

Thanks for your time
In this tree, both the turn and river are provided, meaning that the flop and turn calculations are made in full knowledge of how the board will develop. So, basically, right now, you can't draw any conclusions about the flop play. This tree only applies to the river play, which will indeed give SB an EV of 270 for his bet.

If you want to know data for the flop, you'll need to:
1) Leave the turn+river card empty
2) Enter the play as you would expect it to play out on an unknown turn

Under 2), I would recommend not going beyond the turn, because play on both an unknown turn+river is too complex. If the river is reached, I'd just check the hand down from there on. Please observe that in defining play on an unknown turn, you'll need to take all the different ways that the board can turn out into account, including the flushdraw (not) getting there, etc. You may want to use the layer system (https://www.youtube.com/watch?v=bl-J3Q-z798) to group different types of turn card together into groups.
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04-30-2013 , 05:59 PM
Malware Bytes reported that the CREV install and exe files were malicious. Am I correct in assuming that these are just false positives, and there are not rogue CREV files which are actually malware?

Thanks
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04-30-2013 , 06:32 PM
Quote:
Originally Posted by Zobags
Malware Bytes reported that the CREV install and exe files were malicious. Am I correct in assuming that these are just false positives, and there are not rogue CREV files which are actually malware?

Thanks
I assume you're reffering to the files that are linked to here?:
http://www.cardrunnersev.com/download.html

I'm getting 0/45 for both the alpha and the beta on www.virustotal.com (including MalwareBytes) so it sounds like a false positive. The only thing I can think of is that possibly your download halted halfway through, which can indeed cause a false positive (because in that case the file is corrupted). Could you please check if you have downloaded the complete files? They should be 16.562kb (alpha) and 15.940kb (beta).

If this does not resolve your issue, then please let me know your version number of MalwareBytes, as well as if you're trying to download the alpha or the beta. I'll see if I can contact them.
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05-01-2013 , 06:02 AM
Hey,
There would be two nice things in crEV:
a) For 2D graph (Actually table) as Column or Row title add not just number, but also Text
b) Have real 2d graph with multiple lines there.

Example that could illustrate my request:

Here I check How performs various hands when cold calling.
There is only one variable: Opponent range varianble.
Rows are not variables, but just static numbers. Numbers, because I was not able to write "KJo", KTo and similar stuff. Quite often I do those 2D graph Where I want to see multiple statistics THat I collect using script points.
Like how performs X range, X freaquencies, and similar stuff. A lot of different Not related rows.

2) Is there hotkey to select CheckPoint? Like SHIFT+ 3 For 3rd or something like this?

Thnx.

Last edited by Ninja666; 05-01-2013 at 06:10 AM.
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