Quote:
Originally Posted by MNHBK
Hi!
I just bought the program and I am trying to look at a basic cold 4bet situation. I want CO to open 25% BTN to 3bet 12% and I want to know how much I can cold 4bet from the BB if they play optimal against my range. This seems like a situation a program like this should be able to solve pretty well if we assume that all players are 100bb deep and that BTN can only fold or shove.
Ok, well given that you're asking for a situation where:
- You play optimally
- Cutoff plays optimally
- Button plays optimally
we're looking for a spot where you're looking for the equilibrium for 3 players.
This is rather hard to accomplish.
It becomes a lot easier though if you fill in Cutoff's and Button's pushing ranges as well and júst make BB be the only optimal player.
For example, please see the tree below.
I've set it up so that if Cutoff pushes, Button will automatically fold.
It's entirely possible to also included a line where Button would continue as well, but I thought I'd keep the tree simple.
After computing this tree (I'd recommend roughly 1M runs), mouse over locations 1 and 2 to delete the -EV hands for BB (by pressing Alt+D). Don't worry too much about the somewhat scattered results for the hands. The scattering only occurs for hands that are close to 0 EV anyhow.
Then recompute with F7 for the changes to take effect, mouse over location 3 and again press Alt+D to remove the -EV hands.
That should give you the optimal 4bet range for BB versus Cutoff's and Button's play.
Click
here for the savefile.
The challenge here is that you're playing versus two players, rather than this being a heads-up tree. If it were a heads-up tree, the math engine would work (results are now based on Monte Carlo) and you could simply use the Max Exploit tool to calculate BB's optimal play.