Quote:
Originally Posted by 3eBjUnKiE
Im trying to graph the following scenario. Game is HU format. Hero minraises with a given range on the SB and villain shoves all in with a given range. I would like to be able to vary the stack sizes to see how that affects hero EV of calling. How would I go about this?
If Hero's calling range is also fixed, then this is a simple matter of making a graph.
However, if you mean that you want hero to make an optimal call (call all his +EV hands and fold the -EV ones) then you'll need to write a script.
Please let me know which of the two you're looking for and I'll tell you how to do it.
PS: Scripting only works in the registered version though.