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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

05-16-2024 , 02:10 AM
Quote:
Originally Posted by 1BigOT
Instead of having to node lock individual solutions, would there be a broad way to apply a set selection of either frequencies or defined %s for hand class categories? If I could set either a response to eg raise 10% of time or raise x% with set/tp/fll/etc like you would in a single tree would be absolutely amazing!
This may not be possible to achieve from a technical/mathematical viewpoint, but we'll make a note of your request, and see if we can make it work.
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05-16-2024 , 02:38 AM
Quote:
Originally Posted by scylla
This may not be possible to achieve from a technical/mathematical viewpoint, but we'll make a note of your request, and see if we can make it work.
Unless I am misunderstanding the question, those setups are already available in CREV vs GTO+ (e.g. raise TP+ 10%).
GTO+/CardRunnersEV? Quote
05-16-2024 , 11:14 AM
Quote:
Originally Posted by BJohnson56
Unless I am misunderstanding the question, those setups are already available in CREV vs GTO+ (e.g. raise TP+ 10%).
He meant something else.
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05-18-2024 , 04:47 PM


Scy, can you add some menu of custom hotkeys for action for the trainer?

Like if someone want to bet with "1"2"3"4" or "q"w"e"r"t" or check/call with "c", fold with f, etc... but made a menu for put a custom hotkeys.. will nice, thanks!
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05-19-2024 , 02:11 AM
Quote:
Originally Posted by Mates.

Scy, can you add some menu of custom hotkeys for action for the trainer?
Like if someone want to bet with "1"2"3"4" or "q"w"e"r"t" or check/call with "c", fold with f, etc... but made a menu for put a custom hotkeys.. will nice, thanks!
Ok, we will consider it for future releases.
GTO+/CardRunnersEV? Quote
05-19-2024 , 06:06 AM
hello i encoutered bug with A option, when i use this config for turn for OOP player:
25d,g2d,30c,75c,150c,g2c,30p,75p,150p,g2p,A
all sizings work as described, but there is no ai option in all nodes on turn somehow, can you check it?

edit: when i use Ap,Ac it works for probe and cbet, but if i use Ac,Ap,Ad it will merge just to A and there is no AI in any node

Last edited by magorko; 05-19-2024 at 06:17 AM.
GTO+/CardRunnersEV? Quote
05-19-2024 , 01:55 PM
Quote:
Originally Posted by magorko
hello i encoutered bug with A option, when i use this config for turn for OOP player:
25d,g2d,30c,75c,150c,g2c,30p,75p,150p,g2p,A
all sizings work as described, but there is no ai option in all nodes on turn somehow, can you check it?

edit: when i use Ap,Ac it works for probe and cbet, but if i use Ac,Ap,Ad it will merge just to A and there is no AI in any node
Ok, thank you for pointing this out.
We'll take care of this for the next release.
GTO+/CardRunnersEV? Quote
05-20-2024 , 03:54 AM
hello one more bug regarding hand history export:

PokerStars Hand #476: Hold'em No Limit ($0.01/$0.02) - 2023/01/01 0:07:55
Table '#1' 6-max Seat #1 is the button
Seat 1: Inactive ($100.00 in chips)
Seat 2: Villain ($100.25 in chips)
Seat 3: Hero ($100.25 in chips)
Villain: posts small blind $0.01
Hero: posts big blind $0.02
*** HOLE CARDS ***
Dealt to Hero [Ah 4h]
Inactive: folds
Villain: raises $2.54 to $2.55
Hero: calls $2.53
*** FLOP *** [4s 3s 3d]
Villain: checks
Hero: bets $1.53
Villain: folds
Uncalled bet ($1.53) returned to Hero
Hero: shows [Ah 4h]
Hero collected $5.10 from pot
*** SUMMARY ***
Total pot $5.10
Board [4s 3s 3d 7h 5s]
Seat 3: Hero (big blind) showed [Ah 4h] and won ($5.10)

this is export by GTO+, as you can see blinds are 1/2 cents but stacks are 100, so blinds should be 0.5/1

also feature request: can you make feature that will automatically create requested amount of hand history without making solver playing against himself through play against solution?

idea: when clicking file and there is load selection of files from directories, lets say under it would be create hand history from folder, so this way i can point it to folder with 1755 boards and it would generate hhs from this folder, while keep weights of each board so when i import them to tracker i have good representation of all boards as they should be based on being mono, two tone, rainbow or paired etc

also can you do quick fix for that A option please, i was going to solve 1755 boards solutions and this all in option is big miss for me, some scenarios pot get huge on turn and if there is not ai option its not good
GTO+/CardRunnersEV? Quote
05-21-2024 , 02:19 AM
Quote:
Originally Posted by magorko
hello one more bug regarding hand history export:
PokerStars Hand #476: Hold'em No Limit ($0.01/$0.02) - 2023/01/01 0:07:55
Table '#1' 6-max Seat #1 is the button
Seat 1: Inactive ($100.00 in chips)
Seat 2: Villain ($100.25 in chips)
Seat 3: Hero ($100.25 in chips)
Villain: posts small blind $0.01
Hero: posts big blind $0.02
*** HOLE CARDS ***
Dealt to Hero [Ah 4h]
Inactive: folds
Villain: raises $2.54 to $2.55
Hero: calls $2.53
*** FLOP *** [4s 3s 3d]
Villain: checks
Hero: bets $1.53
Villain: folds
Uncalled bet ($1.53) returned to Hero
Hero: shows [Ah 4h]
Hero collected $5.10 from pot
*** SUMMARY ***
Total pot $5.10
Board [4s 3s 3d 7h 5s]
Seat 3: Hero (big blind) showed [Ah 4h] and won ($5.10)
this is export by GTO+, as you can see blinds are 1/2 cents but stacks are 100, so blinds should be 0.5/1
Based on the the information in the tree builder, the blinds aren't actually defined anywhere.
We could add a feature so that the blinds could be set, specifically for the purposes of creating a hand history, but this will probably lead to confusion for users elsewhere.
For the moment, in the hand history, we essentially set the blinds as 0.

Quote:
Originally Posted by magorko
also feature request: can you make feature that will automatically create requested amount of hand history without making solver playing against himself through play against solution?
We will consider it for future releases, although I'm not entirely certain how large the userbase for this feature would be.

Quote:
Originally Posted by magorko
also can you do quick fix for that A option please, i was going to solve 1755 boards solutions and this all in option is big miss for me, some scenarios pot get huge on turn and if there is not ai option its not good
Ok, we have taken care of this for v165.

Last edited by scylla; 05-21-2024 at 02:24 AM.
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06-04-2024 , 04:38 AM
During my solution, I used a 3970x and a 7950x, 64 threads, 3.9hz and 32 threads, 4.9hz respectively. The solution speed is not accelerated during the measurement process. The main frequency of the CPU is more important than the number of cores. ?
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06-04-2024 , 05:26 AM
Quote:
Originally Posted by Yangkk
During my solution, I used a 3970x and a 7950x, 64 threads, 3.9hz and 32 threads, 4.9hz respectively. The solution speed is not accelerated during the measurement process. The main frequency of the CPU is more important than the number of cores. ?
As a rule of thumb, the calculation speed will roughly be the CPU speed, multiplied by the number of cores.
However, as the number of cores increases, the more challenging it will be to balance all the available tasks across the available cores.
So, indeed, the calculation speed is determined to a larger extent by the CPU speed.
Other than that, CPUs with a very high number of cores are usually designed to be used as servers, and may not be optimized for high performance computing.
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06-04-2024 , 03:05 PM
What is the box, next to the lock in the picture below?
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06-04-2024 , 09:15 PM
Quote:
Originally Posted by scylla
As a rule of thumb, the calculation speed will roughly be the CPU speed, multiplied by the number of cores.
However, as the number of cores increases, the more challenging it will be to balance all the available tasks across the available cores.
So, indeed, the calculation speed is determined to a larger extent by the CPU speed.
Other than that, CPUs with a very high number of cores are usually designed to be used as servers, and may not be optimized for high performance computing.
Can you list a ranking of CPU solving speeds? This will be of great help to users purchasing CPUs. I tested Threadripper and Ryzen separately. i spent a lot of money
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06-04-2024 , 11:53 PM
Quote:
Originally Posted by BJohnson56
What is the box, next to the lock in the picture below?
its a form of "weight"of the combo. more intense, +weight. less intense - weight)
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06-05-2024 , 02:02 AM
Quote:
Originally Posted by Yangkk
Can you list a ranking of CPU solving speeds? This will be of great help to users purchasing CPUs. I tested Threadripper and Ryzen separately. i spent a lot of money
We don't have databases with CPU solving speeds, so this is not something that we can offer.

Last edited by scylla; 06-05-2024 at 02:18 AM.
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06-05-2024 , 02:03 AM
Quote:
Originally Posted by BJohnson56
What is the box, next to the lock in the picture below?
The intensity corresponds with the number of combos for each hand.
So it's just a quick visual indicator.
The exact number of combos for each hand can be found under the tab "Combos (F1)".

Last edited by scylla; 06-05-2024 at 02:11 AM.
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