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GTO+/CardRunnersEV? GTO+/CardRunnersEV?

09-19-2021 , 02:21 AM
Quote:
Originally Posted by personalpokercoach
I think I am able to do my own converting for this one as there you already have this kind of format in nodelocking. I just would like to ask more about what each of these column means here in the Data section. I have attached the picture below.

I just want to know what data is needed here in order for me to program a converter myself (PIO ranges to GTO+)

EDIT: I did find that in a node where it's not only doing one thing (ex in the picture is range betting), there are more columns. Do you mind explaining each column?

Those columns are:
- The hand
- The equity
- Total number of combos
- Number of combos for each action (1 column for every action)
- Percentage per action (1 column for every action)
- The EV
- EV per action (1 column for every action)
At the moment however, it's not possible to edit a decision with this dialog. We did actually already look at this, but there turned out to be some technical issues when the amount of text exceeds a certain size. I've made a note to take another look.

Last edited by scylla; 09-19-2021 at 02:41 AM.
GTO+/CardRunnersEV? Quote
09-20-2021 , 09:18 AM
Quote:
Originally Posted by personalpokercoach
I think I am able to do my own converting for this one as there you already have this kind of format in nodelocking. I just would like to ask more about what each of these column means here in the Data section. I have attached the picture below.
Ok, we have now added the ability to edit a strategy from within the "Data output" menu for v137.
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09-20-2021 , 09:41 AM
Hi scylla, do you have any update on this request?
Quote:
Originally Posted by rogorz
Could you add a way to change the default turn & river solve accuracy to something other than 0.25%? It's annoying to constantly have to click the re-solve icon when browsing trees in basic storage when I want more accuracy (especially when playing against the solution)
It's a small thing, but it would save a lot of time when exploring solutions.
Thanks!
GTO+/CardRunnersEV? Quote
09-21-2021 , 03:08 AM
Quote:
Originally Posted by rogorz
Hi scylla, do you have any update on this request?
It's a small thing, but it would save a lot of time when exploring solutions.
Thanks!
We can consider it, however, a problem there would be that the software will run differently for different users. One of the advantages of the current engine is that we took a lot of time to ensure that different computers will reach the exact same solution. Another problem may be that inexperienced users may fill in some value like 0.01% and then think that the software freezes for them. So this customization is not entirely straightforward.

Last edited by scylla; 09-21-2021 at 03:24 AM.
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09-21-2021 , 08:37 AM
I see that "Previous" and "Rounding" has been added to the program which is great! I recently had an interesting hand that I analyzed in "Play against solution". It would be nice to be able to save interesting spots to favorites.
GTO+/CardRunnersEV? Quote
09-21-2021 , 09:25 AM
Quote:
Originally Posted by scylla
We can consider it, however, a problem there would be that the software will run differently for different users. One of the advantages of the current engine is that we took a lot of time to ensure that different computers will reach the exact same solution.
Yeah, but I'm asking for this on the turn and river, in a spot where a lot of users will already have different results based on the dEV they used on the flop.

Quote:
Originally Posted by scylla
Another problem may be that inexperienced users may fill in some value like 0.01% and then think that the software freezes for them. So this customization is not entirely straightforward.
It's easy to see that the software is running since it displays this during the calculation: And it's for the turn and river, even to 0.01% it only adds a few seconds of calculation.


I'm just asking for a setting that experienced users can change somewhere. Most people probably won't even know it's there, but for those like me that want it, it would be available. (Kinda like you currently have with the "edit action colors", most people won't bother changing them or even understand the color codes, but it's there for those who want it).


And if you want simplicity, just make the turn & river dEV the same as what is currently selected on the "Target dEV" in the "Run solver" tab. In my opinion, that would be a lot more intuitive than what you have currently, a fixed 0.25% that isn't displayed anywhere (I wouldn't even know that it is 0.25% if I hadn't asked you).

Honestly, the fact that someone could try to solve a flop to 0.05%, but, because they used basic storage, end up with turns and rivers solved only to 0.25% without knowing it seems like a big problem to me.

Thanks
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09-21-2021 , 11:23 AM
Hi, scylla!

I was merging a database of the 163 subset and set weighting to "163". However, GTO+ did not recognize my files to be the 163 subset and instead used "default weights". Is there a known fix for this problem, or is there perhaps a text file with the 163 subset weights so that I can use the third option (get weights from a file)?

Can you also elaborate, where does weighting come into play on the results? On the bottom line; eg. GTO+ shows the equity to be 54.64%, but excel average function from the same data shows 54.76%?

Thanks!
GTO+/CardRunnersEV? Quote
09-21-2021 , 12:29 PM
Quote:
Originally Posted by lagux
I see that "Previous" and "Rounding" has been added to the program which is great! I recently had an interesting hand that I analyzed in "Play against solution". It would be nice to be able to save interesting spots to favorites.
Ok, I will consider it for future releases.
GTO+/CardRunnersEV? Quote
09-21-2021 , 12:30 PM
Quote:
Originally Posted by rogorz
Yeah, but I'm asking for this on the turn and river, in a spot where a lot of users will already have different results based on the dEV they used on the flop.


It's easy to see that the software is running since it displays this during the calculation: And it's for the turn and river, even to 0.01% it only adds a few seconds of calculation.


I'm just asking for a setting that experienced users can change somewhere. Most people probably won't even know it's there, but for those like me that want it, it would be available. (Kinda like you currently have with the "edit action colors", most people won't bother changing them or even understand the color codes, but it's there for those who want it).


And if you want simplicity, just make the turn & river dEV the same as what is currently selected on the "Target dEV" in the "Run solver" tab. In my opinion, that would be a lot more intuitive than what you have currently, a fixed 0.25% that isn't displayed anywhere (I wouldn't even know that it is 0.25% if I hadn't asked you).

Honestly, the fact that someone could try to solve a flop to 0.05%, but, because they used basic storage, end up with turns and rivers solved only to 0.25% without knowing it seems like a big problem to me.

Thanks
Once again, I'm happy to consider it.
I'm just pointing out that it's not an entirely straightforward decision.
GTO+/CardRunnersEV? Quote
09-21-2021 , 12:36 PM
Quote:
Originally Posted by sbastian
Hi, scylla! I was merging a database of the 163 subset and set weighting to "163". However, GTO+ did not recognize my files to be the 163 subset and instead used "default weights". Is there a known fix for this problem, or is there perhaps a text file with the 163 subset weights so that I can use the third option (get weights from a file)?
Can you upgrade to v136?
In all likelihood, the subset should again be recognized.
V136 can be downloaded here: https://www.gtoplus.com/download

Quote:
Originally Posted by sbastian
Can you also elaborate, where does weighting come into play on the results? On the bottom line; eg. GTO+ shows the equity to be 54.64%, but excel average function from the same data shows 54.76%?
The weighting indeed comes into play when calculating the averages over the flop.
So this applies to the calculation of the averages below the table.
And also to the output modes in the "Aggregate" tab.

GTO+/CardRunnersEV? Quote
09-21-2021 , 12:52 PM
Quote:
Originally Posted by scylla
Can you upgrade to v136?
In all likelihood, the subset should again be recognized.
Worked!


Quote:
Originally Posted by scylla
The weighting indeed comes into play when calculating the averages over the flop.
So this applies to the calculation of the averages below the table.
And also to the output modes in the "Aggregate" tab.
Thanks!
GTO+/CardRunnersEV? Quote
09-21-2021 , 05:45 PM
Quote:
Originally Posted by scylla
Can you upgrade to v136?
In all likelihood, the subset should again be recognized.
V136 can be downloaded here: https://www.gtoplus.com/download



The weighting indeed comes into play when calculating the averages over the flop.
So this applies to the calculation of the averages below the table.
And also to the output modes in the "Aggregate" tab.

I go into "Display results in graph" and I don't have "Aggregate" tab. Why?
GTO+/CardRunnersEV? Quote
09-22-2021 , 03:01 AM
Quote:
Originally Posted by lagux
I go into "Display results in graph" and I don't have "Aggregate" tab. Why?
The aggregate tab has the following requirements:
1) All trees in the database are the same (same bet sizes, pot, etc; only the flop is different)
2) The preflop ranges must be suit symmetrical (So AA,AhKh is not suit symmetrical, because there's more h than cds)
3) The database must have been calculated with v128 or later

Last edited by scylla; 09-22-2021 at 03:06 AM.
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09-22-2021 , 04:05 AM
It's been a while since I've used GTO+.

When I construct the tree, I select "Don't donk." Yet all of the trees include OOP betting (with the default size). As a temporary fix, I've edited each tree to exclude the donk bet by OOP. How can I ensure that it builds the tree without the donk bet?
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09-22-2021 , 04:35 AM
Quote:
Originally Posted by RiverJohn
It's been a while since I've used GTO+.

When I construct the tree, I select "Don't donk." Yet all of the trees include OOP betting (with the default size). As a temporary fix, I've edited each tree to exclude the donk bet by OOP. How can I ensure that it builds the tree without the donk bet?
The "Don't donk" option only applies to the turn/river.
To leave out the flop bet, fill in 0 for "First bet".

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09-23-2021 , 01:10 AM
I have 32gb of Ram and about 28 is free, yet it keeps saying insufficient memory for some solves in my database solve I am trying to do with options that say it should use about 14gb~

Anyone know what's going on?

Edit: it actually says I should only need 7.8gb of memory...

Last edited by Kanadian; 09-23-2021 at 01:22 AM.
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09-23-2021 , 02:28 AM
Quote:
Originally Posted by Kanadian
I have 32gb of Ram and about 28 is free, yet it keeps saying insufficient memory for some solves in my database solve I am trying to do with options that say it should use about 14gb~

Anyone know what's going on?

Edit: it actually says I should only need 7.8gb of memory...
Different flops require different amounts of memory.
Monotone flops require the least RAM, unpaired rainbow flops require the most.
Can you please:
1) Load your tree, so that it's the active tree
2) Go to the editor
3) Click on "IMPORT TREE"
The editor will display the required amount of RAM for this specific tree.

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09-23-2021 , 05:25 AM
Thoughts on adding an Import Hand History option?
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09-23-2021 , 06:15 PM
Hey Scylla, I Googled to find an answer but didn't come up with anything. Sorry if this has already been asked:

How do I enter small bet sizes? I want to model a 4b pot where OOP has the option to bet 1bb. The program won't let me build a tree when I enter a bet size less than 10% of the pot.

Is there a way to manually set a 1bb bet size?
GTO+/CardRunnersEV? Quote
09-24-2021 , 02:40 AM
Quote:
Originally Posted by newguyhere
Thoughts on adding an Import Hand History option?
There's almost no information that can be read from a hand history.
It doesn't tell us which ranges to use, or which tree to build.
So at most it could read stacks, pot and board.
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09-24-2021 , 02:42 AM
Quote:
Originally Posted by Renekton
Hey Scylla, I Googled to find an answer but didn't come up with anything. Sorry if this has already been asked:

How do I enter small bet sizes? I want to model a 4b pot where OOP has the option to bet 1bb. The program won't let me build a tree when I enter a bet size less than 10% of the pot.

Is there a way to manually set a 1bb bet size?
You can use the editor to manually add the bet.
No restrictions are present for the editor.

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09-24-2021 , 09:43 AM
hey im certain we can't do this unless i'm a complete whale lol coz i just tried to:

but it'd be nice in future to be able to select x number of bet sizes only when viewing output. e.g being able to select 2 certain bet sizes only rather than entire decision or 1 size.

thanks
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09-24-2021 , 03:45 PM
Quote:
Originally Posted by Bella Ciao
hey im certain we can't do this unless i'm a complete whale lol coz i just tried to:

but it'd be nice in future to be able to select x number of bet sizes only when viewing output. e.g being able to select 2 certain bet sizes only rather than entire decision or 1 size.

thanks
Ok, I will consider it for future releases.
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09-24-2021 , 07:52 PM
The advanced code to set a minimum bet of 1BB isnt working. See the gif bellow.
https://gyazo.com/ddd88b9686e551fc2b5b0e0a86e373de
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09-25-2021 , 02:38 AM
Quote:
Originally Posted by Gcm1998
The advanced code to set a minimum bet of 1BB isnt working. See the gif bellow.
https://gyazo.com/ddd88b9686e551fc2b5b0e0a86e373de
That's strange, it seems to work over here.
Can you send a savefile to support?
Just to be clear, was the code B1 active when the tree was built?
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