Quote:
Originally Posted by Fantaz
ok.. and then what?
aggregation_level_multiplier :
- float value
- defines how many blind levels are included in stats displayed in HUD
- if value is M, stats for blind levels are combined if the higher level
is less than or equal to M times the lower blind level
- defaults to 3, meaning blind levels from 1/3 of the current level to 3
times the current level are included in the stats displayed in the HUD
- e.g. if current big blind is 50, stats for blind levels from big blind
of 16.7 (50 divided by 3) to big blind of 150 (50 times 3) are included
- To include all levels, use a value of "10000"