Quote:
Originally Posted by Swaggot
Say you have a range of 13%, call it X. You’ve clicked a subset of that range, call it Y. Does the inverse button give you X-Y
Pretty much this, in that I think it works how you'd expect. But it works a bit different, so let me illustrate with pics:
Let's start with a preflop range:
Here I've selected a preflop range of 13% and clicked 'to postflop mode'. Once you enter postflop mode, all hands not selected disappear. They will never be considered again for any analysis you do. Hands not in grid = now removed from the equation.
I also put in a board and hero cards. So we are working now with 145 combos. Let's select some combos:
I did a quick auto-selection postflop, top pair and flush draw. You see that represents 53 of 145 combos, which is 36% of the
range that we selected preflop. Cards that aren't in the range are not counted. Hero has 21% equity vs this selected range.
We can also see the same stats - combo counting, %, and equity, for all
ungrouped hands that are in the range selected preflop but not assigned to a group.
There is no 'inverse' button in group mode, instead we just assign all unselected hands into a different group. Here I click group 2 then 'all' (the 'all' button wont wipe the existing selected hands). So now we get:
nb some combos are in 'grey', this represents that combos in that hand are in more than one group (in this case, flush draw combos in group 1, all others in group 2).
You see the output here is the same as before - accept rather than being 'unassigned', they are in group 2. You do get in the output the details of the combos in group two (exact combinations selected are available in the combos tab).
Now one very useful tool here is 'reduce range'. This will remove more hands from the grid like we did when we went from preflop to postflop mode.
Here i reduced the range down to just those group 2 hands. Now our grid only contains these. This is useful for simulating the next street. So you say 'okay when my opponents calls he has these hands', you put them in a group (or make them the ungrouped), then you go on to the next street. You reduce the range to those hands, put in the turn card, now you can do analysis for his turn range.
Last edited by Hood; 12-08-2012 at 08:16 AM.