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StackAndTile StackAndTile

02-17-2010 , 10:13 PM
have you 'Setup Grid' first? if so, try doing it again with a different table size, and then go back and try to add UB, and see if it makes a difference, and report back
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02-18-2010 , 12:33 AM
yeh i did that and resized still same problem.
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02-18-2010 , 07:00 AM
Quote:
Originally Posted by greg nice
this must be a new bug, please tell me if it persists and if you notice any more consistencies when it happens. in this new version, some mouseclicks move the mouse cursor. to counter that, ive sent commands to move it back to its previous location. during testing i did not have problems. also, i don't believe fulltilt had any of these mouse movements, but ill but this bug on the radar
I think I may have tracked this down. It is probably not a bug introduced into your code. I turned off tweakui x-mouse and played for a while but no mouse drags happened.

I'll let you know if anything changes


T
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02-18-2010 , 11:41 AM
hello,

can u please made a function for a button for only folding and not stacking?
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02-18-2010 , 11:49 AM
Quote:
Originally Posted by mastamanson
hello,

can u please made a function for a button for only folding and not stacking?
i COULD do it. why do you want this? what sites are you playing on? do they work? why not use TableNinja..
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02-18-2010 , 12:00 PM
Quote:
Originally Posted by TJD

However, what if that does not work or if we have tables opened at which we are not yet seated?

Now the new table list may be of some use. The user could select an area (stored in the ini) in which any new tables are placed. While they are there they are the reponsibility of the user and NOT S&T. If the table is closed you simply remove it from the list as you do now for other lists and if the player wishes to they can press a stack hotkey to transfer the table to S&T's responsibilty.

When I coded this for my personal use I had enough screen space to actually cascade these new tables but a stack would work as well. You could add another hotkey to move the top table to the bottom of this "waiting" or "new" stack allowing the user to cycle through.
thanks. yes the issue is, what to do with the new tables, or where to put them. if i remember correctly, Table of Interest does something like this. where you set up a stack for "unseated" tables. you are right, currently, they open wherever the client opens them, which could be on top of tables already in-play. since the stack defaults to the first slot, i guess i could default an "unseated" stack to the last slot or something.

i think maintaining a list of coords for white checkboxes across sites is too tedious (apparently theres already problems with some sites not folding), so what i'm thinking is just auto stack all tables not in slottedlist or stackedlist to the unseated stack. then leave it up to the user to handle them, UNLESS a 'fold' button becomes visible, which in that case it will be put into grid
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02-18-2010 , 12:02 PM
Quote:
Originally Posted by sl8a
yeh i did that and resized still same problem.
ohh, another thing to try, i don't remember if UB has different table layouts, like Modern or Classic or whatever, and i forget which one i tested in. try using the other one and tell me if it makes a difference.

UB client just freezes for me about 75% of the time i try to open it.
StackAndTile Quote
02-18-2010 , 12:20 PM
Quote:
Originally Posted by greg nice
i COULD do it. why do you want this? what sites are you playing on? do they work? why not use TableNinja..
i playing at cake... tableninja dont support cake...
also i dont like it when the tables are stacked, because i like to play with tiled tables for a better overview
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02-18-2010 , 12:39 PM
so does StackAndTile work with Cake for you? do the tables tile into the grid correctly? also, if you just click Fold with your mouse, the table will stay tiled and won't go back to the stack. but i guess you want a hotkey to play faster?
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02-18-2010 , 12:54 PM
Quote:
Originally Posted by greg nice
so does StackAndTile work with Cake for you? do the tables tile into the grid correctly? also, if you just click Fold with your mouse, the table will stay tiled and won't go back to the stack. but i guess you want a hotkey to play faster?
yes it works correctly...

but sometimes tables popup who arent in action...

but i want a function like tableninja...like right-click at the table for folding and no stacking

is that possible?

edit:
also ive got because of that program many graphicerrors at the caketables...

Last edited by mastamanson; 02-18-2010 at 12:59 PM.
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02-18-2010 , 01:07 PM
ill see what i can do.

and i'll change the table-redraw code in next version to see if that fixes the graphics.
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02-18-2010 , 01:44 PM
Greg, will you add Microgaming any time soon?
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02-18-2010 , 01:46 PM
Quote:
Originally Posted by mastamanson
yes it works correctly...

but sometimes tables popup who arent in action...

but i want a function like tableninja...like right-click at the table for folding and no stacking

is that possible?

edit:
also ive got because of that program many graphicerrors at the caketables...
ok...tyvm....

u should open a paypal-account for spending money
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02-18-2010 , 05:03 PM
Quote:
Originally Posted by Hilips
Greg, will you add Microgaming any time soon?
not until i get some feedback on the status of the current functionality. some ppl are having problems. adding new sites isnt a huge deal, as long as the tables follow the same format that other sites use. but for example, i downloaded an OnGame skin and the client is Flash based and has a weird chat popout that makes it difficult to support. and most of all, these smaller sites don't resize tables well, which makes scaling things difficult if you want to support all table sizes
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02-19-2010 , 12:37 PM
Ok, so i tried on UB. It won't recognize the fold when setting up if you use the classic view tables. If you use the top view tables it works fine. I originally used right mouse as fold+stack button and it seemed to work well. I realized that wasn't the best choice so i went to change it to middle mouse or mouse scroll down and neither of those worked well for me on ub+ftp tables and i was also getting flickering on ftp. I changed to numpad enter and now it works great on both sites.
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02-19-2010 , 01:22 PM
ok that explains it. I will rename UltimateBet to UltimateBetTop to correspond to the Party naming for different table layouts, and ill try to add the classic view

i dont understand the diff mouse button problems, but i'm glad you are reporting anything to tell you the truth. keep me informed.

flickering/graphics problems is a table redraw problem, i'm unsure how to tackle it right now
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02-19-2010 , 02:01 PM
Setting FullTiltPoker.exe process priority to High should be enough greg (if you were talking about FT flickering problem)
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02-19-2010 , 04:48 PM
I downloaded new beta.

I have AHK but I don't think this is a script anymore?

Anyways it says "Starting" and then "Internet Access Required". I am 100% sure I have internets.
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02-19-2010 , 05:34 PM
it tries to connect to http://time.nist.gov:13 to check the time, perhaps you have a firewall blocking or something
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02-19-2010 , 05:54 PM
hmm I turned off realtime protection from MSE and it still wont work
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02-19-2010 , 06:30 PM
welll i uninstalled comodo, which wasn't open, but now it seems to work? I am going to try turning on MSE and seeing if it still works.

Works with MSE running. Thanks!

Last edited by Youngplayer9; 02-19-2010 at 06:42 PM.
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02-20-2010 , 02:57 AM
thanks, please let me know how well it works for you and what sites you play on
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02-20-2010 , 03:10 AM
Quote:
Originally Posted by greg nice
thanks, please let me know how well it works for you and what sites you play on
Used it on stars. I am on a laptop screen right now so I am trying to think of more convenient ways than just having 2 grids and a stack. But the only thing I wish it did was at the end of the hand go back into the stack, but I fixed that by just having a fold+stack and a stack hotkey.

Works really well, I only 8 table right now but when I add more tables I will definitely come back and say how well it works.
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02-20-2010 , 07:03 AM
I notice that nobody else is mentioning the mouse grab problem so perhaps everything is OK.

However, just in case you get any comments, the problem did not seem to be Twekaui as I mentioned earlier.

I have revamped your code from several incarnations ago. I have altered several things like how to handle the Q, adding a waiting tables area and how to recognise tables that require action and now I get no grab at all even with X-mouse in action.

I use pokershortcuts as well and that does grab the mouse from time to time when a new table opens as it tries to seat and buy-in. It normally returns OK but occasionally fails, However, the grabs that were occurring with your .exe was not when tables were opening

Cheers

T

PS the code I have now produced/reduced is ONLY for FT so whether there is some code that is present for other sites that causes the grab I cannot know.
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02-20-2010 , 07:41 AM
An idea?

Many players who tile say they do so because the prefer the tables to be in the same position from hand to hand allowing them to get some "spatial" sense of what is going on at tables as far as "history" goes.

I really like this concept of stack and tile. Even in the early stages of using it I was able to play 6 tables as easily as I usd to play 4 and when I tried 8 it was usually fine as well. This progam is definitely +EV. TY for developing the idea.

However, would a useful addition be the introduction of some logic as where to place tables in the grid?

At present, it just puts it into the 1st available slot. How about keeping a "preferred slot" record for each table?

When a table is about to be tiled for the 1st time. S&T could look at how many tables are allocated to each slot as the preferred slot and choose a preferred slot for this first-timer.

e.g if we have 8 tables with ID 0x1,0x2,to 0x8 for simplicity and 4 slots there would be an array TableInPlay%i% (indexed 1 to 8 and holding the table ID) and PreferredSlot%i% which holds a number from 1 to 4. Counts for how many tables are allocated to each slot could be kept PSCount%k% where k would be from 1 to 4 (number of slots) in our case with PSCount holding how many tables have this as their preferred slot.

So we could have for the 8 tables currently in use PSCounts of 3,2,2,1 respectively meaning that slot 4 is underused at present. If we add a 9th table with ID 0x9 say then, on it's 1st use, we could allocate its preferred slot to be slot 4. we then have TableinPlay9 holding 0x9;PreferredSlot9 holding 4 and PSCount4 increases to 2

Each time through, S&T could add a new table to its TableInPlay list if required.

Once that is done we are at the same position we would be if the table had already been in the list before this run through.

If S&T has a most_urgent table to move AND there is at least one slot free then S&T would move the table to its preferred slot IF POSSIBLE. If not, S&T simply uses the 1st available slot as it does now.

I think for players who are not playing a very large number of tables this would work quite well. Even playing 8 tables I frequently had a situation where NO slots were in use so we would often (but not always) get the table re-loacted to its preferred slot.

In my gui I show the number of tables (preferred) allocated to each slot. I have not coded it yet but I shall be adding a hotkey to rebalance the slots in case they get out of kilter.

Cheers

T
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