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03-06-2011 , 04:30 PM
I posted this question in the quick questions thread but haven't gotten a reply yet. Hope you don't mind me posting it here too because i have just found this thread and software and am wondering if this is what i have been searching for.

From what i can gather Stack & Tile puts tables from a stack and tiles them when they require action, then you act on each in order and it returns them to the stack.

What i'm looking for is kind of the opposite. I want to tile all my tables and then when action is required the table gets moved in order of how long it has been waiting to a stack (predefined spot on my monitor - actually a 2nd monitor), then i act on it and it gets moved back to my tile grid. That way, when i act on it and i want to see what happens i can follow the action and the table doesn't simply get lost in my stack again til its my turn to act.

Does this software allow me to do that?
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03-06-2011 , 06:14 PM
Quote:
Originally Posted by DRX
I posted this question in the quick questions thread but haven't gotten a reply yet. Hope you don't mind me posting it here too because i have just found this thread and software and am wondering if this is what i have been searching for.

From what i can gather Stack & Tile puts tables from a stack and tiles them when they require action, then you act on each in order and it returns them to the stack.

What i'm looking for is kind of the opposite. I want to tile all my tables and then when action is required the table gets moved in order of how long it has been waiting to a stack (predefined spot on my monitor - actually a 2nd monitor), then i act on it and it gets moved back to my tile grid. That way, when i act on it and i want to see what happens i can follow the action and the table doesn't simply get lost in my stack again til its my turn to act.

Does this software allow me to do that?
no, that reverse isnt possible with this software.

HOWEVER, in your first scenario (and the one that SaT does support) it seems you are concerned that once you act on a table, it will return to the stack and you won't be able to follow the action. this is not true, and not the default behavior (although is possible if someone chooses).

the most common thing is to have a stack of tables, as soon as a table requires action preflop, it gets moved into the tiled grid. the table then stays there until you decide to "re-stack" it, which most people bind in conjuction with a "fold" hotkey. in this case, the table will stay in tiled grid, and not return to the stack until you "fold+restack", and since youve folded, the hand is now over for you anyway, so theres nothing you need to follow anymore, and the table can return to the stack. in this way, you don't really worry about any stack tables, because everything that needs your attention is in the tiled grid area.
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03-06-2011 , 08:19 PM
Quote:
Originally Posted by greg nice
no, that reverse isnt possible with this software.

HOWEVER, in your first scenario (and the one that SaT does support) it seems you are concerned that once you act on a table, it will return to the stack and you won't be able to follow the action. this is not true, and not the default behavior (although is possible if someone chooses).

the most common thing is to have a stack of tables, as soon as a table requires action preflop, it gets moved into the tiled grid. the table then stays there until you decide to "re-stack" it, which most people bind in conjuction with a "fold" hotkey. in this case, the table will stay in tiled grid, and not return to the stack until you "fold+restack", and since youve folded, the hand is now over for you anyway, so theres nothing you need to follow anymore, and the table can return to the stack. in this way, you don't really worry about any stack tables, because everything that needs your attention is in the tiled grid area.
I have a few problems with that though:

1. Tables i'm sitting out on or that have broken get buried in the stack and i can't see at a glance that i need to get up from them and replace them with fresh tables

2. I have to move my mouse more than i would like - i have to move it around the whole grid as tables keep popping into it, rather than keeping it for the most part in one place and quickly acting on tables as they pop up there. When there are no tables in the stack area that i have pre-designated then i am free to move my mouse around in my tiled grid of tables and work away at preflop advance action checkbox stuff.

3. As more tables move from the stack into the grid, it gets harder and harder to keep track of which are priority - on some tables action between players will move quickly and get back to me beginning my timebank. If tables were moved to one stacked area then i could act on each safe in the knowledge that the table currently on the top of the stack is the one that has been waiting the longest.

I am less likely to timeout on tables as a result because i am always working on the one that has been waiting longest. In the heat of moving my cursor around a tiled layout i will get caught up thinking/acting on some tables that are not a priority. I know i could go down the route of using Table Ninja-esque Frames to prioritise tables but i have tried that before and find it distracting and messy.


Is it possible for you to add the features i'm looking for to your program or do you have any plans to?

Thanks
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03-06-2011 , 08:44 PM
Quote:
Originally Posted by DRX
I have a few problems with that though:

1. Tables i'm sitting out on or that have broken get buried in the stack and i can't see at a glance that i need to get up from them and replace them with fresh tables

2. I have to move my mouse more than i would like - i have to move it around the whole grid as tables keep popping into it, rather than keeping it for the most part in one place and quickly acting on tables as they pop up there. When there are no tables in the stack area that i have pre-designated then i am free to move my mouse around in my tiled grid of tables and work away at preflop advance action checkbox stuff.

3. As more tables move from the stack into the grid, it gets harder and harder to keep track of which are priority - on some tables action between players will move quickly and get back to me beginning my timebank. If tables were moved to one stacked area then i could act on each safe in the knowledge that the table currently on the top of the stack is the one that has been waiting the longest.

I am less likely to timeout on tables as a result because i am always working on the one that has been waiting longest. In the heat of moving my cursor around a tiled layout i will get caught up thinking/acting on some tables that are not a priority. I know i could go down the route of using Table Ninja-esque Frames to prioritise tables but i have tried that before and find it distracting and messy.


Is it possible for you to add the features i'm looking for to your program or do you have any plans to?

Thanks

1. this feature is planned, in the next version or two.

2. yea i suppose this is an advantage of your hypothetical reversed setup. i dont know if using VPIP mode would help, in this case you play all of your hands preflop within the main stack, and only when you take a raise/call action does the table move to grid

3. yeah i see. the solution in SaT for keeping track of which needs action the soonest would be to return the tables from the grid back into the stack after every action, which is the one thing that you pointed out in your original request that you dont want.

as for your particular request, its unlikely that i will be implementing it. i have had plans and requests for a TileAndStack type of functionality, but the idea was simply to have a tiled grid with multiple layers of stacks in each tiled grid slot. so instead of

1|2
----
3|4

where slot 1 is the stack with many tables and 2,3,4 are slots filling one table only, in the TileAndStack mode that was suggested, all four slots would be stacks themselves of equal amounts of tables
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03-07-2011 , 01:09 PM
SIGH, so i actually do some work on the program today..

Quote:
Originally Posted by greg nice
regarding end of hand detection:

scanning for a white pixel of hole cards encounters a problem: you raise preflop and everyone folds, your cards disappear for what seems like half a second, before you are start being dealt new ones. SaT would have to scan all tables in grid and hopefully catch this split second in time to detect that the cards disappeared. this was on stars, the biggest site. maybe other sites there is a larger delay between being dealt new cards, i'm not sure. but a problem on stars is a big one

ill be thinking about it more, but i'm open to ideas
i tested this and it looked like there is enough of a delay (on pokerstars at least) to scan for hole cards. when the hand is over, the cards disappear for a second or two, and SaT can detect that the 'hand is over'.

however, this requires knowing the hole cards location. immediately this requires the user to use a preferred seating location, since if they sit at different locatoins on each table, then SaT will be looking in the wrong spots for the cards. ok, simple enough, ill just query the user during setup to click on their hole cards.

so im finishing that up, and then i realize, even if you use a preferred seat, this will still break if you mix a 6max and fullring table, since preferred seats will likely still not be in the exact same location. this sucks.

Quote:
Originally Posted by naTpuk85
Greg, I guess the best solution now is to watch flop cards and when its off again the table should go back to stack. Unfortunately it would not work for hands that end preflop, but it still would be so much better. And then again we could work something out later for it.
might have to just do this after all, i'm pissed i wasted my time on the other work though. checking for flop instead of hole cards still has the problem of the user raising preflop, everyone folds, but the table stays in grid since with no flop, SaT doesnt know the hand ended. i think we'll have to live with this solution
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03-07-2011 , 01:39 PM
Unfortunate about using up a lot of your time.

Just a reminder that scanning hh number would alleviate most if not all of the problems you mentioned.
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03-07-2011 , 02:07 PM
Quote:
Originally Posted by pokerash
Unfortunate about using up a lot of your time.

Just a reminder that scanning hh number would alleviate most if not all of the problems you mentioned.
yeah but from my tests, there are some major table redrawing problems when i tried it
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03-11-2011 , 08:33 AM
Sorry if it has been mentioned before, but



What's the deal with this?
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03-11-2011 , 05:02 PM
http://stackandtile.com/sat/node/3

complain to kaspersky
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03-11-2011 , 05:05 PM
Would it be possible to move the waitlist windows somewhere?

I'm having trouble accessing and finding them in my stack. Other windows keep popping on top, etc.
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03-12-2011 , 12:13 AM
Quote:
Originally Posted by Rant
Would it be possible to move the waitlist windows somewhere?

I'm having trouble accessing and finding them in my stack. Other windows keep popping on top, etc.
hrmmm.. you could use a New Tables setting for a separate slot. then as you take a seat, move the tables out of the New Tables slot and into your main stack. leave the Waiting list tables there.
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03-13-2011 , 12:57 PM
great software! anyway to use it with pacific?
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03-13-2011 , 08:48 PM
Quote:
Originally Posted by truejeff
great software! anyway to use it with pacific?
use the CustomSiteCreator.exe in the /Sites subfolder to create a pacific config, save it in the same /Sites subfolder, then it should show up in the list in SaT to Include Site
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03-14-2011 , 05:14 AM
Sorry if this been discussed, couldn't find any info, but when i open a new table on stars it stacks all tables, i tried reinstalling and remaking the config seems like nothing changes (i use premade stars config).
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03-14-2011 , 10:04 AM
Quote:
Originally Posted by mjifi
Sorry if this been discussed, couldn't find any info, but when i open a new table on stars it stacks all tables, i tried reinstalling and remaking the config seems like nothing changes (i use premade stars config).
change the New Tables setting in SaT. you probably have this set to the same slot number as your stack. use '0' if you dont want SaT to do anything with new tables. use 'grid' to start filling your grid with new tables
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03-14-2011 , 10:46 AM
When I asked about the waitlist window I mean the pop-up that asks if you want to take a seat. Maybe I'm ******ed but it keeps getting lost in my stack.

I worked around this so far by having TableNinja auto-accept the seats and this is probably good enough.
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03-14-2011 , 10:47 AM
The other issues I've had is sitting out and sitting back in. I think this may have been discussed before but it would be super useful IMO to have a 2nd stack possible so S&T could move sit-out tables there.

It would make taking breaks much easier.
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03-14-2011 , 12:22 PM
Quote:
Originally Posted by Rant
When I asked about the waitlist window I mean the pop-up that asks if you want to take a seat. Maybe I'm ******ed but it keeps getting lost in my stack.

I worked around this so far by having TableNinja auto-accept the seats and this is probably good enough.
hrmm, ok, glad TN can handle it. this problem is on stars only right? ill try and see if hteres something i can do

Quote:
Originally Posted by Rant
The other issues I've had is sitting out and sitting back in. I think this may have been discussed before but it would be super useful IMO to have a 2nd stack possible so S&T could move sit-out tables there.

It would make taking breaks much easier.
second on the to-do list is a feature for 'Old Tables' which will take care of this
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03-14-2011 , 02:58 PM
thanks for the help regarding Pacific! i am having trouble now though with the program. i had deleted it and downloaded again but i now get a message saying something is wrong with my UB setup but i am pretty sure i set it up the same way as before and did not have any problems then.
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03-14-2011 , 03:26 PM
what exactly does it say? you can always just remove UB and re-include it to try again
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03-14-2011 , 10:20 PM
Quote:
Originally Posted by greg nice
change the New Tables setting in SaT. you probably have this set to the same slot number as your stack. use '0' if you dont want SaT to do anything with new tables. use 'grid' to start filling your grid with new tables
didn't help actually
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03-14-2011 , 10:26 PM
may be the changes didn't take effect since i set it up to 0 but it still stacks tables (only happens when i open stars table)
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03-14-2011 , 10:48 PM
then perhaps your stars custom layout is opening the tables in a stack location. try turning off SaT and opening a table and see where stars puts it. if SaT new tables setting = 0, then its up to stars to open the tables where it wants to. i personally like to put new tables into grid and then handle them
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03-15-2011 , 12:29 AM
Hm, when SAT is off it's all good with stars.

What happens is that when SAT is running and i open a Stars table (tried 2 default configs for different layouts) all tables get stacked (and i mean all tables i opened not just stars).

It also happens if i stop SAT open stars table, then start SAT, it stacks all tables even thou i have stack slot set to 0.
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03-15-2011 , 11:11 AM
Quote:
Originally Posted by greg nice
this problem is on stars only right?
Yes, waitlist problem is on Stars.

I don't use S&T for Full Tilt - Rush instead. 8)
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