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Old 01-10-2010, 02:31 AM   #201
SitNGo Wizard
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Re: SNG Wizard - Collected threads edition

Please send me a Bodog hand history file. The last Bodog file that I looked at was missing critical information, but maybe that has changed.

Also, send me your sngwiz.com message board user name and I will activate your account.
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Old 01-10-2010, 06:25 PM   #202
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Re: SNG Wizard - Collected threads edition

Has anyone successfully run SitNGo Wiz using wine on mac os x?
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Old 01-10-2010, 07:00 PM   #203
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Re: SNG Wizard - Collected threads edition

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Originally Posted by SitNGo Wizard View Post
Please send me a Bodog hand history file. The last Bodog file that I looked at was missing critical information, but maybe that has changed.

Also, send me your sngwiz.com message board user name and I will activate your account.
Thanks for taking a look.

I sent it to the email 2+2 has you set up on.
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Old 01-10-2010, 07:07 PM   #204
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Re: SNG Wizard - Collected threads edition

Nevermind, got it working, nice...

No need for WINDOZEEE
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Old 01-10-2010, 10:15 PM   #205
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Re: SNG Wizard - Collected threads edition

Meh, take that back, kind of bugging running in wine on OS X. Quiz function doesn't work at all and there are a few quirky bugs throughout. Guess I'll just run this on a virtual machine.
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Old 01-11-2010, 11:29 AM   #206
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Re: SNG Wizard - Collected threads edition

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Originally Posted by PaulieWlnuts View Post
Meh, take that back, kind of bugging running in wine on OS X. Quiz function doesn't work at all and there are a few quirky bugs throughout. Guess I'll just run this on a virtual machine.
You no bitcha to me
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Old 01-24-2010, 06:00 PM   #207
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Re: SNG Wizard - Collected threads edition

I this is as good a place as any to ask this - do you think it would make sense to have the default pushing/calling ranges of the Wizard set to the Nash equilibrium?
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Old 02-07-2010, 10:59 AM   #208
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SnG Wiz Chip Equity Mode

Hey, when im playin 90plr mtts and analyzing my game in wizard after that should i look on the chip equity mode or not? Cause sometimes chip equity mode makes a push profitabel but its not profitabel when i look with the percentages and without chip equity mode...

Thanks, Max
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Old 02-07-2010, 04:13 PM   #209
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Re: SNG Wizard - Collected threads edition

This FAQ should answer your question.
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Old 02-08-2010, 12:53 AM   #210
Rushton14
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sitngo wizard help

I have a question about sitngo wizard. Im in custom game set up and i set it for a 18man. Would some be able to help me understand what some of the abriations mean and how to use it to its fullest.
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Old 02-08-2010, 01:08 AM   #211
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Re: SNG Wizard - Collected threads edition

should i have the options set at graphic game view or chip equity^^
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Old 02-08-2010, 09:57 AM   #212
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Re: SNG Wizard - Collected threads edition

Use chip EV before you get to the final table. Use $EV with the correct tournament payouts when you get to the final table. Read the FAQ I linked in my last reply.
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Old 02-08-2010, 03:20 PM   #213
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Re: SNG Wizard - Collected threads edition

i play 18mans on stars and SNG wiz has the muli table sng option available. I choose that one and i am usually working on bubble play at the final table. In the options tab at the upper right hand corner. I have the check mark beside graphic game view. Should i also have chip equity mode selected as well for the final table? Also does sng wiz already know the 18man sng structure payout?
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Old 02-08-2010, 04:39 PM   #214
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Re: SNG Wizard - Collected threads edition

If you are at the final table chip equity mode should be unchecked, which means you are in $EV (or ICM) mode.

The graphic game view options does not change the analysis. Use whichever view you prefer.

If you have selected the 18-man tournament structure, then the payouts are correct.
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Old 02-08-2010, 05:14 PM   #215
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Re: SNG Wizard - Collected threads edition

ok ty for ur help!
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Old 02-14-2010, 05:58 PM   #216
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Re: SNG Wizard - Collected threads edition

Any idea when SNG wizard will support FT super turbo 6max structure - to start a quiz? I think its bout time to add it
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Old 02-14-2010, 06:15 PM   #217
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Re: SNG Wizard - Collected threads edition

As long as I saw this thread...

It would be great if you could make it easier to create a new game. Look at SNGPT and how easy it is to plug in all the chipcounts. Then if you want to change hero's position, it's easy. In SNGWiz you have to start all over (as far as I can tell anyway) and enter UTG's stack...UTG1's stack... It's just not very convenient.
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Old 02-15-2010, 04:17 PM   #218
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Re: SNG Wizard - Collected threads edition

Quote:
Originally Posted by polytropo View Post
Any idea when SNG wizard will support FT super turbo 6max structure - to start a quiz? I think its bout time to add it
I will add it to the next release, but you don't have to wait for me. You can easily create your own custom tournament structure.
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Old 02-15-2010, 04:20 PM   #219
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Re: SNG Wizard - Collected threads edition

Quote:
Originally Posted by Sly Caveat View Post
As long as I saw this thread...

It would be great if you could make it easier to create a new game. Look at SNGPT and how easy it is to plug in all the chipcounts. Then if you want to change hero's position, it's easy. In SNGWiz you have to start all over (as far as I can tell anyway) and enter UTG's stack...UTG1's stack... It's just not very convenient.
You can change the hero by clicking on any opponent's hole cards in the graphic game view, or by clicking on the "pick cards" link in the game summary view.

You can adjust stacks by clicking on any player's stack.
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Old 02-20-2010, 09:51 AM   #220
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Re: SNG Wizard - Collected threads edition

does your software work well on DON?
i'm looking for spot where i should push but i folded.
and looking for spot where i make a stupid call or push.
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Old 02-20-2010, 03:31 PM   #221
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Re: SNG Wizard - Collected threads edition

it works fine for DoNs

EDIT: u also have 30 day free trial
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Old 02-23-2010, 09:51 AM   #222
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Re: SNG Wizard - Collected threads edition

I've read through 8 pages of posts before asking this question to try and avoid asking the same thing twice...

I am yet to download SNGWiz but plan on it within the month after I build a nice amount of HHs. I've read a few books on STT play and touched on ICM but obviously don't entirely understand it yet. It is my understanding that SNG Wiz tells when it is +EV to push with a certain hand vs a range using ICM considerations. I've been approximating this myself by trying to push with the top 50+% of an estimated calling range (Like not pushing with A4 because if I get called its probably by A10+, or 55+). I've also been estimating re-steals by pushing with hands that should fair well against a likely AX, AXs, K10+ KXs, 22+, etc. These re-steals put me in situations where IF i am called I'm something like 40% dog. How will SNG Wiz interpret this play because by the numbers it is obviously -EV but in practicality and by sound reasoning it is +EV.

Thanks,
Ren
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Old 02-23-2010, 10:36 AM   #223
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Re: SNG Wizard - Collected threads edition

As long as the opponent hand ranges are reasonably accurate, the Wizard will tell you whether it is better to push or fold.

If "practicality and sound reasoning" reach a different conclusion, "practicality and sound reasoning" are probably wrong.
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Old 02-23-2010, 11:23 AM   #224
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Re: SNG Wizard - Collected threads edition

The point I'm getting at is something I've read in the FTP Tourney Edition that wasn't dealing directly with ICM. The author of the section was simply saying that people are more likely to call you with something like the Ax, Kx, etc. Therefore if u push with K9 and get called by KJ your dominated post flop. To make up for being dominated when you are called its more profitable to push on say 68s instead because they have to have the Ax, Kx, etc and this time your cards are live. That is why it sounded "reasonable and practical".

While I'm guessing, only guessing, that SNG Wiz will tell me in most stealing situations to push with A4s will it account for all the times i'm called by A5+?

I guess the data will all depend on the hand ranges I input. It just seems like it will tell me i'm making a -EV push on say 68s despite the fact that if i'm called by something like AKo i'm not that far behind.

I'm trying to ask if SNG Wiz accounts for ____. But I don't know what to put into the blank lol. Maybe "gap principle" or "folding equity", I'm not really sure.
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Old 02-23-2010, 01:59 PM   #225
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Re: SNG Wizard - Collected threads edition

Yes, the Wizard takes this effect into account. However, if an opponent is calling with hands as weak as A5 he is probably also calling with hands like KJ, KQ, and 88. So A4 may not be a weak as sound reasoning suggests.
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