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Old 04-14-2009, 09:00 AM   #101
jukofyork
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Re: SNG Wizard

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Originally Posted by polytropo View Post
I have another question - how many % should i achieve in quiz mode if i plan to play 3.8$ super turbos on fulltilt. Should i set difficulty at intermediate or at easy lvl? I cannot seem to get more than 75% right on intermediate over 100hands. That is kinda bad? As i dont want to be making wrong decision every 4th time.
Whats best solution? Just to practice more?
There was this thread about this the other day in the STT forum. Not everybody agreed with me, but I think you would be far better off just playing some of the cheapest super-turbos and then studying the hands you played afterwards in SNGWiz. Perhaps use the quiz thing a bit first, but don't just spend a week trying to get 100% on the quiz and then set off to play X limit of SNGs - it's almost certain the ranges proposed by SNGWiz in the quiz aren't gonna be what you'll face in a $3.80 super-turbo.

Juk
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Old 04-14-2009, 09:03 AM   #102
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Re: SNG Wizard

THX alot
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Old 04-14-2009, 01:17 PM   #103
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Re: SNG Wizard

imo it's better to learn the shape of the graphs than it is to learn against specific ranges or use the quizzes.
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Old 04-14-2009, 07:32 PM   #104
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SNG Wizard hand range mismatch

I was looking at a hand history in Wizard and it says I should push 54.1% of my hands, that includes:

(22+,A2+,K4+,K2s+,Q8+,Q3s+,J8+,J5s+,T7s+...all the way down to 54s+)

When I went to the hand range chart, if I include the very bottom of the range, 54s, it needs to be 77.1%

Why is this occuring?

It seems to more accurate when the range is narrow and the bottom falls around QTs but still off by 2%.

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Old 04-14-2009, 07:39 PM   #105
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Re: SNG Wizard hand range mismatch

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Originally Posted by fishsticks77 View Post
I was looking at a hand history in Wizard and it says I should push 54.1% of my hands, that includes:

(22+,A2+,K4+,K2s+,Q8+,Q3s+,J8+,J5s+,T7s+...all the way down to 54s+)

When I went to the hand range chart, if I include the very bottom of the range, 54s, it needs to be 77.1%

Why is this occuring?

It seems to more accurate when the range is narrow and the bottom falls around QTs but still off by 2%.
The ranges outdated for you to push/call with can including any combination of hands (ie: it's not limited to a section of the hand range). The opponents' hands can only be specified using a section of the hand range though.

Juk
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Old 04-14-2009, 07:48 PM   #106
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Re: SNG Wizard hand range mismatch

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Originally Posted by jukofyork View Post
The ranges outdated for you to push/call with can including any combination of hands (ie: it's not limited to a section of the hand range). The opponents' hands can only be specified using a section of the hand range though.

Juk
Oh, so when Wizard is giving me 54.1%, those hands are all over the board and not neat and tidy as when you adjust the slider on the hand range grid. Then why isn't the hand range grid more accurate?--I would expect, as I drag the slider from left to right, that the suited connectors would fill in before other areas around it, and things like that?

Isn't there a mathematical problem between using different percentage breakdowns in ranges for user and then for the opponents?

Thanks for taking the time!
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Old 04-14-2009, 08:17 PM   #107
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Re: SNG Wizard hand range mismatch

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Then why isn't the hand range grid more accurate?--I would expect, as I drag the slider from left to right, that the suited connectors would fill in before other areas around it, and things like that?
SNGWiz used the Sklansky-Karlson (aks Sklansky-Chubukov) hand rankings for setting opponent ranges. It does this to allow for quicker calculations (stuff like the graphs would take alot longer without this limitation on opponent ranges).

Without going into detail (you can read up on the exact method by googling for it or looking in the NLTAP book) the way the Sklansky-Karlson ranking is generated involves the BB pushing all-in then flipping over his cards for the SB to see and then the SB only calling if his hand is +EV vs the hand BB is showing. This means that alot of the semi-bluffing power of suited connectors is lost (if you compare it to the equivalent hidden information game abstraction [see here] then you'll see the suited connectors have alot more strength)

Quote:
Isn't there a mathematical problem between using different percentage breakdowns in ranges for user and then for the opponents?
It just means that it can give you an accurate matrix of hands to push/call with (ie: 54.1% for you can be many different ranges in different situations), but uses a simple percentage for opponents. The approximation isn't really gonna be that noticeable as you will rarely be able to put an opponent on a 100% accurate range.

Juk
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Old 04-14-2009, 08:39 PM   #108
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Re: SNG Wizard hand range mismatch

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Originally Posted by jukofyork View Post
(ie: 54.1% for you can be many different ranges in different situations), but uses a simple percentage for opponents. The approximation isn't really gonna be that noticeable as you will rarely be able to put an opponent on a 100% accurate range.
Thanks, Juk.

Why would there be different ranges for different situations? Why would 54.1% sometimes contain 54s and sometimes not? Sorry, I'm confused. In my head, this is really simple but, if my opponent is calling with 30% of hands, if I push with a range at some mathematical point below 30% it will be profitable. But I think this is misguided and is missing something.

Thanks for all the information! I really appreciate it. I'm going to read up on the links.
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Old 04-14-2009, 08:48 PM   #109
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Re: SNG Wizard hand range mismatch

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Originally Posted by fishsticks77 View Post
Why would there be different ranges for different situations? Why would 54.1% sometimes contain 54s and sometimes not? Sorry, I'm confused.
I can think of plenty of times when you are pushing into multiple opponent's who have differing calling ranges where an output of 54.1% will be different ranges, but if you are shoving from the SB and the BB calls with X% of hands and you are told that 54.1% of hands is correct for you, then I would assume it will always be the same range for the 54.1% vs his X%. You would prolly be best to ask at the SNGWiz forums about this giving your example for him to look at.

Juk
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Old 04-14-2009, 10:05 PM   #110
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Re: SNG Wizard hand range mismatch

Why 54% can contain different hands is pretty simply answered. One guy thinks 54s is good to call with because the cards are likely to be "live". The next thinks K2o is good to call with because it has a face card.
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Old 04-15-2009, 09:54 AM   #111
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Re: SNG Wizard hand range mismatch

The ranking order of hands in the hero’s hand range is different for each situation. For example, if you know your opponent is pushing only AA and you were to rank all hands by equity against only AA, 54o is going to rank higher than AKs. If your opponent is pushing any two cards, AKs is going to rank higher than 54o.
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Old 05-10-2009, 02:58 AM   #112
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SNGWiz Single hand not being analyzed

*cross-post with SNGWiz forums*

So I was wondering if anyone has seen this, where a single hand from a tournament isn't being analyzed. I double checked the HH to make sure it was complete and all the other hands from the tourney worked fine.



Cheers,
~gtp
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Old 05-10-2009, 09:48 AM   #113
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Re: SNGWiz Single hand not being analyzed

Something about too many players in the pot to analyse. It can only do all-ins with max 3 people. here 2 are already all in and one player is live in the pot, so if hero shoves an all-in with >3 people is likely.

usually there is a warning when this happens
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Old 05-10-2009, 10:59 AM   #114
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Re: SNGWiz Single hand not being analyzed

Please send me a hand history and I will investigate.
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Old 05-27-2009, 01:44 PM   #115
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SitNGo Wizard: Is it recognizing that I'm playing Steps?

I'm going through the 30 day trial version of SNG Wiz and downloading my HHs from Stars' Step SnGs.

I can't tell if it is automatically adjusting results for the unique prize pool breakdown of the different Step levels.

Does anybody know if it can recognize a Step HH versus a typical 50%/30%/20% SnG? Thx ahead of time for any clarification on this issue.
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Old 05-27-2009, 04:50 PM   #116
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Re: SitNGo Wizard: Is it recognizing that I'm playing Steps?

it might not automatically recognize but you can make a custom prize structure for all the steps and just tell it to use the appropriate one
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Old 05-27-2009, 08:33 PM   #117
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Re: SitNGo Wizard: Is it recognizing that I'm playing Steps?

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it might not automatically recognize but you can make a custom prize structure for all the steps and just tell it to use the appropriate one
I think I'm doing it correctly but it doesn't seem to be working.

From the home page I'll select "Open a Tournament Folder".

Once a new tournament has been populated, I"ll go to Tools<User Defined Tournament Structures...

Here I've set up a structure called Step 2 that has the starting chips, blinds, and prize pool breakdown of a Step 2. I've also created a structure I called Test which breaks down the prize pool like this: 1st - 97%, 2nd - 2%, and 3rd 1%.

I'll highlight the Test structure and click OK but the EV numbers don't change (from what they show when I make no changes and just look at an individual hand after opening a new tournament). I'll then go to Tools<User Defined Tournament Structures... and it will show Step 2 highlighted in the options window, not the Test structure which I was trying to activate.

Do you know how to apply the user defined structures?
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Old 05-28-2009, 01:17 AM   #118
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Re: SitNGo Wizard: Is it recognizing that I'm playing Steps?

I posted on the SnG Wiz forum and got my answer.
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Old 05-28-2009, 09:53 AM   #119
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Post SNG Wizard - Collected threads edition

All threads have been collected here now (see OP for more details). Have I missed any (I searched for "SNGWiz", "SNG Wiz" and "SNG Wizard")?

Juk

Last edited by jukofyork; 05-28-2009 at 10:53 AM. Reason: No, I'd forgotten "SitNgo Wizard".
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Old 05-31-2009, 09:56 PM   #120
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Re: SNG Wizard - Collected threads edition

quick question about the edge what does everyone set their edge to? i currently have mine turned off because i remember wathcing a slim pickens video where he said to turn it off because it wasnt that useful and also what is consider marginal to everyone a .1 edge .05? thanks
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Old 06-05-2009, 11:41 AM   #121
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Software to build your own Opponent Model for SNGWiz

Hi,

I'm looking for a software, that parses my HH's and "build" me a opponent model for sngwizard.
For example I'd like to know the range:

- BB calls a push with 4 players left.
- BB calls two pushes
- and so on...

Is there anything out there?
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Old 06-09-2009, 01:55 PM   #122
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Unhappy SNGWIZ question...

Is there a way to get SNGWIZ to boot while Full Tilt is running? I guess someone could just use two computers and use one for stricktly SNGWIZ, but unfortunatly i'm only grinding and don't have the $$$ to spend on a new comp :P
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Old 06-09-2009, 02:06 PM   #123
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Re: SNGWIZ question...

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Originally Posted by smiteme View Post
Is there a way to get SNGWIZ to boot while Full Tilt is running? I guess someone could just use two computers and use one for stricktly SNGWIZ, but unfortunatly i'm only grinding and don't have the $$$ to spend on a new comp :P
Why do you need to run SNGWiz at the same time as FT?

Juk
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Old 06-09-2009, 02:27 PM   #124
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Re: SNGWIZ question...

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Originally Posted by jukofyork View Post
Why do you need to run SNGWiz at the same time as FT?

Juk
I've actually never really used SNGWIZ... is it supposed to be a training tool? Even if I did have two comps, I probably wouldn't use it that often, but it might be nice to have some ICM calculations in game
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Old 06-09-2009, 02:47 PM   #125
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Re: SNGWIZ question...

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Originally Posted by smiteme View Post
I've actually never really used SNGWIZ... is it supposed to be a training tool? Even if I did have two comps, I probably wouldn't use it that often, but it might be nice to have some ICM calculations in game
It's meant for offline study, training and analysis of your hands. Using it (or any other real-time ICM calculator) while playing isn't allowed.

If you've not used it already then (IIRC) SNGWiz has a 30 day free trial.

Juk
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