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09-17-2011 , 05:52 PM
Quote:
Originally Posted by Cpt.Hero

...
The button has still the same shoverange of 92.8%. There must be a mistake, because his Range is capped in your Program to 92.8. It never becomes higher even if he is the dominant chipleader.
You might be right that the equilibrium ranges are getting a bit "stuck". But if you make the stack sizes *really* extreme (like 500, 500, 12000, 2000, 2000), you can see the BTN push does get to 100%.

Also, if in your example you set the "Hero" position to the BTN, you can see that the recommended "+EV" range is indeed 100% already.

So, a couple things here...

1) The equilibrium strategies are certainly only approximations of true Nash equilibrium strategies. They are intended to be a "good guess" for opponent strategies in a tough game.

2) That being said, I think you're right, something looks a little "off" there. Getting multiway equilibrium strategies to converge in a timely manner can be tricky business. My approach is fairly "aggressive" and I might be taking things a little too far as evidenced by your example... I'll take a look.
09-17-2011 , 07:25 PM
You didn't answer, whether editing ranges manually will be available?

I understand now, that your EV is not typical ICM ev value, that was used in all ICM calculators before. I am unsure why you chose that path, it makes it harder to compare results even with calculations made by hand.
09-17-2011 , 07:33 PM
Quote:
Originally Posted by Q..
You didn't answer, whether editing ranges manually will be available?

I understand now, that your EV is not typical ICM ev value, that was used in all ICM calculators before. I am unsure why you chose that path, it makes it harder to compare results even with calculations made by hand.
I already answered this question here: http://forumserver.twoplustwo.com/sh...1&postcount=63

I'm doing something new because the old way is fundamentally flawed. You're right, its not just hard to check it by hand, its humanly impossible.

To solve for "Advanced ICM" means calculating possibly thousands of approximate equilibrium strategies... which require evaluating the stack equities millions of times. Some things are just too hard to solve by hand.
09-17-2011 , 07:39 PM
Sorry, indeed you answered. I don't think its that impossible, we will see what happens.
09-17-2011 , 08:37 PM
Quote:
Originally Posted by sng_jason
I'll be sure make this more clear in a future update (and probably show the sngwiz equivalent too).
Yeah I think that is a good idea.

Also about overcall ranges, I meant adjusting the overcall ranges. This isn't allowed or is it?
09-18-2011 , 12:49 AM
Quote:
Originally Posted by paul rizzo
Yeah I think that is a good idea.

Also about overcall ranges, I meant adjusting the overcall ranges. This isn't allowed or is it?
Yeah, you can adjust them. Any range that gets displayed on the "Table View" can be edited by clicking on it.

I'm going to add a page that will look like the "Equilibrium Strategy Tree" but contains all the active ranges and will be editable. Then it will be a little easier to edit stuff since it wont have to be necessarily be displayed on the Table View.
09-18-2011 , 06:30 AM
I think I found an error in the software you may want to know about.
It's 3 handed w 100/200 blinds w 700, 300 payout.

stacks

50 BTN

5000 SB

950 BB

your equil. says BTN should be 100%

When hero is in the SB after BTN folding it can't compute the hand. It says fold on AA becuase in the graph up and down is 0.0 equity.

I don't have a program to snap a screenshot on this pc or I would. I assume the error has to do with the fact that BTN should have never folded according to the equil. because when I switch the BTN stack to 100 no longer does he have 100% push range and the problem no longer occurs.
09-18-2011 , 12:35 PM
Thanks, paul. I was able to reproduce, and yup, its a bug.

Hopefully I'll have this cleared up for the next update in a day or two.
09-19-2011 , 05:49 AM
Quote:
Originally Posted by sng_jason
Yeah, you can adjust them. Any range that gets displayed on the "Table View" can be edited by clicking on it.

I'm going to add a page that will look like the "Equilibrium Strategy Tree" but contains all the active ranges and will be editable. Then it will be a little easier to edit stuff since it wont have to be necessarily be displayed on the Table View.
I mean when someone's call range after another caller. There is only one range to adjust, and that's there call range with another caller, right? Good idea about the adjustable strategy tree.

Also, yeah I think you should definitely use the traditional model of showing equity results(equity gained of prize pool), instead of equity gained compared to your current equity. This will probably confuse a lot of people if not everyone. I know it confused me at first.
09-19-2011 , 08:12 AM
How about showing the equity needed or the risk premium to call an all-in?

For instance:

Payouts: 70/30
Blinds: 300/150

BTN :3000
SB : 3000
BB (Hero) : 3000

If the BTN shoves we need around 53,5% to call and 54% if the SB shoves with the risk premium of 9%. This of course is based on the standard ICM model so I'm assuming your model is going to give sligtly different results.
Great program, btw.
09-19-2011 , 12:23 PM
Quote:
Originally Posted by sng_jason
I dont understand why this cant be right... why not? The math is the math. SnG Solver says k5s is a clear call against a SB on ATC.
I don't think I've ever seen SNG Wiz say a decision is >+5%, so this is why I'm equally confused by the K5s calculation.
09-19-2011 , 06:24 PM
Quote:
Originally Posted by theMBK
I don't think I've ever seen SNG Wiz say a decision is >+5%, so this is why I'm equally confused by the K5s calculation.
the % from SNG WIZ is different than the % in jason's program.

the % in SNG WIZ is the % of the prize pool

wheras the % in SNG solver is the % you increased your own stack.

you see?

So a 5% increase in SNG solver might be a 1% diff increase in SNG Wiz.
09-20-2011 , 01:17 AM
Quote:
Originally Posted by paul rizzo
the % from SNG WIZ is different than the % in jason's program.

the % in SNG WIZ is the % of the prize pool

wheras the % in SNG solver is the % you increased your own stack.

you see?

So a 5% increase in SNG solver might be a 1% diff increase in SNG Wiz.
gotcha, tyty!
09-20-2011 , 04:33 AM
Nice update on the graph section. much better.
09-20-2011 , 04:44 AM
Quote:
Originally Posted by paul rizzo
Nice update on the graph section. much better.
Thanks! Are you talking about the 0.9.2 update? Cuz if you think thats good wait till you see whats in 0.9.3.

Its funny because I'm literally working on the graphs now, so when I saw this post pop up I was like "How does he know what I'm doing?!?! Can he see my screen!??"
09-20-2011 , 04:50 AM
Quote:
Originally Posted by exfinity
How about showing the equity needed or the risk premium to call an all-in?
...
Thats a good idea... I'll put it on my list and try to find a place for it in the UI.
09-20-2011 , 05:10 AM
Quote:
Originally Posted by sng_jason
Thanks! Are you talking about the 0.9.2 update? Cuz if you think thats good wait till you see whats in 0.9.3.

Its funny because I'm literally working on the graphs now, so when I saw this post pop up I was like "How does he know what I'm doing?!?! Can he see my screen!??"
lmao yeah the 0.9.2 download, I must have been the first upgrade downloader lol.

I found another little bug jason. Here's the hand. I posted this in STTF a bit back and went to find it to put it in the solver(because WIZ has no chance in this spot lol).

There is a bug in the hero fold part. It says when we fold we have 0% equity, which obv isn't true because if we fold this hand we have aabout 15%equity. That is very obvious because the other 2 players will be all in next hand with ATC ranges so the shorty will bust almost 50% of the time.

blinds are 500/1000 and 700,300 payout.

BTN: 700.00 BTN folds
Hero (SB): 600.00
BB: 4,700.00

Hero posts SB 500.00, BB posts BB 1,000.00

Pre Flop: (1500.00) Hero has Q 7
09-20-2011 , 12:27 PM


Okay guys, a new version is out... 0.9.3 and can be downloaded from the usual place http://www.sngsolver.com/beta.html

Its got a bunch of good stuff:

* Equity display - Below each chipcount is the stack's equity in the same units as the Payouts
* Hero hand matrix - A color coded matrix of possible Hero hands is to the left of the graph. The hero's hand is highlighted showing the EV for pushing or folding and the % diff.
* EV vs Villain range graph - Check out the hero hand's EV sensitivity to a villain's range. Click on the graph title to cycle through the different graph options (NOTE: right now, there's only a graph for the hero call vs villain1 push... I'll be adding other options soon)
* Even more interactive - dragging the mouse with the button held down over the graphs/matrix will now continuously update everything
* Bug fixes! - Lots of fixes big and small. In particular, the kind of spots that paul rizzo and Cpt. Hero pointed out have been fixed. (Note that you can still get some wierd looking results if you set up a "paradox"... e.g. villains push range is 100% but is action is set to "fold". But this should be the only vestige left and I'll be taking care of even this soon)

I think that covers all the big stuff.

I've really appreciated the feedback guys, thanks a ton.

Enjoy!
09-20-2011 , 02:43 PM
Norton finally let it through! that said when nortons up for renewall its going out the window
09-20-2011 , 05:58 PM
Is the payout structure and antes etc still locked or can you modify it now?
09-20-2011 , 06:33 PM
I don't think the payout structure or antes was ever locked, was it?

this looks sweet can't wait to download.
09-20-2011 , 08:05 PM
Curious George, Payout and antes are editable. (they were locked in a earlier private beta, before v0.9.0)
09-21-2011 , 01:05 AM
Just an FYI, the "EV vs villain range" graph is slightly broken... the "EV fold" line is not correct, it is missing some amount of equity. I'm working on a fix now.
09-21-2011 , 02:35 AM
Okay, a new upgrade version 0.9.4 is available that fixes the graph bug I mentioned above. Sorry about that.

http://www.sngsolver.com/beta.html
09-25-2011 , 06:04 AM
New version 0.9.5 available!

There's now a more complete set of graph options for plotting our EV against our opponents possible ranges. Clicking on the graph title will cycle through the graph options.

As usual, download here: http://www.sngsolver.com/beta.html

Enjoy!

      
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