Okay guys, a new version is out...
0.9.3 and can be downloaded from the usual place
http://www.sngsolver.com/beta.html
Its got a bunch of good stuff:
* Equity display - Below each chipcount is the stack's equity in the same units as the Payouts
* Hero hand matrix - A color coded matrix of possible Hero hands is to the left of the graph. The hero's hand is highlighted showing the EV for pushing or folding and the % diff.
* EV vs Villain range graph - Check out the hero hand's EV sensitivity to a villain's range. Click on the graph title to cycle through the different graph options (NOTE: right now, there's only a graph for the hero call vs villain1 push... I'll be adding other options soon)
* Even more interactive - dragging the mouse with the button held down over the graphs/matrix will now continuously update everything
* Bug fixes! - Lots of fixes big and small. In particular, the kind of spots that paul rizzo and Cpt. Hero pointed out have been fixed. (Note that you can still get some wierd looking results if you set up a "paradox"... e.g. villains push range is 100% but is action is set to "fold". But this should be the only vestige left and I'll be taking care of even this soon)
I think that covers all the big stuff.
I've really appreciated the feedback guys, thanks a ton.
Enjoy!