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Old 03-23-2012, 07:14 PM   #126
wayneking7
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Re: SnG Solver

Yeah makes sense now jason when you consider the BB's situation alittle closer. But i think often in this spot i will find a fold from the BB due to the 2 other 1100 stacks (i know i definitely have not been calling with 70% here). Often BB will fold and hope 1 of the other 2 shorties with get it in on their blinds and/or timebank trying to push the blinds up on the other short stacks.

But very interesting spot for sure, more so for the BB. Might have to make some adjustments there
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Old 03-25-2012, 05:18 PM   #127
ginandbread
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Re: SnG Solver

Hey, found another challenge for you It seems to ignore BB range completely in this one, and overvalues shortstack range.

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Old 03-25-2012, 06:27 PM   #128
sng_jason
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Re: SnG Solver

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Originally Posted by ginandbread View Post
Hey, found another challenge for you It seems to ignore BB range completely in this one, and overvalues shortstack range.
Because the SB's calling range is 100% (which I think you'll agree is correct since he cant even cover the small blind), the BB's call range can never actually come into play and therefore modifying it shows no effect. You'll need to adjust the BB's overcall range from the Details View in order to affect the analysis in this spot.

So, I think the math is all good here. It does show an area where the UI could be improved though... so I'll add that to my list.
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Old 03-26-2012, 07:38 AM   #129
ginandbread
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Re: SnG Solver

Yeah, you're right. Thanks for explanation.
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Old 04-01-2012, 01:02 PM   #130
BigZbigi
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Re: SnG Solver

i think it would be great if you could move the dealler button around..
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Old 04-01-2012, 07:22 PM   #131
sng_jason
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Re: SnG Solver

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Originally Posted by BigZbigi View Post
i think it would be great if you could move the dealler button around..
I'm not sure I understand what you mean exactly. Could you elaborate a bit? Do you mean rotate the stack positions and re-solve the game automatically?
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Old 04-02-2012, 08:07 AM   #132
Nieko
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Re: SnG Solver

Ongame HHs import perfectly now, thanks!

Now another little request and I'm ready to buy. Can you make player names from HHs appear next to position in the player box? Then I could modify ranges a bit identifying players as regs or unkowns. It would be even more practical to use in everyday reviews.

Thanks again!
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Old 04-02-2012, 08:18 PM   #133
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Re: SnG Solver

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Originally Posted by Nieko View Post
Now another little request and I'm ready to buy. Can you make player names from HHs appear next to position in the player box? Then I could modify ranges a bit identifying players as regs or unkowns. It would be even more practical to use in everyday reviews.
Sound like a good idea. I'll see what I can do.
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Old 04-03-2012, 04:48 PM   #134
BigZbigi
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Re: SnG Solver

Quote:
Originally Posted by sng_jason View Post
I'm not sure I understand what you mean exactly. Could you elaborate a bit? Do you mean rotate the stack positions and re-solve the game automatically?
Yes, I meant to rotate stack possition without nesessity to inputing the data all over again. I dont mean to resolve it automaticaly, Its no problem to click "Solve it" button.
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Old 04-04-2012, 04:06 PM   #135
BigZbigi
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Re: SnG Solver

PS. Of course the purpose of it, is to be able more easily to use sng solver during the session (not only post session)
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Old 04-05-2012, 01:00 AM   #136
sng_jason
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Re: SnG Solver

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Originally Posted by BigZbigi View Post
Yes, I meant to rotate stack possition without nesessity to inputing the data all over again. I dont mean to resolve it automaticaly, Its no problem to click "Solve it" button.
Seems reasonable... I'll see what I can do, but...

Quote:
Originally Posted by BigZbigi View Post
PS. Of course the purpose of it, is to be able more easily to use sng solver during the session (not only post session)
I will warn you that using SnG Solver during a session probably violates the terms of service for most online poker sites. On PokerStars, for example, SnG Solver is explicitly listed as being prohibited during live play (http://www.pokerstars.com/poker/room/prohibited/)... so, please check your site's rules to make sure you dont put your account at risk.
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Old 04-05-2012, 10:28 PM   #137
attempto!
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Re: SnG Solver

Quote:
I will warn you that using SnG Solver during a session probably violates the terms of service for most online poker sites. On PokerStars, for example, SnG Solver is explicitly listed as being prohibited during live play (http://www.pokerstars.com/poker/room/prohibited/)... so, please check your site's rules to make sure you dont put your account at risk.
woaha i wasn't aware of this.

could you add a safeguard, like checking if Stars is running and display a warning?
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Old 04-06-2012, 11:34 PM   #138
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Re: SnG Solver

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Originally Posted by attempto! View Post
woaha i wasn't aware of this.

could you add a safeguard, like checking if Stars is running and display a warning?
TBH, I would have thought that PokerStars would already have something like this in place. Being in the USA, I dont have access to PokerStars, so I dont really know what happens if you try to run a PS session and SnG Solver at the same time. All I know is that SnG Solver has been put on their "list"... I have had no correspondence with them.

I'm not that eager to spend my time policing other people's ToS, but I'll try to get in contact with PokerStars and see that the situation is.
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Old 04-08-2012, 01:24 AM   #139
darinvg
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Re: SnG Solver

FYI: when you try to run SNG Wizard when you have PokerStars open, it's SNG Wizard that will give you a warning and not let you use it. I'm not sure what PokerStars has in place.
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Old 04-09-2012, 09:47 PM   #140
BigZbigi
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Re: SnG Solver

there should be also possibility of setting 0% calling range for someone who is sitting out (or just marking that he sits out)
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Old 04-09-2012, 09:53 PM   #141
BigZbigi
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Re: SnG Solver

Quote:
Originally Posted by sng_jason View Post
Seems reasonable... I'll see what I can do, but...



I will warn you that using SnG Solver during a session probably violates the terms of service for most online poker sites. On PokerStars, for example, SnG Solver is explicitly listed as being prohibited during live play (http://www.pokerstars.com/poker/room/prohibited/)... so, please check your site's rules to make sure you dont put your account at risk.
Its basicaly impossible to use such a tool during session, but sometimes when one or two tables left its good to practice "live" imo.
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Old 04-09-2012, 10:11 PM   #142
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Re: SnG Solver

Quote:
Originally Posted by BigZbigi View Post
Its basicaly impossible to use such a tool during session, but sometimes when one or two tables left its good to practice "live" imo.
No. Stop knowingly and deliberately violating Stars' Terms & Conditions. It's only a matter of time until you get caught doing that.
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Old 04-10-2012, 04:05 PM   #143
darinvg
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Re: SnG Solver

Doing some comparison between this and SNG Wizard to see the difference. I understand there are spots (especially the bubble) where using ICM isn't a good idea. However why is there a difference in a hand like this:

PokerStars Game #57721081437: Tournament #365079882, $55+$5 USD Hold'em No Limit - Level V (75/150) - 2011/02/15 15:20:12 ET
Table '365079882 1' 6-max Seat #6 is the button
Seat 1: darinvg (1665 in chips)
Seat 2: poppnbottles (2110 in chips)
Seat 3: kokomowill (1400 in chips)
Seat 4: scottoffee (660 in chips)
Seat 5: rallefish (1120 in chips)
Seat 6: fpmj (2045 in chips)
darinvg: posts small blind 75
poppnbottles: posts big blind 150
*** HOLE CARDS ***
Dealt to darinvg [Js 4s]
kokomowill: folds
scottoffee: folds
rallefish: folds
fpmj: folds
darinvg: folds
Uncalled bet (75) returned to poppnbottles
poppnbottles collected 150 from pot
poppnbottles: doesn't show hand
*** SUMMARY ***
Total pot 150 | Rake 0
Seat 1: darinvg (small blind) folded before Flop
Seat 2: poppnbottles (big blind) collected (150)
Seat 3: kokomowill folded before Flop (didn't bet)
Seat 4: scottoffee folded before Flop (didn't bet)
Seat 5: rallefish folded before Flop (didn't bet)
Seat 6: fpmj (button) folded before Flop (didn't bet)

SnG Solver says push 56.3% vs the given call range (24.7%). If I have the BB call 24.7% in SNG Wizard, it says I can push 67.4%.

Just trying to get a base of the difference between the two since all of my previous studying has been with ICM. Thanks!
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Old 04-10-2012, 05:33 PM   #144
BigZbigi
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Re: SnG Solver

Quote:
Originally Posted by voldemort View Post
No. Stop knowingly and deliberately violating Stars' Terms & Conditions. It's only a matter of time until you get caught doing that.
I dont play on Stars... So better take care of yr own business
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Old 04-10-2012, 11:03 PM   #145
sng_jason
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Re: SnG Solver

Quote:
Originally Posted by darinvg View Post
Doing some comparison between this and SNG Wizard to see the difference. I understand there are spots (especially the bubble) where using ICM isn't a good idea. However why is there a difference in a hand like this:

...

SnG Solver says push 56.3% vs the given call range (24.7%). If I have the BB call 24.7% in SNG Wizard, it says I can push 67.4%.

Just trying to get a base of the difference between the two since all of my previous studying has been with ICM. Thanks!
There are a lot of variables at work in the Predictive Simulation algorithm and the effects (and differences from ICM) can be very non-linear and sometimes hard to intuit.

A few things that stick out in this hand are that 1) there's a shorter stack than us that's about to hit the BB and get even shorter, 2) there is the short stack that is going to be UTG next hand, and 3) the biggest stack will be in a prime "steal spot" next hand.

All of these things will have an effect on SnG Solver's analysis but wont be accounted for by an ICM based program like SNG Wizard. If you turn the Predictive Simulation to "off" you can see that our push range changes from 56.3% to 61.4% (vs a 24.7% BB call range). That is the difference between PSM and ICM in this spot.

The rest of the difference between 61.4% and what you see in sngwiz might be because of differences in handrankings (Solver's 24.7% is different than Wis'z 24.7%) and because Wiz approximates the contribution from possible "tie pots", whereas Solver calculates tied pots precisely.
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Old 04-11-2012, 01:52 AM   #146
sng_jason
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Re: SnG Solver

Quote:
Originally Posted by BigZbigi View Post
there should be also possibility of setting 0% calling range for someone who is sitting out (or just marking that he sits out)
This can be done... I'll put it on the list.
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Old 04-19-2012, 12:40 PM   #147
MouldyOnions
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Re: SnG Solver

When you adjust the ranges, it doesn't readjust the nash ranges. So I assume there is no way to study calling ranges currently?
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Old 04-19-2012, 01:27 PM   #148
sng_jason
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Re: SnG Solver

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Originally Posted by MouldyOnions View Post
When you adjust the ranges, it doesn't readjust the nash ranges. So I assume there is no way to study calling ranges currently?
The Nash equilibrium doesnt change if you manually adjust a range because then, by definition, it would no longer be a Nash equilibrium.

You can certainly study calling ranges in SnG Solver... you can change the actions of the players that act before the Hero to "push" and then the displayed Hero's range represents the best-response call range... or am I not understanding what you're asking?
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Old 04-19-2012, 08:49 PM   #149
MouldyOnions
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Re: SnG Solver

You understood perfectly. Had no idea you could set the other players to push etc. Thank you
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Old 04-20-2012, 12:02 PM   #150
sng_jason
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Re: SnG Solver

Quote:
Originally Posted by MouldyOnions View Post
You understood perfectly. Had no idea you could set the other players to push etc. Thank you
Okay, cool. I know the documentation is a little thin right now... version 1.1 is in the works and will mean a few big changes to the UI, so I've been holding off updating the docs until I get that finished.
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