Hey guys, I'm sorry for the lack of updates and info in this thread. Despite the public quietness, I have been very busy working on fixes and future features and my virtual sng simulator has been running 24/7 so that when you get something new, you will *know* that it works.
What you can expect in the near future is an update to version 1.0.12. This update contains a pretty extensive list of stuff including a major performance improvement, FTP and Winamax HH support, and a litany of other fixes and UI improvements.
What happened to 1.0.11? Well, a lot of people already have a beta version of 1.0.11... its likely that if you contacted me with a specific bug I may have sent you a beta update to 1.0.11 with a fix. Ordinarily, I dont bump the version number before a public release, but I had a "release candidate" of 1.0.11 that I pulled at the last minute. Since then, I've sent 1.0.11 beta to so many people that at this point it makes more sense to have the next release be 1.0.12 to make sure that everybody with a beta of 1.0.11 gets notified correctly by the check-for-new-version-on-startup feature. But this is all trivia that most of you probably dont care about...
So what else is coming up? Yes, custom opponent ranges are huge priority... and I really thought I would have this feature in by now. Getting this is has been complicated by another feature I've been working on... but it *is* coming. I know I sound like a broken record on this, and for that I apologize, but I think it will all be worth it in the long run.
Also, CUDA support will be coming in a big way. I had been holding off on releasing this publicly in anticipation of what nVidia was going to do with the release of their "Kepler" generation of GPUs. There was to be a specific feature of Kepler that was going to be a tremendous benefit to a program like SnG Solver. Taking advantage of it would mean a big re-write on my part, but it would have been worth it. ... but then nVidia pulled a bit of a "bait and switch" and this feature ("dynamic parallelism") only showed up in their high-end ($3k+) Tesla HPC cards. So, long story, short: CUDA coming.
Re: HH issues... as I alluded to above, I have fixed a large number of HH parsing issues, so there is a good chance that your issue has already been fixed for 1.0.12. BUT, do not be shy about sending me your offending HH... either post it to this thread, or PM it, or e-mail to
support@sngsolver.com.
Re: download issues... I've had a few people from South America contact me about difficulties downloading the installer (presumably because of the size). Because of the nature of the installer, its a little tricky to break it up. I am looking into adding a South American mirror that should help. Also, I think I will be able to reduce the overall size of the download in a future version. In the meantime, if you have had trouble downloading, please contact me directly and I might have some options for you.