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Old 02-27-2015, 11:37 AM   #26
Niranjana
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Re: PokerCruncher - Android

When will the Quizzer be awayable for Android? Will you ad hero vs. Villians range on Flop to the Quizzer? Same like the desktop euity analizer of equilab from Pokerstrategy?
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Old 02-27-2015, 02:40 PM   #27
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Re: PokerCruncher - Android

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Originally Posted by Niranjana View Post
When will the Quizzer be awayable for Android? Will you ad hero vs. Villians range on Flop to the Quizzer? Same like the desktop euity analizer of equilab from Pokerstrategy?
Not in the foreseeable future. On Android the PokerCruncher app will probably be our only app.

Hero vs. villain with range is already in the Quizzer app (iOS). There are 2 such hand range tests: pre-flop and post-flop. The Quizzer app also already has 1 multi-player test, where the multiple villains have ranges in some of the questions.
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Old 02-28-2015, 07:47 AM   #28
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Re: PokerCruncher - Android

Thx
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Old 03-07-2015, 05:42 PM   #29
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Re: PokerCruncher - Android

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Originally Posted by rj999 View Post
Here's the example in the tutorial:



So JTs *hits* OnePair on the flop about ~27% of the time, hits TwoPair ~2% of the time, etc. Tap the Hit/Make button; the *make* stats are ~40% and ~4% respectively. Comparing the hit vs. make stats can be useful. But usually you want to see the "hit" stats.
Hi, I bought the app today and noticed that I get a totally different percentage of high card on my phone in the JTs example on my phone. Instead of 51,6%, I get 65.4%. Also the percentages for middle and bottom pair as well as 2cardbackdoorflushdraw from the tutorial are missing on my phone. The percentages in this section don't match either, I get 17,7% for 'hit board's top card' instead of the 13,7% for 'toppair' in the example. I tried using different numbers of sim trials but that doesn't account for the difference, I'm using the 'hit' stats for 1 player just like in the example, any idea what's going wrong here? Thanks.
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Old 03-07-2015, 11:13 PM   #30
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Re: PokerCruncher - Android

Thanks for looking at the stats closely. This is because the screenshots in the tutorial are 1+ year old and the meaning of "hit stats" changed/improved for some of the stats. There's nothing wrong with the current app's stats, I just need to update the tutotial's screenshots.

The HighCard stat changed to being a hit stat; note that the color in the tutotial's screenshot is yellow and it's blue in the current app. Switch to viewing "make hand" stats and you'll see the 51.6% value.

Re. the 3 missing stats, the Android version doesn't have these. The screenshot is from the iPhone version. Vice versa, the Android version does have some things that the iPhone version doesn't have, like the ability to enter notes for saved scenarios. Hopefully in the future I'll be able to get all versions' features in sync, but the differences are pretty minor I think.

Re. the HitBoardsTopCard and TopPair stats, it's correct that their values are different because these stats mean different things. The former stat includes cases of hitting trips eg player has AK, flop is KK2. But this isn't included in the TopPair stat.

So in summary everything is ok with the calculations. But I do need to update the tutorial's screenshots. Thanks for looking closely.
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Old 03-08-2015, 12:02 PM   #31
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Re: PokerCruncher - Android

Thanks for the quick reply. So if I understand correctly instead of the flopping top pair stat on Iphone, on Android it shows 'hitting the board's top card', which includes hitting trips, but only when it's trips made with the highest cards on the flop? I would much prefer to get the top pair, middle pair, bottom pair etc. stats like in the tutorial.

Another thing I'm missing is the number of combinations shown in the hand range editor window. For instance in the tutorial it shows that KK+, AKs, AKo is 28/1326 combinations (2,11%) I would find that very usefull, however on my device I only get to see the 2,11%.

I thought the app would be great, but I feel disappointed that just because I use an Android device I get less stats and information than shown in the tutorial while paying the same product price. Will these things be updated any time soon?
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Old 03-08-2015, 08:22 PM   #32
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Re: PokerCruncher - Android

Re. the HitBoardsTopCard stat, yes that's correct, the stat means exactly what its name says. The Top/Middle/Bottom pair stats are an improvement that was rolled out into the iPhone version later, and it's on my to-do list for Android but I can't guarantee when/if I'll get to it.

Re. the e.g. 28/1326 combos info. in the range editor screen, it's easier to implement on iOS than on Android. On iOS I know exactly how tall the iPhone 6, 6Plus, 5S, etc.'s screens are and what will fit vertically on the screens. On Android there are many more device and screen size combinations so I had to make some least common denominator choices and decided there wasn't enough vertical space for this info. across all Android devices / screen sizes I need to target. As a backup plan method, if you calculate and look at the range's heat map details text, the number of combos is printed out there, on both iOS and Android (of course not as convenient as having the info. in the range editor screen).

You seem to be great at pointing out extra things that the iPhone version has, but not the other way around. I've already mentioned one thing the Android version has that the iPhone version doesn't have: the ability to enter notes for saved scenarios. If you're disappointed in the former cases, you should be elated by the extra notes-taking feature in Android right? This balances in favor of the Android version some.

>>> ... while paying the same product price ...

Actually imo I should be pricing the Android version higher than the iPhone version because it's harder for me to develop/test the app on Android. Things are cleaner and easier on iOS - fewer devices to target and test against, fewer screen sizes to handle, fewer OS versions to test against. On Android my design and development and testing procedures have to be a little more common denominator to target all the different devices and screen sizes, and it takes more time and effort. So you're actually getting a break that you paid the same price as the iPhone version.

>>> ... but I feel disappointed that just because I use an Android device I get less ...

I agree that the iPhone version of this app overall is a little better than the Android version. But I continue to improve both versions with many updates each year. But is this really surprising or unexpected?
* This app shipped on iOS years before it shipped on Android, so it had a big head start on iOS.
* As I explained above it's easier to write a better app for iOS than for Android (due mainly to Android's greater variety and fragmentation).

You look to be focused on the 2% differences between the versions. I hope you can/will also appreciate the 98% good features that are in common like hand range editing, saving, flop texture analysis, etc.
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Old 03-18-2015, 10:55 AM   #33
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Re: PokerCruncher - Android

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Originally Posted by rj999 View Post
Re. the HitBoardsTopCard stat, yes that's correct, the stat means exactly what its name says. The Top/Middle/Bottom pair stats are an improvement that was rolled out into the iPhone version later, and it's on my to-do list for Android but I can't guarantee when/if I'll get to it.

Re. the e.g. 28/1326 combos info. in the range editor screen, it's easier to implement on iOS than on Android. On iOS I know exactly how tall the iPhone 6, 6Plus, 5S, etc.'s screens are and what will fit vertically on the screens. On Android there are many more device and screen size combinations so I had to make some least common denominator choices and decided there wasn't enough vertical space for this info. across all Android devices / screen sizes I need to target. As a backup plan method, if you calculate and look at the range's heat map details text, the number of combos is printed out there, on both iOS and Android (of course not as convenient as having the info. in the range editor screen).

You seem to be great at pointing out extra things that the iPhone version has, but not the other way around. I've already mentioned one thing the Android version has that the iPhone version doesn't have: the ability to enter notes for saved scenarios. If you're disappointed in the former cases, you should be elated by the extra notes-taking feature in Android right? This balances in favor of the Android version some.

>>> ... while paying the same product price ...

Actually imo I should be pricing the Android version higher than the iPhone version because it's harder for me to develop/test the app on Android. Things are cleaner and easier on iOS - fewer devices to target and test against, fewer screen sizes to handle, fewer OS versions to test against. On Android my design and development and testing procedures have to be a little more common denominator to target all the different devices and screen sizes, and it takes more time and effort. So you're actually getting a break that you paid the same price as the iPhone version.

>>> ... but I feel disappointed that just because I use an Android device I get less ...

I agree that the iPhone version of this app overall is a little better than the Android version. But I continue to improve both versions with many updates each year. But is this really surprising or unexpected?
* This app shipped on iOS years before it shipped on Android, so it had a big head start on iOS.
* As I explained above it's easier to write a better app for iOS than for Android (due mainly to Android's greater variety and fragmentation).

You look to be focused on the 2% differences between the versions. I hope you can/will also appreciate the 98% good features that are in common like hand range editing, saving, flop texture analysis, etc.
Thanks for the comprehensive reply. To answer your questions: for me it was surprising and unexpected that the Iphone version is better. I didn't know about the differences between app writing on Android vs iOS. I didn't even know the iOS app was launched earlier. Please note I wasn't actively looking for differences between the two operating systems. I just bought the app on my phone and went through the tutorial on your website, where I found out the Iphone version seems better. That's why I came in here to ask about plans for updates.

Don't get me wrong. I still think it's a great app to have and I don't think there are better alternatives right now (for phones). Keep up the good work and I'm looking forward to any updates whenever possible.
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Old 03-18-2015, 06:35 PM   #34
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Re: PokerCruncher - Android

daily147 - First, thanks for pointing out that the tutorial's screenshots were out of sync with the current shipping app wrt a few of the stats a few posts ago. I've updated all of the screenshots (using the iPhone version's screenshots).

>>> for me it was surprising and unexpected that the Iphone version is better

Well for me, it's surprising that you're surprised at this : ). The iOS app ecosystem ramped up before Android, from day one has had more apps than Android (and imo better and more robust apps in general), is more lucrative for app developers (more downloads; iOS users spend more on apps than Android users), and imo in general iOS/iPhone is more "high-end" than Android/its-phones. Plus the ease of development and device and OS version testing issues I mentioned in my last post. So then it's not surprising to me that many devs prioritize iOS higher (including me).

I don't mean to start an iOS vs. Android war here, it's a religious thing, can't really win that on either side. And I know I may not be making friends in the Android world by saying this, but I don't like to hide my intentions/thinking and like to lay it out there the way that it is.

That said, I like Android and am committed to having a good Android version. O.w. I wouldn't have made an Android version in the first place. I've gotten requests for other mobile OS versions but haven't done them, it's just iOS and Android (and Mac OS X). For example if you look at the version release history page on the app's website you'll see the many updates I've released to the Android version over the last few years. So it'll continue to get better.

Thanks for liking the app and for writing in.
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Old 07-10-2015, 07:24 AM   #35
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Re: PokerCruncher - Android

Are the stats for top pair/middle pair etc. still planned for being updated? I just got the app and I thought they may be implemented by now as it's been a few months since your last post on the subject? Fantastic app regardless, but just including these would really make it 5* for me
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Old 07-10-2015, 03:00 PM   #36
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Re: PokerCruncher - Android

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Are the stats for top pair/middle pair etc. still planned for being updated? I just got the app and I thought they may be implemented by now as it's been a few months since your last post on the subject? Fantastic app regardless, but just including these would really make it 5* for me
Yes but later this year. I did update the Android version last month (sorted list of hands in range heat map), but haven't gotten to the Top/Middle/Bottom-Pair stats yet. Have been busy with updates on the iOS side, and right now I'm busy with a big new feature in the Mac-Expert version.

Everyone probably has their small little feature addition that'll make the app 5 stars; it'll just take me a while to get to all of them. Thanks for liking the app so far.
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Old 07-30-2015, 01:54 PM   #37
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Re: PokerCruncher - Android

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Originally Posted by nooooob View Post
Are the stats for top pair/middle pair etc. still planned for being updated? I just got the app and I thought they may be implemented by now as it's been a few months since your last post on the subject? Fantastic app regardless, but just including these would really make it 5* for me
The update for these additional stats went live yesterday on Google Play store (app version V.8.2.1). I'll submit this update on Amazon Appstore today. 6 new Deal-To-Flop stats have been added:

* On page 2 of Stats view:
- TopPair
- MiddlePair
- BottomPair
- Overpair
- 2CardBackdoorFlushDraw

* On page 3 of Stats view:
- Pair&OpenEndStraightFlushDraw

Thanks for reminding me.

And, Android Store reviews are greatly appreciated : ).
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Old 09-01-2015, 06:06 PM   #38
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Re: PokerCruncher - Android

Just downloaded and am laying around with it now.
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Old 09-01-2015, 07:49 PM   #39
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Re: PokerCruncher - Android

I'd like to be able to load ranges with maybe on click from the main menu. Other than that so far, pretty good.
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Old 09-01-2015, 08:10 PM   #40
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Re: PokerCruncher - Android

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I'd like to be able to load ranges with maybe on click from the main menu. Other than that so far, pretty good.
Hello,
I think this feature you're looking for is already there. On the main screen, long-tap (tap and hold) on a player's card/range field, a shortcut popup menu will come up where you can load a saved hand range. It's mentioned in the main help screen and tutorial, but it may take a while to discover everything in the app.

Thanks for downloading and for good feedback.
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Old 09-16-2015, 02:41 PM   #41
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Re: PokerCruncher - Android

You've added the stats I asked for! 5* for you sir and keep up the good work!
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Old 03-04-2016, 06:28 PM   #42
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Re: PokerCruncher - Android

Hi I was just curious if there is a video tutorial specifically for android users? Or is that 40 min video for Mac PC the only video tutorial? Thanks.
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Old 03-04-2016, 07:34 PM   #43
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Re: PokerCruncher - Android

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Hi I was just curious if there is a video tutorial specifically for android users? Or is that 40 min video for Mac PC the only video tutorial? Thanks.
There's no video for specifically the Android version. Creating separate videos for the Android, iPhone, iPad, and Mac versions might be repetitive and overkill. The UI layouts and styles are different across the versions but the main features e.g. hand ranges and Deal-To-Flop are the same so the current videos that use the Mac-Expert version should also be useful for the other versions of this app.

Re. the 40-min video, it's one of 3 videos on the app's tutorial and videos page. I'd start with the shortest video, 30-sec, which is a fast preview of the iPhone version of this app (the iPhone UI maps almost exactly to the Android version). Then go to the 4-min video. Finally the 40-min video; it gets detailed with counting hand combos at the end so watching just the first half of this video would be OK to start out I think.
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Old 03-06-2016, 12:27 AM   #44
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Re: PokerCruncher - Android

Ok thanks so much, I'll do that and get it sorted. Awesome app.
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Old 03-06-2016, 03:20 PM   #45
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Re: PokerCruncher - Android

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Ok thanks so much, I'll do that and get it sorted. Awesome app.
Thanks for compliments on the app.
In addition to the videos, the (long) written tutorial should help. And if questions come up you can always ask here.

But these are complicated subjects (hand ranges, flop texture analysis, etc.). Many books, articles, videos, 2p2 forum threads, etc. have been written on them and many more will be. So imho getting an app like this one is a good start but isn't a magic bullet by any means; will take a lot of further study and thinking and discussion. Thanks for letting me ramble a bit here. Hopefully the current tutorial and videos are at least a good start.
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Old 03-06-2016, 05:14 PM   #46
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Re: PokerCruncher - Android

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Thanks for compliments on the app.
In addition to the videos, the (long) written tutorial should help. And if questions come up you can always ask here.

But these are complicated subjects (hand ranges, flop texture analysis, etc.). Many books, articles, videos, 2p2 forum threads, etc. have been written on them and many more will be. So imho getting an app like this one is a good start but isn't a magic bullet by any means; will take a lot of further study and thinking and discussion. Thanks for letting me ramble a bit here. Hopefully the current tutorial and videos are at least a good start.
Thanks actually just finished up the tutorial and was curious about what you just mentioned in conjunction with the "what if" scenarios you mentioned in the tutorial.

I thought it would be a good idea to organize the most common "what if" scenarios and attempt to commit them to memory via crunching numbers and sorting out a list or something since these scenarios are reoccurring.

I know there are way too many to list, but I was wondering if you or anybody could direct me to some resources, threads, etc. on some of the most common spots that come up, particularly for full ring/live especially flop texture scenarios...

For example in the tutorial the AA vs. 9 hands scenario, similar situations like that come up all the time as well as the JTs, AJ one etc. so was wondering what resources you could recommend me to dig into to help organize some of the most common ones?

Thanks.
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Old 03-07-2016, 07:31 PM   #47
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Re: PokerCruncher - Android

^

>>> organize the most common "what if" scenarios

Yes it's good to know and study common/important preflop and postflop scenarios. If we know basic specific card situations cold this helps us estimate / put together the odds for hand range scenarios, using the basic situations as building blocks. I have a few suggestions:

* On iOS, I've released apps "Hold'em Odds Quizzer" and "Poker Odds Teacher" which have dozens of common situations to practice on. I don't have plans on making Android versions of these apps though.

* I think actually the best source of situations to study is your/our own games. Every session, you can save the key/big hands you were involved in (inside the PokerCruncher app), and then analyze them later in the app, discuss with friends, etc.

* People post interesting hands they were involved in daily in the 2p2 strategy forums. Great to read for sharpening your hand reading skills, range construction, etc., post your responses, and compare to other people's responses and you may be surprised at how differently or even better some other people think.

* Any poker strategy book will have many real life hand situations and will analyze them. And poker videos, etc.

* I just did a google search on "common poker situations" and got many useful links, some with preflop odds for common matchups, etc. So, do google searches and search yourself.

So this is an open ended answer; I think there are many avenues and places to look. And I'm sure I don't have a complete answer here, because what you're looking for more generally is a way to get better at poker by studying situations, and many books have been written on this subject. So my last answer is, explore, google search, etc. this topic yourself further.
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Old 03-07-2016, 07:37 PM   #48
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Re: PokerCruncher - Android

One more note to the above:

* In the PokerCruncher app, to help set up what-if situations to practice on, the "Rnd" button on the main screen will help. For example: you have AA, and see the flop against 3 villains. Assign a range like Top25% to each of the 3 villains. Set DealTo = Flop. Then, tap on a flop card to select the flop, and tap the "Rnd" button to repeatedly deal random flops. On each random flop you can try to estimate your equity, and after some trials you'll get a feel for what kinds of flops are good for your AA and what kinds of flops are more dangerous, i.e. flop texture analysis. Of course repeat with other starting hands for yourself.
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Old 03-08-2016, 03:07 AM   #49
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Re: PokerCruncher - Android

Thanks man, I appreciate your input. I will do what you suggested and also reflecting on my own question I figure a good way to help organize it is to first just think about the overall player type, assign a range typical to them and group ranges accordingly and play around with the scenarios to see how they connect with different flop textures etc.
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Old 03-28-2016, 06:56 PM   #50
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Re: PokerCruncher - Android

Hey,

Purchased half an year ago via amazon app store, and I can say it is one of the most usefull (and used) application on my smartphone, together with email, banking applications & online radio.

Its super usefull to put an end when people are debating who was ahead/behing on scenarios (it happens all the time on the club I play weekly), and even more usefull when you are analysing your hand history.


I am glad I bought it and in the future I'll buy the more complete mac version.
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