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1. What does dead hands stand for? Do you mean we cannot see difference between 0 frequency of that hand and impossible hand (dead hand)?
I mean hands which are not possible because of cards on the board. Those are filtered out everywhere with the exception of root node (so you can see what the initial ranges are to use for a different flop for example).
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Sorry. I got an answer reading document.
show_hand_order provides this.
Yes, all the range related information the solver outputs is given in this format: 1326 numbers corresponding to combos always in the same order given by show_hand_order command.
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Hi, I am not able to run the PIO with all the capacity of my processor, as an example of the image, what possible terrain?
Usual reasons for it not using more are:
1)Energy saving settings (you need to turn them off, "balanced" is not good)
2)Some external antivirus which eats the resources
3)Cooling system not working correctly (when CPU overheats it throttles the performance to save itself)
Try checking those and see if that helps.
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Facing 3 barrels on the board below, the solver suggests to call some K♣8♣ while the EV of the call is -4.40
EV is calculated against the current solution which is not perfect. If you run the solver to better accuracy those EV differences will be smaller and smaller. At this point it's a safe bet that Kc8c is going to be a mixed call/fold in the equilibrium although exact % might change.
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I don't understand why don't we just call more A9s and fold the K♣8♣ ?
Because the opponent's strategy is changing all the time. If we just call A9s 100% now and Kc8c 100% it will have higher EV against current opponents strategy but the moment they adjust it won't be true anymore. The close to equilibrium the solver gets the smaller those EV differences are. It's important to realize we don't have a way to calculate EV against exact equilibrium (because we don't know it) only against current approximation. The better that approximation gets the more reliable EVs are.
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Hi all. I just installed the solver. I am very lost. I would like to know how I can create trees for multiway pots? Thanks.
Pio is HU solver which means it solves HU spots, like:
-SB vs BB
-steal with defined range vs BB
-steal vs 3bet both with defined ranges
etc.
Multiway pots are not possible to solve on current hardware without vast simplifications of the game. It might happen one day but it will be slow and require really powerful work stations.
Is it a small save? Is the solver working at this point or is it stopped?
Please describe what's happening in a bit more detail.
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"We have 2 ways to display strategies/EVs this way (with either smaller rectangles in the center or filling the bottom part) but not going sideways."
How to do it, where are these settings?
Tools->Configuration->Data presentation on 13x13 grid->proportional squares are shown as centered rectangles.
The option to change presentation in range selector is likely to be there in the future as well.