thanks for the quick and thorough replies!
one point in particular i was not clear enough on, and two of my separate questions sort of got mixed into one:
Quote:
Originally Posted by punter11235
I think that once you go beyond one street those become problematic. There are some choices to be made about what exactly to display. For example knowing that QsJs is a cc/cf % of the time on Ts 6s 2c 2d isn't very interesting.
What I intended the quoted part to be was a visual display of additional buttons, so that that "cf" "cc" "cr" etc would each be a different button, applying only to the current street but across multiple actions of that street. so instead of the 3 buttons we currently have, we'd have a total of 9, perhaps with the new 6 ones being hideable with a checkbox or something. i think that was the idea you said you played around with yourself in 2013.
As for multistreet views, I agree that the details of this feature -- both the subtleties of the calculation and the UI -- would need thinking through. And I agree there will always be specific hands that, as you said, "aren't that interesting" from the view we're looking at. This is essentially the result of data-collapsing: by necessity we are averaging across turn and river cards, so context-specific situations get lost. But....
1. This same criticism applies to nearly all views. Eg, when I currently look at the "check" view, some of those hands are c/raising, some c/calling, some c/folding, and yet looking at the averaged over "check" is still valuable.
2. In the same way, I think getting a sense of my "check calldown" range (and similar ranges) would be valuable. And keep in mind, if we are averaging over all cards, some hand which was going to c/r and barrel on most turn cards but c/callsdown instead on 1 really bad turn card doesn't contribute much overall, so it would will be very lightly shaded. That is, the averaging should work pretty well to produce a useful metric.