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05-14-2011 , 08:43 PM
Question about colourcoding and the definitions that are there by default. I play 9max games and thus want my notes adjusted. The default color coding says a fish is vpip 60-100 over 20 hands. A TAG is vpip 12-25 - pfr 8-25 - 3bet 5-10.

Needless to say there are dodgy definitions. I get that i can make my own definitions, but are there no better premade 9max definitions avaliable?
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05-15-2011 , 03:30 PM
Sreti

i have custom full tilt note color icons, just wondered how the order of your full tilt colors corresponds to the top to bottom order of the full tilt colors

ie in NC you have full tilt colors arranged in 2 rows of 7

1 2 3 4 5 6 7
8 9 10 11 12 13 14

how do these correspond to the full tilt order of colors?

thanks

Last edited by tagWAG; 05-15-2011 at 03:31 PM. Reason: typos
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05-15-2011 , 10:17 PM
Quote:
Originally Posted by tagWAG
Sreti

i have custom full tilt note color icons, just wondered how the order of your full tilt colors corresponds to the top to bottom order of the full tilt colors

ie in NC you have full tilt colors arranged in 2 rows of 7

1 2 3 4 5 6 7
8 9 10 11 12 13 14

how do these correspond to the full tilt order of colors?

thanks
I'm not sure I understand the question here. The colors exactly reflect the full tilt colors. It might be that they are in reverse order though but each full tilt color is represented
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05-16-2011 , 02:09 PM
Just found this forum. Seems like a handy software for me, so i downloaded the software, but it said i have no license.
Holdem Expiration: 2/25/2011
Omaha Expiration: 2/25/2011

??
So how do i get the 10-day trial ?

Ty,
F.S.
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05-16-2011 , 08:38 PM
Quote:
Originally Posted by Filipsimoens
Just found this forum. Seems like a handy software for me, so i downloaded the software, but it said i have no license.
Holdem Expiration: 2/25/2011
Omaha Expiration: 2/25/2011

??
So how do i get the 10-day trial ?

Ty,
F.S.
I think you already emailed but in case that was some once in a lifetime coincidence , please email support@notecaddy.com for a new trial license. This happens because the license server thinks you already had a license
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05-17-2011 , 05:05 PM
Jup was me, ty for great support.
The program works great, absolutely genius!
Have some questions;
-How do you remove the color note from hero ? Can this only be done if i put myself on the blacklist ?
-What is the reason i have so many uncolored players ? like i changed fish to;
VPIP: 30%-100% sample :20
PFR: 20%-100% sample :20
all the rest to zero

When i do find all fish, it only finds like 200 fishes and 140 000 uncolored .
Same +- for all the others like TAG, gambler, whale, abc.

ty
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05-17-2011 , 06:36 PM
Quote:
Originally Posted by Filipsimoens
Jup was me, ty for great support.
The program works great, absolutely genius!
Have some questions;
-How do you remove the color note from hero ? Can this only be done if i put myself on the blacklist ?
-What is the reason i have so many uncolored players ? like i changed fish to;
VPIP: 30%-100% sample :20
PFR: 20%-100% sample :20
all the rest to zero

When i do find all fish, it only finds like 200 fishes and 140 000 uncolored .
Same +- for all the others like TAG, gambler, whale, abc.

ty
yes you have to put your screen name on the blacklist to avoid color coding yourself.

As far as seeing why some people don't get color coded, it is likely due to the required sample sizes. I recommend highlighting all the color definitions (shift+click) and then right click and do "seek pokerstars/full tilt players" and then you will see a list of all players. You can then see why some people aren't being color coded. The easiest is if you find players you think should be color coded with a certain color and then adjust the definitions accordingly.

Also a hint, the high stakes players who use NoteCaddy color coding (that I've talked to) all make the defaults inactive and create definitions based on specific ways they know they can exploit people. This process might take some time but investing time away from the tables is a must imho
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05-18-2011 , 06:40 AM
I have a big bunch of definitions I want to make inactive (350). do I have to do them one by one? please say no...lol
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05-18-2011 , 11:09 AM
I removed like 80% of the definitions yesterday and let it update. When i look again in FT, it still shows all the definitions when i go in the lobby and move over a player. Some players have like way too many definitions and it becomes a bit overwelming. So how can i make those player notes list smaller ?

Also, when i was modifying a definition ( it was OpenRaiseEarly )i wanted to add how big my stack was so i tried to add [$stacksize], then when i wanted to save, an error popped up. So is it possible to know like OpenRaiseEarly with also stacksize.
Like when i see the note of a player of PushRange it's really clear , it shows beautifuly [PF] push [9m][Button][9-12BB](KTs)(1) , but when i see a note like [PF] limps behind (98s) (1) it doesn't say enough for me, i also want to know stacksize an position.
So is it possible to do that kind of stuff ?

Ty very much for help so far, def gonna buy it after trial.
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05-18-2011 , 01:38 PM
Quote:
Originally Posted by genher
I have a big bunch of definitions I want to make inactive (350). do I have to do them one by one? please say no...lol
you can shift+select or control+select definitions and then make them inactive more than one at a time.

Quote:
Originally Posted by Filipsimoens
I removed like 80% of the definitions yesterday and let it update. When i look again in FT, it still shows all the definitions when i go in the lobby and move over a player. Some players have like way too many definitions and it becomes a bit overwelming. So how can i make those player notes list smaller ?

Also, when i was modifying a definition ( it was OpenRaiseEarly )i wanted to add how big my stack was so i tried to add [$stacksize], then when i wanted to save, an error popped up.
what did the error say?

Also, did you run the pending tasks on the start page after making the definitions inactive? That is what removes them from your actual notes
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05-18-2011 , 02:01 PM
Well i want to post the error so i tried it again and now it worked i think :-s I remember the word Noteshark or notecaddyshark or somthing in the error. But it seems to work now.
Yea yea i always click on pending task on start page.
But it still shows all the notes when i move over a player in the lobby, even when i did reset notes. It's like nothing updates after the changes in notecaddy, when i went to synchronize-> export notes to text file after i did reset notes, it showed nothing so that is correct, but when i restart FTP, all the notes are still there. A1lso my name is on the blacklist and i'm still colorcoded.

EDIT: Also the first time i saw a symbol in the player note in FTP of each player that has been coded. Now it shows that long list of notes which is annoying. So how can i have that symbol back in the player note ? Sorry for stupid questions. But i'm trying to figure it out for hours and just can't found the solution. I thought maybe it was highlight HEM notes in settings, tried it on and i tried it out but i don't see any difference.

Ty

Last edited by Filipsimoens; 05-18-2011 at 02:15 PM.
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05-18-2011 , 06:20 PM
Quote:
Originally Posted by SretiCentV
you can shift+select or control+select definitions and then make them inactive more than one at a time.
HUH no I can't...

oh wait!!! I can't with the mouse but I can with the arrow key (!?) ok nevermind thanks anyways
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05-18-2011 , 07:09 PM
Quote:
Originally Posted by Filipsimoens
Well i want to post the error so i tried it again and now it worked i think :-s I remember the word Noteshark or notecaddyshark or somthing in the error.
this happens when you try to modify default definitions and it is telling you not to screw with them... however, it wasn't fully fleshed out so today's patch is going to remove that warning

Quote:
Yea yea i always click on pending task on start page.
But it still shows all the notes when i move over a player in the lobby, even when i did reset notes. It's like nothing updates after the changes in notecaddy, when i went to synchronize-> export notes to text file after i did reset notes, it showed nothing so that is correct, but when i restart FTP, all the notes are still there. A1lso my name is on the blacklist and i'm still colorcoded.
I just tried the same scenario.

-create notes
-synchronize notes with full tilt
-reset notes
-synchronize notes with full tilt

and ended up with no notecaddy notes in my full tilt file...

probably the best thing to do at this point is to just revert your ftp notes file to a backup. Go to your c:\program files\full tilt poker\note_backups folder

find the oldest xml file and just rename it to YourScreenName.xml and copy it into c:\program files\full tilt poker\ overwriting the one that's there

then try color coding again with your screen name in the black list and it shouldn't color code you.

Keep in mind that it is cAsE SEnsITive so enter your name exactly as it appears in full tilt

Quote:
Originally Posted by genher
HUH no I can't...

oh wait!!! I can't with the mouse but I can with the arrow key (!?) ok nevermind thanks anyways
yes you can. Click a note, then hold down the SHIFT key on your keyboard and then click a note that is further down the list and you will find that all notes in between are also highlighted
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05-18-2011 , 08:33 PM
Thanks man ! Everything is good now. Sorry for taking a lot of your time
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05-19-2011 , 01:42 PM
Could you give me a quick run down of how the Sorting works in note settings. Alphabetical and opps is obvious I guess, but how about the other 2

Last edited by lennois; 05-19-2011 at 01:48 PM.
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05-19-2011 , 02:41 PM
Crap, that is supposed to be hidden since it doesn't work yet. I will hide it in the next patch. Thanks for the heads up
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05-19-2011 , 03:57 PM
I'm not sure if it's an update or what but suddenly I'm only getting like 1 HPS when creating notes. It used to way, way faster.

Using a fast machine with win 7 and SSD. Have set it to 4 threads but it's using virtually no cpu - like 1%

Looking in the performance profiler the first 3 columns are all basically non existent but the writing notes is a giant bar (2000 and going up) Not sure what that all means

oh and I tried upping the cache size and then the queue size but didnt make a diff

Any ideas? Thanks
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05-19-2011 , 04:44 PM
ok, so i ran it on a new database with even more hands and it's going nice and fast again. Why would this be? I'm not sure if I've ever run notecaddy on that DB but the one it's running really slow on I have been running notecaddy and resetting the notes a bit.
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05-19-2011 , 05:22 PM
Quote:
Originally Posted by FullFlush
Right done that not sure Im any the wiser tho.

One player does not appear at all in the log for color coding check

Another it says the following 4 times but never checks against the definitions.

9:16:38 PM getting hem cash player stats for ****

Another It seems to think the hands are from medium sized game even though they are all from FR

Game size: Medium
8:43:54 PM Testing against color definition: 1 Rock
8:43:54 PM Definition: 1 Rock did not match for player **** reason: wrong game size

Did something come out of this? Im having the same problem - Even though im running full ring color coding i get 87% uncolored with reason: Wrong game size.
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05-20-2011 , 03:14 AM
Quote:
Originally Posted by SretiCentV
yes you can. Click a note, then hold down the SHIFT key on your keyboard and then click a note that is further down the list and you will find that all notes in between are also highlighted
No he doesn't but it's my PC not your soft so don't worry about it.
Thanks for your help anyways
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05-20-2011 , 04:20 AM
Further to my issue, notecaddy creates notes fast as long as it's the first run through the database (like 50-100 HPS or something with my defs)

However, as soon as I reset the notes and re-run it on that DB it slows down dramatically (1-3 HPS)

Any ideas why this would be?
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05-20-2011 , 06:34 AM
Quote:
Originally Posted by Djay
Did something come out of this? Im having the same problem - Even though im running full ring color coding i get 87% uncolored with reason: Wrong game size.
When someone isn't color coded, there is an explanation for each definition. Therefore if you're using the default color definitions, you will see "wrong game size" for every player since there are versions for 6 max in addition to the full ring versions.

If you've removed the 6 max definitions, then you'll still get wrong game size if that person has played a single hand with 6 players or less.

Example:

testing color definition: Whale
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: Whale
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: wrong game size

testing color definition: Whale
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: wrong game size

testing color definition: Whale
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: ABC
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: ABC
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: wrong game size

testing color definition: Calling Station
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: Fish
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: Fish
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: Fish
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: wrong game size

testing color definition: Gambler
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: Rock
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: wrong game size

testing color definition: Rock
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip sample too small

testing color definition: Tag
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: vpip too small

testing color definition: Tag
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: wrong game size

testing color definition: Tornado
Found stats for : Holdem game size Medium OUTPUT: FAIL - reason: pfr too small

Conclusion: when someone isn't color coded it is because they don't have enough hands. Just like when you use hem autorate, not everyone has an icon. My recommendation is find a player who isn't color coded even though you think he should be, select all your color defs, right click->test and then analyze his stats versus the fail explanations and adjust your definitions accordingly. It should really only take a few minutes imo

Quote:
Originally Posted by lennois
Further to my issue, notecaddy creates notes fast as long as it's the first run through the database (like 50-100 HPS or something with my defs)

However, as soon as I reset the notes and re-run it on that DB it slows down dramatically (1-3 HPS)

Any ideas why this would be?
I hadn't seen this issue before. On the first run, NC would be doing inserts and then subsequently it would do updates. How many hands in your database?

I would recommend looking at the official hem recommendations for performance increases (not all will apply to you obviously)

http://forums.holdemmanager.com/mana...ease-tips.html



edit: new feature as of 5/18 - right click any note definition(s) and click "history" to see each instance where it was created for someone

Last edited by SretiCentV; 05-20-2011 at 06:43 AM.
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05-23-2011 , 07:15 PM
I wanted to upgrade my NC but it seems that it doesn't work well for PLO. When I have a 17 out wrap than it says I have nothing.
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05-23-2011 , 07:45 PM
Hi Sreti

Id be grateful if you could help me out with 2 sorts of preflop note definition that I may be getting wrong:

1. Preflop how often after villain 3 bets (any size) versus a 2 bet specifically by hero will he then fold to a 4 bet from hero.

2. Preflop what is villains known $cardrange after specifically hero 2 bets and villain 3 bets to a specific 3b size (defined in big blinds).

Or what are the exact definitions of Min 3 bet and oversize 3 bet? Is manual open raise size defined in big blinds?

Thanks
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05-24-2011 , 06:56 AM
Quote:
Originally Posted by zuleykha
I wanted to upgrade my NC but it seems that it doesn't work well for PLO. When I have a 17 out wrap than it says I have nothing.
someone reported this on my forum too and it'll be taken care of in the next couple of days

Quote:
Originally Posted by tagWAG
Hi Sreti

Id be grateful if you could help me out with 2 sorts of preflop note definition that I may be getting wrong:

1. Preflop how often after villain 3 bets (any size) versus a 2 bet specifically by hero will he then fold to a 4 bet from hero.

2. Preflop what is villains known $cardrange after specifically hero 2 bets and villain 3 bets to a specific 3b size (defined in big blinds).

Or what are the exact definitions of Min 3 bet and oversize 3 bet? Is manual open raise size defined in big blinds?

Thanks
if you attach hand histories (so I can test) then I can make the definitions but for now some direction:

1. you need to use pre flop previous actions. If you weren't particular about who made the two bet, you could get away with using only one (hero 4 bet) but I know hem only counts it as a 4 bet if you 2 and 4 bet so you'd need 2 previous actions

-open raise / had to be performed by hero
-four bet / had to be performed by hero

then for preflop actions, check the different 3 bet sizes and FOLD on the bottom

2. this is pretty similar to #1 but to answer your questions about 3 bet sizes, min 3 bet is 2x the open raise, 3 bet is 2.1-3.5x, and oversize 3 bet is 3.6x+

you can make the previous action of hero 2 betting then specify the 3 bets in actions. then for the description you can put:

$pfaction vs hero $cardrange

so you'd get up to three notes per player, one for each bet size.
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