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New software: ICMIZER - advanced online icm calculator (Windows & Mac) New software: ICMIZER - advanced online icm calculator (Windows & Mac)

11-28-2011 , 05:13 PM
Thanks!

Hero hand directly affects all others ranges, so I guess you could say yes to that question.

A more general update: I am currently working pretty hard on real Hero Fold mode and three way allins, hero fold should be out pretty soon. Really Huge feature, im sure everyone will like it!
11-30-2011 , 08:35 AM
Quote:
Originally Posted by Q
like braminc says in this thread somewhere, overcalls do happen pretty rare
Almost as rare as say, split pots? Unless I'm missing something this program is no better than Wiz unless it is blind vs. blind, so you really need to get that corrected. Imagine every time you shove and get called that you can make all the other players' cards dead behind the caller. Nobody ever wakes up with QQ+. What an incredible edge you would have! This program assigns every shoving range with that kind of an edge.

Sounds like a great program if you can fix it.
11-30-2011 , 11:17 AM
Its hard to say what is more rare, its also fairly unimportant since I am not going to offer compromise like "either 3 way or good split pots".

ICMIZER will have all the features which will be implemented correctly, with free range editing enabled. I will elaborate more about correctness once next release is out.

Just please wait for incoming update where actions after hero fold will be calculated correctly. I am sure you will love it.

After that I am going directly to 3 way pots which wont take too long.

Currently ICMIZER is great for HU SNGs, BvB spots and some 2 way spots with resteals and calling pushes on BB. In this case results are completely correct as of now.
In many other spots it can be unreliable, which will be changed pretty soon

Last edited by Q; 11-30-2011 at 11:35 AM.
12-07-2011 , 08:16 PM
Looks like a really great program, could be a contender to replace sng wiz. Hope to see 3 way all ins and hero fold mode soon!
12-09-2011 , 10:12 AM
I decided I'll make a sort of official announcement of next release to motivate myself and to heat up some interest maybe to ICMIZER.

When I first released it 15 September I really didn't have a whole plan ready of whether I want to go further or want to change course. After release I was very satisfied with community reaction (including some personal opinions) and I decided its worth continuing the work.

Really current version (Beta1 fuctionality lets call it) is of limited use. I had been a little unaware and too Sng Power tools oriented when I planned initial release so program wasn't as good as it could be if I planned it better. While I am calculating equites correctly unlike some other ICM tools (like I said in my announcement for Beta1 release post) in many spots - actual % of spots where this correctness is vital isn't very large. HU sngs are almost completely covered, but for 3+ players many spots produce results which are of little use.

But I have taken input into account and program has been already greatly improved since initial release in terms of UI and results representation I believe.

Still there are not that many spots where it can be immediately applied.

Now Beta2 release is planned on December 18.

Here are planned features for this release:
  • Ability to correctly calculate Hero Fold Equity, taking into account possible course of actions after hero folds
  • Analyze spots where hero has VPIPed, like limped/raised, and was pushed from blinds for example, or was reraised from blinds
  • Display detailed results for calculations for current hand. Current (i) informations aren't very useful, except for HU spots maybe. This will allow to see how complex calculations actually are
  • Increased caclulations performance. While this was never reported as real issue I have completely reworked algorithm and it is much faster now, even though in some cases it is much more complex than current "naive" push spots approach for example
  • Last but not least - I believe UI for inputting ranges for those spots is pretty user friendly, and of course its possible to edit ranges freestyle like in current ICMIZER version

GL me, see you 18 Dec

PS: thanks MouldyOnions
12-14-2011 , 01:05 PM
Any rough time limits for when 3 way all ins will be calculated?

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.

looking forward to this being finished
12-14-2011 , 01:08 PM
Quote:
Originally Posted by MouldyOnions
Any rough time limits for when 3 way all ins will be calculated?

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.

looking forward to this being finished
Would be a great addition imo
12-14-2011 , 01:20 PM
Quote:
Originally Posted by MouldyOnions
Any rough time limits for when 3 way all ins will be calculated?

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.
These would be great improvements that I for one would love to see added.
12-14-2011 , 01:23 PM
Quote:
Originally Posted by MouldyOnions

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.

looking forward to this being finished
Sounds like a brilliant addition to me! I'd be interested in this.
12-14-2011 , 01:47 PM
Quote:
Originally Posted by MouldyOnions
Any rough time limits for when 3 way all ins will be calculated?

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.

looking forward to this being finished
Looks like a real good program, just had a go with it. I also agree with what MouldyOnions wrote, seems like some great additions. Keep up the good work.
12-14-2011 , 01:57 PM
Yeah that suggestion of MouldyOnions is very interesting indeed.

Thing is - calculation like that is very complex for even fairly trivial spots without a lot of possible outcome branches.

I am thinking about it, but really no estimate on this. Not before 3 ways allins are working for sure.
12-14-2011 , 05:31 PM
Quote:
Originally Posted by MouldyOnions
Any rough time limits for when 3 way all ins will be calculated?

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.

looking forward to this being finished
Great idea ,nice thoughts

Add the above asap please,the dead card feature would be great to
12-14-2011 , 08:02 PM
Quote:
Originally Posted by MouldyOnions
Any rough time limits for when 3 way all ins will be calculated?

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.

looking forward to this being finished
Dead card features would be very helpful. At least a half dozen students have asked me if I know of any programs that can quantify this value.
12-14-2011 , 10:30 PM
I m trying to copy from HM a hand I played on merge to the program and it is not working.... I m playing only on merge, so is it some problem with merge hands or am I doing something wrong?
12-15-2011 , 05:18 AM
Quote:
Originally Posted by MouldyOnions
Any rough time limits for when 3 way all ins will be calculated?

Also do you have any plans to add in the possible dead cards feature we spoke about on skype?

i.e if first 4 players fold, and you are in the small blind, the chance of big blind having an ace will be higher, and a 2 being lower etc.

looking forward to this being finished
It'd be great, I was thinking about such capabilities, but i couldnt find it anywhere, especially talking about dead cards
12-15-2011 , 08:29 AM
did not read the whole thread so sry if that had been asked before

i played a bit with some numbers and the tool does not take overcalling ranges / players behind into account (callbot)

UTG shoves, we are UTG+1: the tool suggestest calling with x
SB shoves, we are BB: the tool suggests calling with x

same range for the shover, same result.
but this is flawed

or am i doing it wrong? what do i have to edit?
12-15-2011 , 02:38 PM
Hey furo. current version indeed doesn't take into account players after hero for call spots or push spots. As I announced next release will add this capability.

Overcalls will be added shortly afterwards.

Whole thread is a mess now indeed. Ill need to rework first post I guess or create new thread once Beta2 is out, I'll think about it.

LordDogs merge hands aren't currently supported. its on high priority list so should be added pretty soon too.

Thanks for posts guys. I understand that that feature is highly desirable. But there is a reason why its not present in any current software (I believe?).

And why most calculations got some/severe limitations, they are indeed very complex.
12-16-2011 , 04:10 AM
thanks for the quick answer. i kinda like the tool for BTN vs Blinds spots.
gw!
12-18-2011 , 10:44 PM
Hey guys. I made a promise about 18 December release and even though I didn't manage to get everything I planned done due to some circumstances an ALPHA VERSION is ready.

It is available here: http://www.pokericmcalculator.com/icmizeralpha.aspx

Please notice that there is no "villain" now, just bets and situations with hero sitting somewhere.

All previous situations are analyzable and some new were added, when you can see range editor controls - situation is analyzable. When you cannt see them and calculate button isn't enabled, it means that current spot is not analyzable and you need to change bets.

Unfortulately currently Hero VPIP is not supported (same as current official ICMIZER version, will be changed this week I believe though), so hero betsize has to be empty.

Notice that there is new Details button on results screen - you can view whole tree of calculations there if your interested in details of ICM calculation.

This version is really an Alpha but it shows most of functionality, Ill be fixing it this week (UI and some minor bugs and some more spots preferably).

Range notation is easy to understand hopefully, for hero push spots first column is hero push and call ranges after him, rest columns represent ranges of pushes in case hero folds and calls against that specific player. PU stands for push range, CA for call range.

Overcalls arent in this version yet, it can be seen from details.

As requested I have updated range editor controller a little, and now it is possible to edit call resteal range with mouse (wasn't possible in old version) which is pretty good I believe.

Remember its an alpha version, but it shows whats coming pretty much.

Let me know what you think, thanks guys.

Expect to run into big bugs, please remember that its a really raw alpha version yet.

ps: charts and saving results arent currently enabled - they will be available soonish.

As you can see hero hand is taken into account when calculating Fold Equity, so if hero holds 22 FE is usually greater than when he holds some AX because Aces are in most push/call ranges of opponents ranges after hero fold.

Also all tie possibilities between opponents are correctly taken into account for hero fold equity calculation (this can be seen in details). I believe this has a notable impact on actual final EVs.

Last edited by Q; 12-18-2011 at 10:57 PM.
12-23-2011 , 02:38 PM
looks good man
12-23-2011 , 04:46 PM
I finally posted new version as official ICMIZER version.

Its available here on usual address : http://www.pokericmcalculator.com/icmizer/

Features of new version:

Ability to input ranges for possible course of action after hero folds.



Here for example we put button on 49% shove after we fold, and bb will push very wide, 75% if its folded to him.

Call ranges relating to specific player push (can be seen in column caption) are grouped into columns. I hope it will be quickly become fairly straightforward after you use new version a couple of times.

All calculation details can now be seen in a whole new window:



This are details for fairly trivial spot, for some other push spots it becomes very complex. I believe its not that important and won't be interesting for each player, but it is there and it was requested by some curious players.

Also there is a new analyzable spot, limpers/raisers and a push afterwards, and hero facing this whole action.

Following screenshot demonstrates such scenario.

Here we can edit call push ranges for all players after hero folds, and also for those UTG and CO players who vpiped before push.



There are no overcalls supported yet, so each push can be only called once.

Hero hand is correctly affecting all other players ranges, so when hero folds hand like 22 it is more likely that players will push & call after him, due to more aces present in deck, than when hero folds Ax for example. It can be seen on EvFold value, it varies from hand to hand.

Charts are now only available for HU scenarios, or scenarios where player is against exactly 1 opponent, that is when hero is facing a shove or raise, and all other players have folded, and hero is on BB. I was asked whats the purpose of push chart for positions other than SB, and indeed it isn't making many sense for non headsup scenarios.

I am open to chart suggestions but for now they are much more limited, but they are always useful now cause represent only real and related poker situations.

Thats it for today, I am pretty sure there will be some bugs in new release because it was a very complex change, a lot has been reworked from beginning.

Please let me know what you think guys. I believe ICM calculations are now on the whole new level, and I will be working on overcalls and three way spots now. (and merge support of-course)

PS: couple of other neat features are
1) ability to edit call resteal range with a mouse, you may only selects hands that are present in raise range
2) Screenshot button is there, it saves current ICMIZER window as .png file, also a useful and requested feature.
12-28-2011 , 03:04 AM
Maybe I'm missing something but I can't find a place to insert villain's calling range in re-steal situations.
12-28-2011 , 03:10 AM
yep now I guess its pretty evident that userinterface isn't THAT intuitive

Okay for Resteals, since we now have those columns for hero push ranges, and not only hero can resteal, call resteal range is in the same column , not same row as it used to be before.

Here is a sample HU resteal spot.



Notice that SB has two ranges now, RA represents his raising range, and CA represents his call allin range. CA range only can have hands from Raise range(obviously), its now editable with mouse too.

I am currently fixing links/save results feature to work again with updated complexity of ICM problem and will prepare some help update with examples of new analyzable spots and UI so its more clear hopefully.
12-28-2011 , 07:25 AM
I have released version which supports saving results again.

For example here is the old "Call Mode" spot:
www.pokericmcalculator.com/icmizer/#SLyj

Notice that we need to specify not only push range for CO, but call ranges for players on SB and BB in case we fold.

This is what this new release is all about, correctly calculating ICM FoldEV based on what other players do after hero folds.

Please let me know if anything is bugged, cause I believe thats very possible.

Here is old style "Resteal spot" : www.pokericmcalculator.com/icmizer/#CejJ

Notice that Btn is stealing and hero is on SB.
When hero pushes, BB can cold call his all in, and if BB folds, BTN can call the resteal.

So we have 2 ranges in first column, for HERO PUSH.

When hero folds, BB can shove, so we have a PUSH range for BB against this steal, and Call range for BTN against BB, in this scenario its his entire raising range (just an example).
This is what BB PUSH column with 2 ranges is about.
12-29-2011 , 09:51 PM
Merge XML format support has been added

You can now parse merge hands using usual Load History from clipboard button.

Parsable hands should look like this:


Merge payouts should be inferred automatically from chips sum at the table.

Big thanks to TomDaK for providing me with hand histories package and payout structures.

      
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