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04-28-2017 , 10:20 PM
Quote:
Originally Posted by MonkerWare
That is not by design, no. I don't see how another program could have caused it, unless possibly if it's using alot of RAM which would otherwise be available.
No, I have 16GB of RAM installed, Monker was using about 3.5 at the time and I wasn't actively doing anything in Poker Juice.
For what it's worth this could be some problem with Poker Juice, I have a lot of issues with it running stably, so I wouldn't be surprised if it running in the background would crash Monker Solver, as both require Java to run.
MonkerSolver Quote
04-28-2017 , 11:32 PM
I tried out this Odds Oracle syntax in the Monker Ware free version:

'(50%)!((*!RRR:10%6h,AA:10%6h,KK:9%6h,QQ:10%6h,JJ: 9%6h,AK!RR:10%6h,Axxy!RR:16%6h,*!RR![6-]:13%6h,OORR25%6h!JJ+),$0G:60%6h,$1G:34%6h,(AQT9-, AKJ9-, AQJ9-):25%6h,(AKJ8-, AQ98-, AQJ8-):14%6h,(KQJ-,KQT-,KJT-)!RR:14%6h,(KQ9-,KJ9-)!RR:10%6h,(4556+,4456+,6654+):30%6h,(3556+,4457+, 4476+,4463+,6643+,6653+):20%6h)$nt)(T9,44,88,99, TT,76,J7,QJ),jj,77,ssq,j,7),ass,kss)'

It shows up as 4330 combos (2%). In Odds Oracle this is 54908 hands (20.28%). If I am reading the thread correctly, this format should be supported right?
MonkerSolver Quote
04-29-2017 , 12:18 AM
Quote:
Originally Posted by MonkerWare
1) Ranges are not saved with the tree. The most convenient way to input ranges is by drag-and-dropping a file.
2) First time I hear about this bug. Pretty sure it's not in the full version, but I can't reproduce it in the free version either.
Awesome, thanks. Some follow up questions:

1. Could you explain exactly what you mean by drag and dropping a file? What file and what should be in it?
2. It was a 3-way NL pot between SB, BB and BTN and SB was locked to be betting much higher frequency on turn first to act.
MonkerSolver Quote
04-29-2017 , 01:37 AM
Quote:
Originally Posted by IsaacAsimov
I tried out this Odds Oracle syntax in the Monker Ware free version:

'(50%)!((*!RRR:10%6h,AA:10%6h,KK:9%6h,QQ:10%6h,JJ: 9%6h,AK!RR:10%6h,Axxy!RR:16%6h,*!RR![6-]:13%6h,OORR25%6h!JJ+),$0G:60%6h,$1G:34%6h,(AQT9-, AKJ9-, AQJ9-):25%6h,(AKJ8-, AQ98-, AQJ8-):14%6h,(KQJ-,KQT-,KJT-)!RR:14%6h,(KQ9-,KJ9-)!RR:10%6h,(4556+,4456+,6654+):30%6h,(3556+,4457+, 4476+,4463+,6643+,6653+):20%6h)$nt)(T9,44,88,99, TT,76,J7,QJ),jj,77,ssq,j,7),ass,kss)'

It shows up as 4330 combos (2%). In Odds Oracle this is 54908 hands (20.28%). If I am reading the thread correctly, this format should be supported right?
It was discussed earlier in the thread, but MS does not support the 6h ranges. If you go through and delete every "6h" you will get a similar but not perfect result.
MonkerSolver Quote
04-30-2017 , 12:21 AM
Quote:
Originally Posted by Hoopster81
It was discussed earlier in the thread, but MS does not support the 6h ranges. If you go through and delete every "6h" you will get a similar but not perfect result.
Thanks for the information. I updated the ranges to exclude 6h rankings and one of them now matches up with PPTOO, however the other is still very far off.

((*!RRR:8%,AA:8%,KK:6%,QQ:7%,JJ:6%,AK!RR:7%,Axxy!R R:13%,*!RR![6-]:8%,OORR20%!JJ+),$0G:50%,$1G:28%,(AQT9-, AKJ9-, AQJ9-):21%,(AKJ8-, AQ98-, AQJ8-):10%,(KQJ-,KQT-,KJT-)!RR:10%,(KQ9-,KJ9-)!RR:8%,(4556+,4456+,6654+):25%,(3556+,4457+,4476+ ,4463+,6643+,6653+):16%)$nt)*)!((J7,QJ),(98,T8,T 9,88,99,TT,76,J7,QJ)ass,kss),(T9,88,99,TT,76,J7, QJ):ss,jj)(98,T4,T8,T9,44,88,99,TT,76,J7,QJ),ass ,kq:ss)

Shows up as 43316 combos (16.0%) in Monker Solver and 10605 (3.92%) in PPTOO. I checked the syntax, but can't really find anything obvious.

@MonkerWare

https://gyazo.com/260c8a9ed9a0fc8a0042cf419f2221b5

Tried to load a save file, but simply got stuck on load using the free version.
MonkerSolver Quote
04-30-2017 , 08:27 AM
Quote:
Originally Posted by lestro
Awesome, thanks. Some follow up questions:

1. Could you explain exactly what you mean by drag and dropping a file? What file and what should be in it?
2. It was a 3-way NL pot between SB, BB and BTN and SB was locked to be betting much higher frequency on turn first to act.
1) A single line file with comma separated combos, with weights given as:
AhAs@50, KsKd@20, ...etc
This is the same format as exported when clicking the column header of an action in the result table.
The full version also reads pio formatted ranges.

2) If you lock some hands, the only guarantee is that those hands will bet. The overall frequency may change, unless every single hand is locked in the node.

Quote:
Originally Posted by Hoopster81
It was discussed earlier in the thread, but MS does not support the 6h ranges. If you go through and delete every "6h" you will get a similar but not perfect result.
In case you missed it, this is now supported in the full version. Instructions in post #78.

Quote:
Originally Posted by IsaacAsimov
Thanks for the information. I updated the ranges to exclude 6h rankings and one of them now matches up with PPTOO, however the other is still very far off.

((*!RRR:8%,AA:8%,KK:6%,QQ:7%,JJ:6%,AK!RR:7%,Axxy!R R:13%,*!RR![6-]:8%,OORR20%!JJ+),$0G:50%,$1G:28%,(AQT9-, AKJ9-, AQJ9-):21%,(AKJ8-, AQ98-, AQJ8-):10%,(KQJ-,KQT-,KJT-)!RR:10%,(KQ9-,KJ9-)!RR:8%,(4556+,4456+,6654+):25%,(3556+,4457+,4476+ ,4463+,6643+,6653+):16%)$nt)*)!((J7,QJ),(98,T8,T 9,88,99,TT,76,J7,QJ)ass,kss),(T9,88,99,TT,76,J7, QJ):ss,jj)(98,T4,T8,T9,44,88,99,TT,76,J7,QJ),ass ,kq:ss)

Shows up as 43316 combos (16.0%) in Monker Solver and 10605 (3.92%) in PPTOO. I checked the syntax, but can't really find anything obvious.

@MonkerWare

https://gyazo.com/260c8a9ed9a0fc8a0042cf419f2221b5

Tried to load a save file, but simply got stuck on load using the free version.
Things not supported in the free version: %6h, $macros and there was a slight inconsistency with associativity that could have a pretty big effect on some long expressions.

I don't remember if there was a problem with loading runs, but seems like it. The free version will probably be updated in the coming days.
MonkerSolver Quote
04-30-2017 , 11:27 PM
It would be awesome if you could support custom macros at some point. That would save a lot of time and make the implementation of Monker Ware seemless in the workflow.

Is it feasible for you to support Linux? That would also be appreciated if it were somehow "easy" to do. I'm not sure how you guys write versions for Mac and Windows, but I would assume that you are using some sort of multi-platform tool that may also support Linux?
MonkerSolver Quote
05-01-2017 , 09:02 AM
Having problems with scaling using a high dpi monitor, this is what it looks like on my machine. I've tried to select "disable scaling on high dpi settings in the windows properties for this program which is sometimes effective in dealing with these problems but it's not having any effect. Using the free version, really curious about this program but having a tough time figuring out how to use it.

https://gyazo.com/cd23fa1b6392f1377451857cec1f06fc
MonkerSolver Quote
05-01-2017 , 04:01 PM
Will you support ICM in the future?
MonkerSolver Quote
05-01-2017 , 06:18 PM
Quote:
Originally Posted by A__theKevlar__2
Having problems with scaling using a high dpi monitor, this is what it looks like on my machine. I've tried to select "disable scaling on high dpi settings in the windows properties for this program which is sometimes effective in dealing with these problems but it's not having any effect. Using the free version, really curious about this program but having a tough time figuring out how to use it.

https://gyazo.com/cd23fa1b6392f1377451857cec1f06fc
Same issue for me.
MonkerSolver Quote
05-01-2017 , 06:21 PM
Any idea why adding a strategic option would lower a players EV? I have two 3 handed preflop scenario's, one where the BTN has an extra bet size option preflop and his EV is lower than the sim where he has less bet sizes. Bet sizing postflop is identical. I believe the turn of the more strategic options was run on medium texturing rather than large.
MonkerSolver Quote
05-02-2017 , 01:38 AM
Quote:
Originally Posted by sbrugby
Any idea why adding a strategic option would lower a players EV? I have two 3 handed preflop scenario's, one where the BTN has an extra bet size option preflop and his EV is lower than the sim where he has less bet sizes. Bet sizing postflop is identical. I believe the turn of the more strategic options was run on medium texturing rather than large.
Never mind, one sim had leads from blinds and one didn't.
MonkerSolver Quote
05-02-2017 , 06:33 AM
Does it take into account card bunching effect (skew in hand distribution) in >2 players trees?
MonkerSolver Quote
05-02-2017 , 11:02 AM
Hi,

Accorcing to task manager I have 23 gb of ram available and the tree im trying to solve is 10,3 gb. I still get out of memory error message.

Any idea what might be wrong?
MonkerSolver Quote
05-02-2017 , 11:55 AM
Quote:
Originally Posted by sooraw
Hi,

Accorcing to task manager I have 23 gb of ram available and the tree im trying to solve is 10,3 gb. I still get out of memory error message.

Any idea what might be wrong?
I have changed MonkerSolver.Ij4 to Xmx20g I should add
MonkerSolver Quote
05-02-2017 , 05:17 PM
Quote:
Originally Posted by IsaacAsimov
It would be awesome if you could support custom macros at some point. That would save a lot of time and make the implementation of Monker Ware seemless in the workflow.

Is it feasible for you to support Linux? That would also be appreciated if it were somehow "easy" to do. I'm not sure how you guys write versions for Mac and Windows, but I would assume that you are using some sort of multi-platform tool that may also support Linux?
Linux is not officially supported, but should work fine. Use the mac os installer (full version).

Quote:
Originally Posted by A__theKevlar__2
Having problems with scaling using a high dpi monitor, this is what it looks like on my machine. I've tried to select "disable scaling on high dpi settings in the windows properties for this program which is sometimes effective in dealing with these problems but it's not having any effect. Using the free version, really curious about this program but having a tough time figuring out how to use it.

https://gyazo.com/cd23fa1b6392f1377451857cec1f06fc
An update was made today which should make things better. It still requires polish, but it should be somewhat functioning.

Quote:
Originally Posted by Qlka
Does it take into account card bunching effect (skew in hand distribution) in >2 players trees?
Yes, the strategies produced take card removal into account. The overall action frequencies which are displayed are not adjusted for card removal though.

Quote:
Originally Posted by sooraw
Hi,

Accorcing to task manager I have 23 gb of ram available and the tree im trying to solve is 10,3 gb. I still get out of memory error message.

Any idea what might be wrong?
The estimate is not always correct, but that seems like too big of a difference. What game/street/settings were used?

Also, "-Xmx20g" needs a dash in case that's missing.
MonkerSolver Quote
05-02-2017 , 10:28 PM
i would like to suggest to be able to see ev's of hands in parts of the tree where the action is never taken by that hand if possible. it helps give an idea of how much better a certain action is in equilibrium.

Last edited by de0; 05-02-2017 at 10:51 PM.
MonkerSolver Quote
05-03-2017 , 05:19 AM
after the update i cant find the reset button
MonkerSolver Quote
05-04-2017 , 03:19 PM
Hi,
I’ve some question for you.

1) How much time do you think I approximatively need to run a complete 6Max tree with 1 000Go abbreviation?

2) How the buckets works exactly, compare to texture? For example, if I want to reduce the size of my tree, is it better to reduce the texture, or the bucket? Which one is the most important for precision?

3) Is there a way, when my run is finished, to save all my range (and only my Preflop range, not my tree) without doing it one by one? Because I can’t save the final files, it’s just to big. And save the range one by one is not practical… I will miss some and it not a option for me.

4) Is there a way to have a global point of view of the evolution of my range when I’m running? Because, if I understood right, the run is finished when the percentage are not evolving anymore. But if I’ve to check every range of every spot all the time, it’s not practical too…
Thanks forward for your answer.

Regards.
MonkerSolver Quote
05-04-2017 , 07:36 PM
would like if you could add the ability to paste ranges in the ranges window for each player when setting up trees that start postflop. would be nice if you would support pasting piosolver format as well. just want to say thank you for continuing to update this software daily, software is amazing and will only be better with time
MonkerSolver Quote
05-04-2017 , 09:08 PM
Hi Sorry i cant edit my message

i Cant run more than 10Go ram tree (my computer have 32go)

Dont understand... i run it as administrator before i used PiosolverEdge Version and have no problemwith it but with your solver, iam out of memory when is starting, any idea where this problem come from?

thanks
MonkerSolver Quote
05-04-2017 , 09:17 PM
Edit MonkerSolver.Ij4 and change the xmx line to -Xmx32g
MonkerSolver Quote
05-05-2017 , 07:29 AM
Using the full version, I still get inconsistent results regarding the syntax for this range:

'((*!RRR:8%,AA:8%,KK:6%,QQ:7%,JJ:6%,AK!RR:7%,Axxy! RR:13%,*!RR![6-]:8%,OORR20%!JJ+),$0G:50%,$1G:28%,(AQT9-, AKJ9-, AQJ9-):21%,(AKJ8-, AQ98-, AQJ8-):10%,(KQJ-,KQT-,KJT-)!RR:10%,(KQ9-,KJ9-)!RR:8%,(4556+,4456+,6654+):25%,(3556+,4457+,4476+ ,4463+,6643+,6653+):16%)$nt)*)!((J7,QJ),(98,T8,T 9,88,99,TT,76,J7,QJ)ass,kss),(T9,88,99,TT,76,J7, QJ):ss,jj)(98,T4,T8,T9,44,88,99,TT,76,J7,QJ),ass ,kq:ss)'

This shows up as 3.9% in Odds Oracle and 3% in Monker Solver. What are the restrictions for the full version here?
MonkerSolver Quote
05-05-2017 , 10:29 PM
I'm unable to specify a check as part of my game tree. Am I missing something?

https://gyazo.com/0d00b803d59a7acb3c2ec9fadcccd243

I would like the BB here to be able to check as part of the game tree.
MonkerSolver Quote
05-06-2017 , 12:43 AM
Quote:
Originally Posted by IsaacAsimov
I'm unable to specify a check as part of my game tree. Am I missing something?

https://gyazo.com/0d00b803d59a7acb3c2ec9fadcccd243

I would like the BB here to be able to check as part of the game tree.
I see now that 'Call' is used here instead of check, correct?
MonkerSolver Quote

      
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