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MonkerSolver MonkerSolver

04-10-2017 , 06:32 AM
Just bought MonkerSolver and I like to start a study group for PLO. PM me if you are interested.
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04-11-2017 , 03:05 AM
Can´t send private msg, cause i made a new account. I would be intressted - send me a private msg with your skype Name that i can add you.
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04-12-2017 , 07:31 AM
"Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit."
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04-12-2017 , 08:50 AM
Quote:
Originally Posted by iambest2
whenever I use "FILTER" (bottom right corner)
after a few inputs the vision is freezing and will be stuck at the latest filter

the previous filter was: K:2-7:xy
regardless if i enter a new Filter or no Filter its stuck in the previous one.
This problem is repeating all the time, restart MonkerSolver, new Tree, new Start Solve, enter some filters and stuck
https://gyazo.com/4a6638a78557db2eac18f5cda2f3ffcc

is there a way to prevent that to happen everytime?
There seems to be some filter input which causes this, but I can't reproduce it. It would be great if you could send an email to support with a way to reproduce it. K:2-7:xy does not seem to be it.

Quote:
Originally Posted by gtlol
I am doing a btn vs co 3 bet situation. I ran until 10 iterations. 3bet range was x% but when i clicked reset the 3bet range changed by 2-3% even when i let it run until 20 iterations. Why is that? How would you advice to use the reset button? What range is more correct?
Using the reset button after 10x iterations is probably a good idea. The latter range is more correct.

Quote:
Originally Posted by hopesolo9
"Error: Could not create the Java Virtual Machine.
Error: A fatal exception has occurred. Program will exit."
Download and install 64-bit java: http://www.oracle.com/technetwork/ja...s-2133155.html
Choose Windows x64 offline from the list.
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04-12-2017 , 09:19 AM
Should i let it run for another 10x or after reset i am good to go?
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04-12-2017 , 09:31 AM
[QUOTE=MonkerWare;52052409]There seems to be some filter input which causes this, but I can't reproduce it. It would be great if you could send an email to support with a way to reproduce it. K:2-7:xy does not seem to be it.



There is no connection with that specific filter, in general after like 3-4 Filter inputs +notelocking the filtered hands, all ranges freezed

but ofc now that i want to reproduce the problem for the first time it doesnt get stuck or freeze even after 20filters

Last edited by iambest2; 04-12-2017 at 09:55 AM.
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04-12-2017 , 01:22 PM
Quote:
What I actually care more about is how do I go about taking the range in the .rng file created in let's say a preflop sim and using that range in a different postflop sim?
Is this possible or no?
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04-12-2017 , 01:33 PM
Quote:
Originally Posted by gtlol
Should i let it run for another 10x or after reset i am good to go?
It depends on the tree you are solving. You will likely still see some changes after 10x.

Quote:
Originally Posted by Hoopster81
Is this possible or no?
Yes, drag and drop the file to the range selector area.
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04-13-2017 , 01:12 PM
Is there anyway to export the mixed ranges and view them in other software? I was trying to do it with PPT but couldn't figure it out. +1 to whoever mentioned being able to export ranges to excel that would be really handy.
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04-13-2017 , 01:22 PM
+2
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04-14-2017 , 06:01 PM
Today after the update, i am trying to save a tree in compress form while i have 49gb free i get an error not enough space

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04-15-2017 , 05:20 PM
I deleted 20gb and now i can save again. This is weird. I was trying to save in compress and the trees were super small
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04-15-2017 , 06:15 PM
I'm experiencing the same bug as above tried saving a ~50gb tree with over 2tb of free disk space and get the same error.
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04-16-2017 , 02:34 AM
I created a short stack tree where the btn 3 bets small. When the action is going postflop there is no betting except allin call even though i used auto,1/4pot,right click to 4 way preflop, add to all, postflop nodes. Why is that?


Last edited by gtlol; 04-16-2017 at 02:41 AM.
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04-16-2017 , 08:25 AM
Quote:
Originally Posted by de0
Is there anyway to export the mixed ranges and view them in other software? I was trying to do it with PPT but couldn't figure it out. +1 to whoever mentioned being able to export ranges to excel that would be really handy.
Clicking the table header of an action, that reads something like "CALL (55.2%)", will export the range in PPT format.
Quote:
Originally Posted by gtlol
Today after the update, i am trying to save a tree in compress form while i have 49gb free i get an error not enough space

This bug was fixed in 10061. If you made a save and this occured, it's still possible to restore the save however. Send an email to support if you need help with this.


Quote:
Originally Posted by gtlol
I created a short stack tree where the btn 3 bets small. When the action is going postflop there is no betting except allin call even though i used auto,1/4pot,right click to 4 way preflop, add to all, postflop nodes. Why is that?

Bets which commit the player are not added. You can change the values for how much of the stack you can put in before being considered committed in the settings in the tree tab.
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04-16-2017 , 05:11 PM
How fast is the solver in solving preflop spots? For example, if I were to test 2-3 different 3 bet sizings vs BTN as SB or BB (let's say 3 handed), using fixed opening range and 3betting range, how long would it take to solve the spot approximately?
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04-19-2017 , 05:12 AM
When can we expect the next update? How long it will take to solve full 6 max tree for 100bb nl on this pc
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04-19-2017 , 01:12 PM
Can you make it possible to remove/disable fold option from the trees? I want to run a sim where the BB is not allowed to fold.
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04-19-2017 , 01:49 PM
Quote:
Originally Posted by jamesk777
How fast is the solver in solving preflop spots? For example, if I were to test 2-3 different 3 bet sizings vs BTN as SB or BB (let's say 3 handed), using fixed opening range and 3betting range, how long would it take to solve the spot approximately?
This will vary too much on the postflop tree size, stack size, game, cpu, target accuracy etc, that I can't really give any answer.

Quote:
Originally Posted by gtlol
When can we expect the next update? How long it will take to solve full 6 max tree for 100bb nl on this pc
An update was made today.
Again, it will vary significantly on the tree you make. You will have to make significant cuts in the tree to fit it in memory, but 6-max will still require a long time, i.e. several days.

Quote:
Originally Posted by Hoopster81
Can you make it possible to remove/disable fold option from the trees? I want to run a sim where the BB is not allowed to fold.
For some reason right-click->remove was not allowed on fold. This will be fixed next update. In the meantime: pressing the delete key works.
MonkerSolver Quote
04-19-2017 , 04:20 PM
Noticed the following minor bug:

I am trying to lock preflop action for certain ranges.

So to see how the BB defends vs. a 12% opening range. I filtered for (*!RRR:8%6h,AA:8%6h,KK:6%6h,QQ:7%6h,JJ:6%6h,AK!RR: 7%6h,Axxy!RR:13%6h,*!RR![6-]:8%6h,OORR20%6h!JJ+),$0G:50%6h,$1G:28%6h,(AQT9-, AKJ9-, AQJ9-):21%6h,(AKJ8-, AQ98-, AQJ8-):10%6h,(KQJ-,KQT-,KJT-)!RR:10%6h,(KQ9-,KJ9-)!RR:8%6h,(4556+,4456+,6654+):25%6h,(3556+,4457+,4 476+,4463+,6643+,6653+):16%6h)$nt
and then right clicked and selected lock all nodes to pot.

Then I did the opposite macro starting with "*!" to cover the rest of all hands. I then right click a hand and select lock all nodes to fold.

After applying both locks, I looked through the list and noticed that there were certain hands that were not captured by either filter. It seems to be the same for all PokerJuice ranges.

So, when you combine two ranges that should account for 100% of hands, the RRR hands are being excluded from this combined list.
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04-19-2017 , 05:55 PM
I have just purchased MonkerSolver and have a few technical questions:

1. What's the best way to run the simulation? Run 10x iterations, reset, run 10x more and done? Or another reset (with another 10x iters) after that would be better?

2. Do I need to tweak any algorithm settings (like "keep strategy on streets")? Or default values work best?

3. Would it make any sense to have more buckets on the flop and river than on the turn? In my experience, turn buckets produce way more nodes than flop and river, so increasing flop/river bucket numbers won't affect the overall RAM requirements that much.

4. That is more practical question, but perhaps the knowledge of the algorithm is enough to answer it. Imagine I have two trees that require the same amount of RAM. Both flop and river textures are at "maximum settings". The first one, however, has "Large" turn texture and insane amount of buckets (~1000 on all streets). The second one has "Perfect" turn texture and much smaller amount of buckets (~100 on all streets). Which one would produce better results?

PS. Thanks for the rake update! Keep up the good work
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04-19-2017 , 10:08 PM
I still can't get the viewer to display any of the range files. I just exported a range from the solver in PPT format and moved it to the /range folder shown below, but nothing shows up. Any ideas?

http://imgur.com/a/hVNXs
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04-20-2017 , 07:04 AM
Quote:
Originally Posted by Antidote
Noticed the following minor bug:

I am trying to lock preflop action for certain ranges.

So to see how the BB defends vs. a 12% opening range. I filtered for (*!RRR:8%6h,AA:8%6h,KK:6%6h,QQ:7%6h,JJ:6%6h,AK!RR: 7%6h,Axxy!RR:13%6h,*!RR![6-]:8%6h,OORR20%6h!JJ+),$0G:50%6h,$1G:28%6h,(AQT9-, AKJ9-, AQJ9-):21%6h,(AKJ8-, AQ98-, AQJ8-):10%6h,(KQJ-,KQT-,KJT-)!RR:10%6h,(KQ9-,KJ9-)!RR:8%6h,(4556+,4456+,6654+):25%6h,(3556+,4457+,4 476+,4463+,6643+,6653+):16%6h)$nt
and then right clicked and selected lock all nodes to pot.

Then I did the opposite macro starting with "*!" to cover the rest of all hands. I then right click a hand and select lock all nodes to fold.

After applying both locks, I looked through the list and noticed that there were certain hands that were not captured by either filter. It seems to be the same for all PokerJuice ranges.

So, when you combine two ranges that should account for 100% of hands, the RRR hands are being excluded from this combined list.
Probably not a bug. The $nt (which is !RRR) is outside the parentheses which makes it apply last. You need to wrap everything in parentheses.
Example:

(AA,KK)!RRR = aces and kings, without trips
*!(AA,KK)!RRR = (*!(AA,KK))!RRR = everything but aces and kings, without trips

This will include trips however:
*!((AA,KK)!RRR) = everything but non-trip aces and kings

Quote:
Originally Posted by gto_NL
I have just purchased MonkerSolver and have a few technical questions:

1. What's the best way to run the simulation? Run 10x iterations, reset, run 10x more and done? Or another reset (with another 10x iters) after that would be better?

2. Do I need to tweak any algorithm settings (like "keep strategy on streets")? Or default values work best?

3. Would it make any sense to have more buckets on the flop and river than on the turn? In my experience, turn buckets produce way more nodes than flop and river, so increasing flop/river bucket numbers won't affect the overall RAM requirements that much.

4. That is more practical question, but perhaps the knowledge of the algorithm is enough to answer it. Imagine I have two trees that require the same amount of RAM. Both flop and river textures are at "maximum settings". The first one, however, has "Large" turn texture and insane amount of buckets (~1000 on all streets). The second one has "Perfect" turn texture and much smaller amount of buckets (~100 on all streets). Which one would produce better results?

PS. Thanks for the rake update! Keep up the good work
1. Using reset after 10x, and then again after 20x, will make no difference to just using it after 20x (aside from how the strategy looks between iterations 10x-20x). How aggressive you should use the reset button depends on the tree. You should probably use it later in omaha and >2 player trees. In some cases it might be better to not collect avg strategy at all (the same thing as resetting at the very end).
It's always better to run more iterations.

2. Default should work good. As said above, you could set avg streets to 0 in >2 player trees (especially omaha), and maybe 2 player omaha too.

3. Possibly. If increasing buckets on some street does not make a big impact on overall size, then it should be a good idea to increase it, yes. Having one street use up a majority of the nodes is probably not good, but more testing is needed.

4. Again, more testing is needed, but I believe "Perfect" has very little improvement over "Large", so I would go with 1000/Large.

Quote:
Originally Posted by Hoopster81
I still can't get the viewer to display any of the range files. I just exported a range from the solver in PPT format and moved it to the /range folder shown below, but nothing shows up. Any ideas?

http://imgur.com/a/hVNXs

The viewer does not read PPT ranges. It only reads full preflop trees exported by right-clicking the result table -> save tree as ranges.
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04-20-2017 , 11:41 AM
What does rake cap(msb) mean?
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04-20-2017 , 12:05 PM
It would be really helpful if we could change the preflop stack sizes without having to rebuild all the tree from the beginning
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