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Old 04-16-2019, 01:50 AM   #1001
DevWil
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Re: MonkerSolver

So, I recently ran some sims and I have to admit I'm not totally clear on the drawbacks/viability of the settings/etc I used. I'm hoping folks in this thread can help me learn more about what I'm dealing with.

I wanted to run some 40bb 4max PLO preflop sims (as kind of an abstraction of 6max, which I'm experimenting with a 40bb buy-in for), first to see what preflop ranges were deemed optimal in a high-rake environment and then to see what ranges were optimal in response to different highly non-optimal "strategies" that are commonly played in these games.

Before running anything, I was playing with the settings and saw that doing perfect/30 flop abstraction with none/15 turn & river supposedly allowed me to run these situations on my home computer (which is relatively powerful but not amazing).

First thing's first: am I just sacrificing too much with my abstraction? Or will my results be somehow worthwhile, still?

Second... in order to create the exploitative sims, I'll give an example of what I did and see if folks think I'm on the right track:

In order to model a whale in the CO (or earlier; they aren't really positionally aware... reasonable abstraction imo), I went into my database for RFI and open limp frequencies for that player profile (as determined by DriveHUD). I then started a new run of the game tree I describe above, paused it ASAP, and then did the following:

Right click CO's CALL column... Force CALL frequency... Force frequency... type in their open limp CO%. Ditto the POT column and their CO RFI%.

Then I ran everything until it got to 10+ I/N. Rinse, repeat for different player profiles in different positions.

I mean, the short version of what I'm asking is: did I do everything right here? Haha.

Many thanks in advance.
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Old 04-16-2019, 05:32 PM   #1002
wildfangames
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Re: MonkerSolver

I am having trouble loading a saved game, and then running it. When you load the saved game (all streets HU FLHE) it starts running right away, no? It doesn't seem to be doing anything and is frozen. And, if I hit stop then it cancels the whole sim and goes back to the state it was before any iterations. BUT, the status line reads

'Status -> Running, 00:04' and the run-time changes, but the solution does not really change. I find it hard to believe it finds the HU solution almost immediately, and I'd expect it to change.

The iterations line stays at '1,283,559 0.00/s 0 thread(s)'

and the rest of the lines are stagnant. Is it running or not?
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Old 04-17-2019, 03:12 PM   #1003
AlphaScorpii
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Re: MonkerSolver

I want to check some of my runs with you guys because I'm really confused about some results.

I've done several runs of defending vs locked 3b OOP whose size is 9bb vs our 2.5bb open and my monker is mostly folding and 4betting, almost none calling.. even vs range which is like ~14% wide (linear). Rake is set up to 750 mchip and postflop sizings are fine + there are several nodes, so it's not like oop is lacking some options of raise or whatever. If I lower IP's 3b size to ~8bb, then monker starts to call more.
Similair thing is defend vs locked cold 4b ~7% linear.. OOP will defend a lot more for 11->25bb then vs 26bb.

Seems like this 1bb is making huge difference.

Did anyone notice this?
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Old 04-17-2019, 04:21 PM   #1004
wildfangames
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Re: MonkerSolver

^ fixed it... hit the '+' button to add threads. the process is running on 0 threads when you load it!
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Old 04-17-2019, 05:32 PM   #1005
Grethe
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Re: MonkerSolver

One open spot for getting hands solved. Pm for more info.
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Old 04-18-2019, 12:19 PM   #1006
brasil270
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Join Date: Aug 2018
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Re: MonkerSolver

I had the same problem supert seemed to have, sometimes the monkey will briefly pop up but often it does not. I have 64GB of RAM and have changed the xmx variable to 58, still nothing happens, any ideas?
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Old 04-18-2019, 04:10 PM   #1007
wildfangames
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Re: MonkerSolver

is there a way to take a solution and then put it on anther machine amd change the settings to continue to solve it?
if you purchase a tree can you continue to solve it with different hardware?
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Old 04-18-2019, 05:19 PM   #1008
ibrajitovic
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Join Date: Apr 2018
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Re: MonkerSolver

Hello guys: I try to make the payment of 499 to buy the solver., but appear one message saying:
Payment could not be processed
What happens? Someone to whom the same thing happened?
Thanks!
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Old 04-18-2019, 05:20 PM   #1009
ibrajitovic
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Re: MonkerSolver

I tryied to pay with 3 different cards and with everyone the same message.
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Old Yesterday, 05:01 AM   #1010
insyder19
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Re: MonkerSolver

How do I only let the solver raise to full pot? Like if I add "33%,50%,75%" it can bet and lead for that size but also raise to those sizes. I want to be able to bet such sizes but raise to full pot only.

Another question regarding the syntax: how do I filter for KKss only? So pocket Kings with two spades for example that are King high.
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Old Yesterday, 02:29 PM   #1011
aernout
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Join Date: Oct 2011
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Re: MonkerSolver

Hey, I was wondering how does the force frequency feature work when trying to solve PLO turn strategies? I tried locking it at 45% and after 30-40 iters it was at 70% then 40 iters later it went back down to 15%, keeps going back and forth
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Old Yesterday, 08:16 PM   #1012
chickens
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Re: MonkerSolver

Hey guys, having a weird issue with a 40bb 8h tree. The moment I change three stack sizes to short stacks the RAM requirement for the tree immediately jumps from 120gb to 3000gb. I can only handle 256. When I click around to determine what got auto added I don't recognize anything out of place. Any ideas? Thanks
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