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Old 03-16-2019, 08:41 PM   #951
gruja_machko
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Re: MonkerSolver

Monker viewer is not recognizing my preflop range tree. I created folder like it is said on website, but i still dont see any local ranges. So i put it in folder where my monkerviewer is, so it is monkerviewer/ranges/holdem, but when i enter viewer there isnt anything to open on local tab.
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Old 03-16-2019, 08:49 PM   #952
Hoopster81
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Re: MonkerSolver

Quote:
Originally Posted by VeryBadThings View Post
Ok thnx for answers!

What about doing postflop tree 3 way but CO vs BTN vs BB? When I choose 3 players, it's always BTN SB BB.
Only thing that come to my mind is put 4way but give SB stack 0 or no range. Will that be accurate or there is better way?
if it's postflop, it doesnt matter what you call the positions, it's just OOP1, OOP2, IP, etc
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Old 03-16-2019, 11:19 PM   #953
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Re: MonkerSolver

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Originally Posted by Hoopster81 View Post
if it's postflop, it doesnt matter what you call the positions, it's just OOP1, OOP2, IP, etc
Yes I know, but when setting up a sim, you can't choose that only 1 is in the blinds and 2 "IP"... so that relative positions are the same as if there were CO BTN and blind playing.

Also, I keep getting donk all-in OTT or OTR a lot when setting up PF sims. Not sure why is that happening.
EDIT: Pretty sure it happens when I manually add PF raises by using "BET(sb/%)" in the box in the down right corner... bet/raise is not only added for that PF spot but also postflop to every spot for both players. Also, If I go edit custom bet, for future streets, allin is added

Last edited by VeryBadThings; 03-16-2019 at 11:40 PM.
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Old 03-17-2019, 02:03 AM   #954
Hoopster81
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Re: MonkerSolver

maybe I'm misunderstanding, but whoever was in the blinds does not matter for postflop... all that matters is who acts first, second, third, etc.

so in your example (BBvCOvBTN) BB=SB, CO=BB, BTN=BTN
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Old 03-17-2019, 04:27 AM   #955
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Re: MonkerSolver

Quote:
Originally Posted by gruja_machko View Post
Monker viewer is not recognizing my preflop range tree. I created folder like it is said on website, but i still dont see any local ranges. So i put it in folder where my monkerviewer is, so it is monkerviewer/ranges/holdem, but when i enter viewer there isnt anything to open on local tab.
Send a screenshot of the entire folder hierarchy down to your .rng files.

Quote:
Originally Posted by Hoopster81 View Post
maybe I'm misunderstanding, but whoever was in the blinds does not matter for postflop... all that matters is who acts first, second, third, etc.

so in your example (BBvCOvBTN) BB=SB, CO=BB, BTN=BTN
You are correct. The relative positions are always the same. It's just first player to act, second player to act, like you say.
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Old 03-17-2019, 05:01 AM   #956
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Re: MonkerSolver

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Originally Posted by IsaacAsimov View Post
I see that you mean you are having trouble loading a presaved sim and not a game tree.

If you are not seeing the icons for the 'start' and 'pause' button, perhaps there is an issue with your installation. I would recommend reinstalling.

If you have already tried that, please send a screenshot of the contents of your icons folder that is in the same folder as your monkersolver.exe file.
It is also possible that you do not have a folder labelled 'savedRuns' in your Monkersolver directory. In this case clicking the folder icon to load saved runs would also lead to it not responding.
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Old 03-17-2019, 05:57 AM   #957
gruja_machko
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Re: MonkerSolver

Quote:
Originally Posted by IsaacAsimov View Post
Send a screenshot of the entire folder hierarchy down to your .rng files.
https://gyazo.com/9f29b8f434494baf07c16acf1c7e934c

Its .mkr extension, so i guess i am missing something
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Old 03-17-2019, 06:36 PM   #958
wildfangames
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Re: MonkerSolver

I am curious about 3-max solutions. How are they generated, and how close are they to GTO solutions?

Drop me a PM.
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Old 03-17-2019, 10:24 PM   #959
wildfangames
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Re: MonkerSolver

Also wondering how you can change the settings and have an initialized game tree, so that you can start with fewer buckets and then add buckets later and continue generating from the same tree.
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Old Yesterday, 01:21 AM   #960
Adgey
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Re: MonkerSolver

Just wanted to ask a couple of questions before I bought MonkerSolver. Does Monkeysolver support ICM?, also can you nodelock and then recalculate like in pio? Thanks
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Old Yesterday, 09:25 AM   #961
WillyT
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Re: MonkerSolver

Quote:
Originally Posted by IsaacAsimov View Post
You can not add folds, those are automatically generated by the software.

Sadly there is no undo button. When creating game trees, best practice is to save your work intermittently so that you can go back if you make a mistake.
If you want to edit something you did, your best bet is to try to remove a specific action from a node in the game tree using the 'Actions' box in the bottom right.
You can add a fold to a tree by adding a CALL or a BET and then right-click edit that action to a fold.
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Old Yesterday, 03:50 PM   #962
insyder19
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Re: MonkerSolver

Just wanted to run a sim for the flop, 200bb stacks pre, 3bet pot. Am I doing something wrong or how come I need 600 GB RAM? I can run turn/river sims without any issues, Monker only needs 2.4 GB RAM on average for them.

Also, how do I add CHECK to the tree? Once I removed everything from the tree it looks like I am only able to add betsizes?

https://gyazo.com/9d0ae372057f5138d50de54c45903ae4

Last edited by insyder19; Yesterday at 04:05 PM.
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Old Yesterday, 04:12 PM   #963
WillyT
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Re: MonkerSolver

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Originally Posted by insyder19 View Post
Just wanted to run a sim for the flop, 200bb stacks pre, 3bet pot. Am I doing something wrong or how come I need 600 GB RAM? I can run turn/river sims without any issues, Monker only needs 2.4 GB RAM on average for them.

Also, how do I add CHECK to the tree? Once I removed everything from the tree it looks like I am only able to add betsizes?

https://gyazo.com/9d0ae372057f5138d50de54c45903ae4
just add a bet and right-click to edit it to a check or whatever else you want. i think that will fix you strategic options issue.

Hard to tell why your tree is so big without seeing the tree construction but be sure you added ranges in the Tree tab. If you haven't done that it's solving 100% vs 100% ranges making a whole lot more nodes.

If you have lots of small bet sizes the tree could get huge if those are possible to click back and forth.

Check those things and if it's still huge post a screen shot of your tree imo.
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