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Old 03-10-2019, 01:07 AM   #926
Hoopster81
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Re: MonkerSolver

is it not capping the number of bets that can go in on any street? I could imagine that would create some very large trees

you can do this by right clicking on your tree ->add to all ->custom filter
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Old 03-10-2019, 07:17 AM   #927
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Re: MonkerSolver

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Originally Posted by Hoopster81 View Post
is it not capping the number of bets that can go in on any street? I could imagine that would create some very large trees

you can do this by right clicking on your tree ->add to all ->custom filter
could you give me a screen shot of this? it works without a custom filter for 2p but not 3p. 3p does not seem to work regardless. I put 4 in the cap field for custom filter, and hit add.
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Old 03-11-2019, 10:17 AM   #928
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Re: MonkerSolver

in my estimation the algorithm to adjust the tree is recursive and there is a cap of 4 bets already. I was able to complete the 3p tree by breaking it up and adding into several sub-nodes rather than root nodes avoiding the overflow from the recursive algorithm... though a pure 3p tree is beyond computable power. I remember it was 2.9e+4GB on the software.

ty all
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Old 03-11-2019, 05:06 PM   #929
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Re: MonkerSolver

I'm not really sure how to use that "reset" button on "avarage". When I click it every few minutes, 0.1%-0.5% of call/raise/fold range change.
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Old 03-12-2019, 01:53 AM   #930
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Re: MonkerSolver

old advice given by developer was to reset halfway through, so if you're running to 10 I/N, you'd reset around 5
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Old 03-12-2019, 02:24 AM   #931
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Re: MonkerSolver

thnx!

lol, I'm at 277 I/N atm for 3way sim I'm doing.
I'm mostly doing some 3way PF sims with some parts of ranges locked..

Only 10 I/N is accurate enough? What about for postflop?
(When using pio, I go to 0.5% per pot accuracy)
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Old 03-12-2019, 03:04 AM   #932
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Re: MonkerSolver

I only use it for plo which obviously has way more nodes, but I typically go 10 I/N for preflop or flop and then 50-100 I/N for the turn/river sim
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Old 03-12-2019, 06:07 PM   #933
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Re: MonkerSolver

Just starting running some solves and made one for SB vs BB in 6 max that makes sense, but my BTN vs Blinds seems off. Is opening around 30% considered optimal? I'm surprised its that low.
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Old 03-12-2019, 11:12 PM   #934
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Re: MonkerSolver

How long did you ran the sim? In the beginning, a lot of % are way off if tree is big. Did you set up postflop somewhat good?
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Old 03-13-2019, 05:28 AM   #935
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Re: MonkerSolver

Can i study 0-30 bb + antes omaha rangers with MonkerSolver? I tried to ask MonkerSolver support but received no answer.
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Old 03-13-2019, 09:30 AM   #936
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Re: MonkerSolver

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Originally Posted by VeryBadThings View Post
How long did you ran the sim? In the beginning, a lot of % are way off if tree is big. Did you set up postflop somewhat good?
I ran 50 iterations (perfect,large,large). I've run the tree about 4 different times now. I corrected a couple mistakes with my tree, but still getting a 30-38% opening range from the BTN. That seems pretty tight from the BTN. I think the reason is because the SB is 3betting 18% and folding the rest of his range while the BB is 3betting about 20% and calling 15%. I was just curious if that's what others have in their sims.

The interesting thing is when I node lock I can get BTN opening ranges varying from 60%-80%, which seem reasonable given the SB and BB defending ranges in my player pool.

Last edited by donkeyballz; 03-13-2019 at 09:39 AM.
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Old 03-13-2019, 03:04 PM   #937
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Re: MonkerSolver

Hey,

Can't open pre-saved tree on my Monkersolver Version 10106 because of a graphical glitch. When I press load it doesn't respond and I'm not getting the usual "load saved" interface. Also the buttons "start" and "pause" are being grey. I get the usual interface when I open my Monkersolver free, but can't obviously open the trees there.

Anyone else having this issue ?
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Old 03-13-2019, 03:46 PM   #938
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Heart Re: MonkerSolver

Hi, im trying to solve a hand from the turn forward to see if my XR/JAM was good, i built what i thought was a proper tree in monker, was seeking confirmation of this.

I realize the beauty of a solver is not in going through a hand and just using it to confirm a play being good or bad, that is not my intention. however,
In the back of my mind i worry, am i not giving it enough options, thus forcing it to choose between two -ev options, or, does this tree look appropriate?

hand
Spoiler:


tree and turn/riv ss

Spoiler:


thank you in advance
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Old 03-14-2019, 02:59 AM   #939
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Re: MonkerSolver

no, that tree is no good

you can't just remove call/fold/raise options from the tree to match the line in your hand

where are you getting the ranges you need to input for this turn spot?

fold river
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Old 03-14-2019, 04:27 PM   #940
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Re: MonkerSolver

Is it possible to somehow convert/import those viwer .rng files into pio? I forgot to save tree after solving.. just extracted it for viewer :/

Quote:
Originally Posted by donkeyballz View Post
I ran 50 iterations (perfect,large,large). I've run the tree about 4 different times now. I corrected a couple mistakes with my tree, but still getting a 30-38% opening range from the BTN. That seems pretty tight from the BTN. I think the reason is because the SB is 3betting 18% and folding the rest of his range while the BB is 3betting about 20% and calling 15%. I was just curious if that's what others have in their sims.
I've ran sims vs 18% 3b from BTN and 12%+ from BB and BTN was still opening more then 43%. Make sure your postflop sizings for btn are fine.
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Old 03-14-2019, 06:21 PM   #941
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Re: MonkerSolver

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Originally Posted by Hoopster81 View Post
no, that tree is no good

you can't just remove call/fold/raise options from the tree to match the line in your hand

where are you getting the ranges you need to input for this turn spot?

fold river
ok so when i build a tree like that im basically forcing it to be in a spot with a range it may not be in in the first place?

say hypothetically i had a presolved range that im using that puts me in that spot, then would solving it like this going forward being ok? given im 100% correct in being in this spot? again, hypothetical
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Old 03-15-2019, 12:01 AM   #942
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Re: MonkerSolver

in the actual hand, was btn forced to pot his range on the turn? no, so don't build a tree that doesn't resemble realistic game conditions

you use solvers to study situations as a whole with robust trees (ex - looking at Q97ss 8o turn after flop goes x/x) as opposed to using them to justify a specific play with a ultra simplified tree if that makes any sense
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Old 03-15-2019, 06:27 AM   #943
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Re: MonkerSolver

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Originally Posted by thedingoo View Post
I'm having trouble buying monkersolver, it says my discover credit card is not accepted and then declines by visa debit. Any ideas on how to make it work or alternative payment options?
I believe you need to process all payments through Stripe. If you are having issues paying, I would take it up with them.

Quote:
Originally Posted by VeryBadThings View Post
Is it possible to create tree and give ranges to positions?

For example, create HU and give SB opening range and BB 3bet range and then I would like to see what SB calls/4bets/folds and BB 5bet-jam/calls/folds for the sizes I give them.
Yes.

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Is it possible te determine when does the postflop sim stops? (like in PIO where you choose "stop when desired accuracy reached"?
There is no accuracy setting as in PIO, you can just restrict based on iterations using the scripting function.

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Originally Posted by VeryBadThings View Post
Can't edit posts :/

Is it possible to see filters that I've added and remove some?
Please specify what you mean by filters. Where are you applying these filters?

Quote:
Originally Posted by VeryBadThings View Post
I think there is one bug. Not sure if anyone saw this:

When making PF tree but setting up postflop filters:
setting up all-in threshold to let's say 200 (2x pot) and turn bet committal to let's say 50. Making custom filter bet turn to let's say 75%
If action went in anyway I saw, allin will be used instead of 75% if bet would put more then 50% of stack in. For example OOP player 3b IP who calls. OOP cbets flop 33% and now turn is 50bb and OOP have 100. If he bets 75 that's more then 50 so all-in is the only option.
But! If pot was single raised and action went that OOP player x/r flop and now needs to bet turn where 75% would mean more then 50% of stack (let's say same situation where he would bet 75 into 50 with 100 behind), there is no bet option at all.
If I put bet committal to 100 then both 75% and allin are there ott after x/r flop but solving takes more time?
Yes, if you have more betting options, the tree will become larger and require more time to solve.

Quote:
Originally Posted by TucoSalamanca View Post
Can i study 0-30 bb + antes omaha rangers with MonkerSolver? I tried to ask MonkerSolver support but received no answer.
Yes, you can.

Quote:
Originally Posted by leetnewb View Post
Hey,

Can't open pre-saved tree on my Monkersolver Version 10106 because of a graphical glitch. When I press load it doesn't respond and I'm not getting the usual "load saved" interface. Also the buttons "start" and "pause" are being grey. I get the usual interface when I open my Monkersolver free, but can't obviously open the trees there.

Anyone else having this issue ?
What operating system are you using?
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Old 03-15-2019, 07:42 AM   #944
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Re: MonkerSolver

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Originally Posted by IsaacAsimov View Post

What operating system are you using?
I am using Windows 10 Pro 64gt
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Old 03-15-2019, 02:20 PM   #945
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Re: MonkerSolver

Quote:
Originally Posted by Hoopster81 View Post
in the actual hand, was btn forced to pot his range on the turn? no, so don't build a tree that doesn't resemble realistic game conditions

you use solvers to study situations as a whole with robust trees (ex - looking at Q97ss 8o turn after flop goes x/x) as opposed to using them to justify a specific play with a ultra simplified tree if that makes any sense
i understand, villain was button and he did pot the turn, so i was solving from that point forward. there were no prior options because i started solving from the situation i was put in (button bets turn pot). IM just using monker trial so i can only do turn forward, and i was using nandezes ranges for the pre/flop.. if i hypothetically assume my hand is ok to have in my range in this point, doesnt it make some sense to solve it as i am, or am i still making a huge mistake?

thanks for your patience
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Old 03-15-2019, 03:53 PM   #946
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Re: MonkerSolver

which jnandez ranges specifically are you inputting on your turn sim?
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Old 03-15-2019, 11:05 PM   #947
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Re: MonkerSolver

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Originally Posted by leetnewb View Post
I am using Windows 10 Pro 64gt
I see that you mean you are having trouble loading a presaved sim and not a game tree.

If you are not seeing the icons for the 'start' and 'pause' button, perhaps there is an issue with your installation. I would recommend reinstalling.

If you have already tried that, please send a screenshot of the contents of your icons folder that is in the same folder as your monkersolver.exe file.
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Old 03-15-2019, 11:35 PM   #948
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Re: MonkerSolver

Quote:
Originally Posted by IsaacAsimov View Post
Please specify what you mean by filters. Where are you applying these filters?
I meant, when making a tree, add to all -> custom filter. Once it's added, is there is an option to remove it, edit it or something?
Also, there is there option to add "fold" if accidentally removed it?
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Old 03-16-2019, 04:46 AM   #949
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Re: MonkerSolver

Quote:
Originally Posted by VeryBadThings View Post
I meant, when making a tree, add to all -> custom filter. Once it's added, is there is an option to remove it, edit it or something?
Also, there is there option to add "fold" if accidentally removed it?
You can not add folds, those are automatically generated by the software.

Sadly there is no undo button. When creating game trees, best practice is to save your work intermittently so that you can go back if you make a mistake.
If you want to edit something you did, your best bet is to try to remove a specific action from a node in the game tree using the 'Actions' box in the bottom right.
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Old 03-16-2019, 12:53 PM   #950
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Re: MonkerSolver

Ok thnx for answers!

What about doing postflop tree 3 way but CO vs BTN vs BB? When I choose 3 players, it's always BTN SB BB.
Only thing that come to my mind is put 4way but give SB stack 0 or no range. Will that be accurate or there is better way?
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