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Old 06-05-2018, 03:27 PM   #2026
Q
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Re: ICMIZER 2

Quote:
Originally Posted by qieng View Post
Here are the Screenshots:

Case A: http://icmpoker.com/screenshot/WjKMRU/

payout structure: top 6 players: 191,136,97,69,49,35


Case B: http://icmpoker.com/screenshot/WsLwUI/

payout structure: winner takes all 577$


When I tried to open the links again, they worked fine
Hi. Apparently there is a problem with opening links with custom tournaments, if you are not the creator of these tournaments.
Sorry for the delayed response, please send me an email at support@icmpoker.com with screenshot of how the PKO tournament that you are creating look like in Tournament creator dialog 1st and 2nd.
It is important not to ensure that you have correct values in the number of players and the KO size fields.
The correct way to do it is explained in this article:
https://www.icmpoker.com/en/blog/pro...HandsInICMIZER
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Old 06-06-2018, 05:22 PM   #2027
qieng
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Re: ICMIZER 2

Hi Q,

i figured it out by myself.
It was thinking the wrong way.

I didn't realize the fact, that in ICM situations, the amount of equity you win or lose is smaller than in a winner takes all situation. Therefore the value of the bounty in relation to the prizepool is higher in ICM situations

The calculations of ICMIZER seem to be correct
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Old 06-07-2018, 07:34 AM   #2028
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Re: ICMIZER 2

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Originally Posted by qieng View Post
Hi Q,

i figured it out by myself.
It was thinking the wrong way.

I didn't realize the fact, that in ICM situations, the amount of equity you win or lose is smaller than in a winner takes all situation. Therefore the value of the bounty in relation to the prizepool is higher in ICM situations

The calculations of ICMIZER seem to be correct
Glad that you've figured it out.
I wanted to say something along these lines but I need to open links first, and we're preparing the update for that.
PKO calculations have been live for 1.5 years now and they're pretty polished by now so huge bugs like you've suggested are just super unlikely.
Also remember that if you have doubts, you can use Detailed result function and check how each outcome EV is looking like in different situations. Or was it what you did?
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Old 06-07-2018, 08:19 PM   #2029
23LBJ23
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Re: ICMIZER 2

Hi. Question. I want to get better with ICM with large multi table tournies. I see in SNG Coach there are different models for like Pokerstars MTT1500, etc. A lot of these are situations HU or 3 handed with no one else at table. My question is, are these ICM calcs based on only the people at my table or is it factoring in several hundred people left in the tourny? Meaning, if ICMIZER gives me a situation were I am on button with 15bbs to push/fold certain hands against SB and BB, is the calc factoring in several hundred people left in tourny and appropriate price pool or only 3 pp left in like a 9 person SNG format. Hopefully that makes sense. Thanks.
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Old 06-08-2018, 02:58 PM   #2030
qieng
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Re: ICMIZER 2

Quote:
Originally Posted by Q View Post
Glad that you've figured it out.
I wanted to say something along these lines but I need to open links first, and we're preparing the update for that.
PKO calculations have been live for 1.5 years now and they're pretty polished by now so huge bugs like you've suggested are just super unlikely.
Also remember that if you have doubts, you can use Detailed result function and check how each outcome EV is looking like in different situations. Or was it what you did?
no, i simulated an ICM situation with different bounty values in excel. but thanks for the information, i will look at the detailed result function later
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Old 06-13-2018, 01:56 PM   #2031
bmbSquad
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Re: ICMIZER 2

Hey, when I get a solution to the spot it only gives me that range in a kind of text format.

example:


How can I see the range from this? I want to see how profitable each hand is and I want to be able to visualize the range.
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Old 06-14-2018, 08:35 PM   #2032
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Re: ICMIZER 2

Hi bmbSquad

There are two approaches to your question
1) Clicking Calculate. However, it will change the Nash range and will demonstrate the optimal most exploitive range for
the current position, not the original range from the Nash approximation solution.
2) If you need to click the range from Nash situation, you can adjust the situation so this range doesn't belong to hero.
For example, put the hero on BTN and put CO all-in. In this case, the CO range will be the same (Nash didn't change) but you will be able to click it.
It is a little annoying, I know. We plan to do something about it in ICMIZER 3.
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Old 06-29-2018, 01:36 PM   #2033
Haarlem91
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Re: ICMIZER 2

hi

how do i cancel my sub/ manage my subscibtions?

thanks
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Old 06-29-2018, 03:49 PM   #2034
Haarlem91
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Re: ICMIZER 2

oh got it . so nvm
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Old 07-01-2018, 03:22 PM   #2035
plodonkey17
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Re: ICMIZER 2

Why, when I click on the MTT box, does it always show 1 extra table even if I want to run a sim 6 or 7 or 8 handed???
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Old 07-03-2018, 07:56 PM   #2036
23LBJ23
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Re: ICMIZER 2

https://www.icmpoker.com/icmizer/#SbufCz

Hopefully this linked worked, if not let me know.

My question is, this can't possibly be accurate? Its a 6max, top 2 pay out turbo SNG. No way its push any 2 in this situation. Is there some type of error in this calc or could this be accurate? Seems crazy to push any 2 here. Thanks.
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Old 07-04-2018, 05:45 AM   #2037
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Re: ICMIZER 2

Quote:
Originally Posted by 23LBJ23 View Post
https://www.icmpoker.com/icmizer/#SbufCz

Hopefully this linked worked, if not let me know.

My question is, this can't possibly be accurate? Its a 6max, top 2 pay out turbo SNG. No way its push any 2 in this situation. Is there some type of error in this calc or could this be accurate? Seems crazy to push any 2 here. Thanks.
Hi. With the tight calling ranges from your example the correct pushing range is 100%.
To get a more real-world result use the Calculate Nash equilibrium ranges button first.

The 3 step review process that I always recommend is
1) Set up the situation
2) Set up ranges ( using Calculate Nash button + manual edits)
3) Hit Calculate to figure out optimal hero range.
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Old 07-04-2018, 05:49 AM   #2038
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Re: ICMIZER 2

Quote:
Originally Posted by plodonkey17 View Post
Why, when I click on the MTT box, does it always show 1 extra table even if I want to run a sim 6 or 7 or 8 handed???
Hi. The MTT button turns on the MTT mode which is used to review situations where you are not on the final table (2 or more tables remaining in MTT).
If you are reviewing 7-8 handed situation and there are no additional tables running in your MTT you do not need to turn on MTT mode in ICMIZER.
You can learn more about using MTT mode in this article: https://www.icmpoker.com/en/blog/mtt-icm-calculator/
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Old 07-04-2018, 09:33 AM   #2039
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Re: ICMIZER 2

Quote:
Originally Posted by Q View Post
Hi. With the tight calling ranges from your example the correct pushing range is 100%.
To get a more real-world result use the Calculate Nash equilibrium ranges button first.

The 3 step review process that I always recommend is
1) Set up the situation
2) Set up ranges ( using Calculate Nash button + manual edits)
3) Hit Calculate to figure out optimal hero range.
Ahh, big help Q. I thought it was automatically doing that. I was playing around manually too, but sometimes when I was going quickly through some I assumed it was already calculated. The new range of 21% makes a ton more sense. Thank you!
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Old 07-07-2018, 09:48 AM   #2040
ThePokerBot
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Re: ICMIZER 2

I sometimes run calculate and the range window would have the hands grouped into three colors. I think they were green, grey and red. Firstly

1) I want to confirm what they mean please, particularly if the grey one is what i am able to open profitably given the shoving ranges of the remaining players

2) Also why do i only sometimes get this color scheme; was this feature removed?
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Old 07-11-2018, 09:41 AM   #2041
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Re: ICMIZER 2

Quote:
Originally Posted by ThePokerBot View Post
I sometimes run calculate and the range window would have the hands grouped into three colors. I think they were green, grey and red. Firstly

1) I want to confirm what they mean please, particularly if the grey one is what i am able to open profitably given the shoving ranges of the remaining players

2) Also why do i only sometimes get this color scheme; was this feature removed?
Hi the 3-color grouping is displayed when you're calculating hero response range typically on the second round of bets after he has opened preflop and has a "master" range that limits his range of potential calling hands to the hands that he had opened with.

https://www.icmpoker.com/screenshot/MQZpYv/

See this screenshot.
We've opened 17% hands, opponent makes a tight push, and out of this 17 % only 3% are a call (green). The 83% that we didn't open with are grayed out, because we cannot have them at this point.

Hope this helps
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Old 07-12-2018, 06:19 PM   #2042
ThePokerBot
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Re: ICMIZER 2

Quote:
Originally Posted by Q View Post
Hi the 3-color grouping is displayed when you're calculating hero response range typically on the second round of bets after he has opened preflop and has a "master" range that limits his range of potential calling hands to the hands that he had opened with.

https://www.icmpoker.com/screenshot/MQZpYv/

See this screenshot.
We've opened 17% hands, opponent makes a tight push, and out of this 17 % only 3% are a call (green). The 83% that we didn't open with are grayed out, because we cannot have them at this point.

Hope this helps
So does this mean that in this given situation we are able to profitably raise-fold with the red range?

I'm guessing not because that would mean we have to raise fold TT and AQ with 8bbs in the example you gave... In that case are you working on a model that would allow us to see what we can open with and then show us what our raise calling range and raise folding range would be? Obviously this would only be practical with say 5-16BBs to "void" the villain flatting?
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Old 07-23-2018, 12:38 PM   #2043
Haarlem91
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Re: ICMIZER 2

hi

https://gyazo.com/146819ba08535a275e1579fbe23783e0

what is this thingy bubble factor and what is it good for? just appeared for the first time for me

its a little distracting so if it's useless i'd like to turn it off
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Old 07-24-2018, 07:24 AM   #2044
D. Anderson
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Re: ICMIZER 2

A short question about fgs:
Lets say i play a 4max 2Tickets SNG
Now i use fgs3 4handed but what happens when we are down to 3players should i still use fgs3 or switch to fgs2?

And another (maybe dumb) question:
Lets make an extreme example we are 10handed just 5bb stacks on the table and its folded to us in the sb
The players folded a lot of smallballhands(no Ax,Kx,lot of Qx..) so now the chance should be much bigger the bb has one of these stronger holdings is this considered in the icm nash or fgs calculations ?

Regards,
D.
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Old 07-24-2018, 11:37 AM   #2045
Butvar
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Re: ICMIZER 2

http://icmpoker.com/screenshot/TdynUg/

Here I have another situation. Satellite with two tickets a §530 to be won, plus 3rd gets 340$. 4 players remain.
If UTG as big stack shoves in SB, without FGS it says only 3,8% calling range for the small stack in BB. The higher FGS is - here:max 5!-the wider the calling range becomes (13%) in the end. This is obvious, since the SB will ALWAYS go all in according to Nash with any two hands.
So the smaller the FGS is, the wronger is the result!!
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Old 07-24-2018, 11:39 AM   #2046
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Re: ICMIZER 2

Sorry, this should be the correct link:

http://icmpoker.com/screenshot/TvzHZI/
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Old 07-24-2018, 11:40 AM   #2047
Butvar
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Re: ICMIZER 2

And this is FGS 5:

http://icmpoker.com/screenshot/TEAscw/
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Old 07-24-2018, 04:21 PM   #2048
browni3141
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Re: ICMIZER 2

FGS 4/5 see the blinds coming around again for the current BB. He'll be more enticed to call due to blind pressure. The effect of the blinds causes FGS to be content folding more often when the blinds are outside the horizon, and it wants to call off more often when the blinds are just inside the horizon. That's why FGS1 has you calling more than no FGS, FGS2/FGS3 go down, then FGS4/FGS5 go back up again. If FGS6 were calculated the calling range would go down again.
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Old 07-24-2018, 07:48 PM   #2049
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Re: ICMIZER 2

Quote:
Originally Posted by Haarlem91 View Post
hi

https://gyazo.com/146819ba08535a275e1579fbe23783e0

what is this thingy bubble factor and what is it good for? just appeared for the first time for me

its a little distracting so if it's useless i'd like to turn it off
Hi

Bubble Factor display & Bubble Factor Table is a great free addition to ICMIZER 2 and it should help players learn tournament strategy and apply it in their game much faster than ever before. A lot of difficult or counterintuitive plays become obvious when you see bubble factors against specific players.

I am going to release articles explaining this feature and videos soon, so stay tuned for them, they'll become available in our blog and in our video sections here:
https://www.icmpoker.com/en/blog/
https://www.icmpoker.com/en/video/
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Old 07-24-2018, 07:51 PM   #2050
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Re: ICMIZER 2

Quote:
Originally Posted by Butvar View Post
http://icmpoker.com/screenshot/TdynUg/

Here I have another situation. Satellite with two tickets a §530 to be won, plus 3rd gets 340$. 4 players remain.
If UTG as big stack shoves in SB, without FGS it says only 3,8% calling range for the small stack in BB. The higher FGS is - here:max 5!-the wider the calling range becomes (13%) in the end. This is obvious, since the SB will ALWAYS go all in according to Nash with any two hands.
So the smaller the FGS is, the wronger is the result!!
Hi

My recommendation is to use FGS3 for 4 handed situations, because blinds make the full circle and every player gets a chance to sit once on every position.

Using FGS1 model is not recommended for any situations in SNG tournaments or final table plays in MTT.

browni3141 is pretty much on top of the question here, thanks.
Glad to see that some players actually understand FGS model and it's implications! =)
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